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[GCC4] Initial checkin