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Language: Update language files (TTT-2#1497)
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[ttt2-language_parser](https://github.com/TTT-2/ttt2-language_parser)

Co-authored-by: TimGoll <[email protected]>
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neoxult-ci-bot[bot] and TimGoll authored Mar 31, 2024
1 parent 88c8e8d commit 1814afe
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4 changes: 4 additions & 0 deletions lua/terrortown/lang/de.lua
Original file line number Diff line number Diff line change
Expand Up @@ -2215,4 +2215,8 @@ L.throw_no_room = "Hier ist kein Platz, um dieses Gerät zu werfen."
--L.label_crosshair_size_gap = "Crosshair gap size multiplier"

-- 2024-03-31
--L.help_locational_voice = "Proximity chat is TTT2's implementation of locational 3D voice. Players are only audible in a set radius around them and become quieter the farther away they are."
--L.help_locational_voice_prep = [[By default the proximity chat is disabled in the preparing phase. Change this convar to also use proximity chat in the preparing phase.
--
--Note: Proximity chat is always disabled during the post round phase.]]
--L.help_voice_duck_spectator = "Ducking spectators makes other spectators quieter in comparison to living players. This can be useful if one wants to listen closely to the discussions of the living players."
4 changes: 4 additions & 0 deletions lua/terrortown/lang/es.lua
Original file line number Diff line number Diff line change
Expand Up @@ -2215,4 +2215,8 @@ L.decoy_help_primary = "Colocar el señuelo"
--L.label_crosshair_size_gap = "Crosshair gap size multiplier"

-- 2024-03-31
--L.help_locational_voice = "Proximity chat is TTT2's implementation of locational 3D voice. Players are only audible in a set radius around them and become quieter the farther away they are."
--L.help_locational_voice_prep = [[By default the proximity chat is disabled in the preparing phase. Change this convar to also use proximity chat in the preparing phase.
--
--Note: Proximity chat is always disabled during the post round phase.]]
--L.help_voice_duck_spectator = "Ducking spectators makes other spectators quieter in comparison to living players. This can be useful if one wants to listen closely to the discussions of the living players."
4 changes: 4 additions & 0 deletions lua/terrortown/lang/fr.lua
Original file line number Diff line number Diff line change
Expand Up @@ -2215,4 +2215,8 @@ L.decoy_help_primary = "Planter le leurre"
--L.label_crosshair_size_gap = "Crosshair gap size multiplier"

-- 2024-03-31
--L.help_locational_voice = "Proximity chat is TTT2's implementation of locational 3D voice. Players are only audible in a set radius around them and become quieter the farther away they are."
--L.help_locational_voice_prep = [[By default the proximity chat is disabled in the preparing phase. Change this convar to also use proximity chat in the preparing phase.
--
--Note: Proximity chat is always disabled during the post round phase.]]
--L.help_voice_duck_spectator = "Ducking spectators makes other spectators quieter in comparison to living players. This can be useful if one wants to listen closely to the discussions of the living players."
4 changes: 4 additions & 0 deletions lua/terrortown/lang/it.lua
Original file line number Diff line number Diff line change
Expand Up @@ -2215,4 +2215,8 @@ L.decoy_help_primary = "Piazza un esca"
--L.label_crosshair_size_gap = "Crosshair gap size multiplier"

-- 2024-03-31
--L.help_locational_voice = "Proximity chat is TTT2's implementation of locational 3D voice. Players are only audible in a set radius around them and become quieter the farther away they are."
--L.help_locational_voice_prep = [[By default the proximity chat is disabled in the preparing phase. Change this convar to also use proximity chat in the preparing phase.
--
--Note: Proximity chat is always disabled during the post round phase.]]
--L.help_voice_duck_spectator = "Ducking spectators makes other spectators quieter in comparison to living players. This can be useful if one wants to listen closely to the discussions of the living players."
4 changes: 4 additions & 0 deletions lua/terrortown/lang/ja.lua
Original file line number Diff line number Diff line change
Expand Up @@ -2215,4 +2215,8 @@ L.decoy_help_primary = "デコイを設置する"
--L.label_crosshair_size_gap = "Crosshair gap size multiplier"

-- 2024-03-31
--L.help_locational_voice = "Proximity chat is TTT2's implementation of locational 3D voice. Players are only audible in a set radius around them and become quieter the farther away they are."
--L.help_locational_voice_prep = [[By default the proximity chat is disabled in the preparing phase. Change this convar to also use proximity chat in the preparing phase.
--
--Note: Proximity chat is always disabled during the post round phase.]]
--L.help_voice_duck_spectator = "Ducking spectators makes other spectators quieter in comparison to living players. This can be useful if one wants to listen closely to the discussions of the living players."
4 changes: 4 additions & 0 deletions lua/terrortown/lang/pl.lua
Original file line number Diff line number Diff line change
Expand Up @@ -2215,4 +2215,8 @@ L.decoy_help_primary = "Rozstaw Wabik"
--L.label_crosshair_size_gap = "Crosshair gap size multiplier"

-- 2024-03-31
--L.help_locational_voice = "Proximity chat is TTT2's implementation of locational 3D voice. Players are only audible in a set radius around them and become quieter the farther away they are."
--L.help_locational_voice_prep = [[By default the proximity chat is disabled in the preparing phase. Change this convar to also use proximity chat in the preparing phase.
--
--Note: Proximity chat is always disabled during the post round phase.]]
--L.help_voice_duck_spectator = "Ducking spectators makes other spectators quieter in comparison to living players. This can be useful if one wants to listen closely to the discussions of the living players."
4 changes: 4 additions & 0 deletions lua/terrortown/lang/pt_br.lua
Original file line number Diff line number Diff line change
Expand Up @@ -2215,4 +2215,8 @@ L.decoy_help_primary = "Plantar a isca"
--L.label_crosshair_size_gap = "Crosshair gap size multiplier"

-- 2024-03-31
--L.help_locational_voice = "Proximity chat is TTT2's implementation of locational 3D voice. Players are only audible in a set radius around them and become quieter the farther away they are."
--L.help_locational_voice_prep = [[By default the proximity chat is disabled in the preparing phase. Change this convar to also use proximity chat in the preparing phase.
--
--Note: Proximity chat is always disabled during the post round phase.]]
--L.help_voice_duck_spectator = "Ducking spectators makes other spectators quieter in comparison to living players. This can be useful if one wants to listen closely to the discussions of the living players."
4 changes: 4 additions & 0 deletions lua/terrortown/lang/ru.lua
Original file line number Diff line number Diff line change
Expand Up @@ -2217,4 +2217,8 @@ L.decoy_help_primary = "Установить Приманку"
--L.label_crosshair_size_gap = "Crosshair gap size multiplier"

-- 2024-03-31
--L.help_locational_voice = "Proximity chat is TTT2's implementation of locational 3D voice. Players are only audible in a set radius around them and become quieter the farther away they are."
--L.help_locational_voice_prep = [[By default the proximity chat is disabled in the preparing phase. Change this convar to also use proximity chat in the preparing phase.
--
--Note: Proximity chat is always disabled during the post round phase.]]
--L.help_voice_duck_spectator = "Ducking spectators makes other spectators quieter in comparison to living players. This can be useful if one wants to listen closely to the discussions of the living players."
4 changes: 4 additions & 0 deletions lua/terrortown/lang/sv.lua
Original file line number Diff line number Diff line change
Expand Up @@ -2215,4 +2215,8 @@ L.body_confirm_one = "{finder} bekräftade att {victim} har dött."
--L.label_crosshair_size_gap = "Crosshair gap size multiplier"

-- 2024-03-31
--L.help_locational_voice = "Proximity chat is TTT2's implementation of locational 3D voice. Players are only audible in a set radius around them and become quieter the farther away they are."
--L.help_locational_voice_prep = [[By default the proximity chat is disabled in the preparing phase. Change this convar to also use proximity chat in the preparing phase.
--
--Note: Proximity chat is always disabled during the post round phase.]]
--L.help_voice_duck_spectator = "Ducking spectators makes other spectators quieter in comparison to living players. This can be useful if one wants to listen closely to the discussions of the living players."
4 changes: 4 additions & 0 deletions lua/terrortown/lang/tr.lua
Original file line number Diff line number Diff line change
Expand Up @@ -2213,4 +2213,8 @@ L.decoy_help_primary = "Tuzağı yerleştirin"
--L.label_crosshair_size_gap = "Crosshair gap size multiplier"

-- 2024-03-31
--L.help_locational_voice = "Proximity chat is TTT2's implementation of locational 3D voice. Players are only audible in a set radius around them and become quieter the farther away they are."
--L.help_locational_voice_prep = [[By default the proximity chat is disabled in the preparing phase. Change this convar to also use proximity chat in the preparing phase.
--
--Note: Proximity chat is always disabled during the post round phase.]]
--L.help_voice_duck_spectator = "Ducking spectators makes other spectators quieter in comparison to living players. This can be useful if one wants to listen closely to the discussions of the living players."
4 changes: 4 additions & 0 deletions lua/terrortown/lang/uk.lua
Original file line number Diff line number Diff line change
Expand Up @@ -2215,4 +2215,8 @@ L.body_confirm_one = "{finder} підтверджує смерть {victim}."
--L.label_crosshair_size_gap = "Crosshair gap size multiplier"

-- 2024-03-31
--L.help_locational_voice = "Proximity chat is TTT2's implementation of locational 3D voice. Players are only audible in a set radius around them and become quieter the farther away they are."
--L.help_locational_voice_prep = [[By default the proximity chat is disabled in the preparing phase. Change this convar to also use proximity chat in the preparing phase.
--
--Note: Proximity chat is always disabled during the post round phase.]]
--L.help_voice_duck_spectator = "Ducking spectators makes other spectators quieter in comparison to living players. This can be useful if one wants to listen closely to the discussions of the living players."
4 changes: 4 additions & 0 deletions lua/terrortown/lang/zh_hans.lua
Original file line number Diff line number Diff line change
Expand Up @@ -2215,4 +2215,8 @@ L.decoy_help_primary = "安放诱饵"
--L.label_crosshair_size_gap = "Crosshair gap size multiplier"

-- 2024-03-31
--L.help_locational_voice = "Proximity chat is TTT2's implementation of locational 3D voice. Players are only audible in a set radius around them and become quieter the farther away they are."
--L.help_locational_voice_prep = [[By default the proximity chat is disabled in the preparing phase. Change this convar to also use proximity chat in the preparing phase.
--
--Note: Proximity chat is always disabled during the post round phase.]]
--L.help_voice_duck_spectator = "Ducking spectators makes other spectators quieter in comparison to living players. This can be useful if one wants to listen closely to the discussions of the living players."
4 changes: 4 additions & 0 deletions lua/terrortown/lang/zh_tw.lua
Original file line number Diff line number Diff line change
Expand Up @@ -2215,4 +2215,8 @@ L.decoy_help_primary = "安放誘餌"
--L.label_crosshair_size_gap = "Crosshair gap size multiplier"

-- 2024-03-31
--L.help_locational_voice = "Proximity chat is TTT2's implementation of locational 3D voice. Players are only audible in a set radius around them and become quieter the farther away they are."
--L.help_locational_voice_prep = [[By default the proximity chat is disabled in the preparing phase. Change this convar to also use proximity chat in the preparing phase.
--
--Note: Proximity chat is always disabled during the post round phase.]]
--L.help_voice_duck_spectator = "Ducking spectators makes other spectators quieter in comparison to living players. This can be useful if one wants to listen closely to the discussions of the living players."

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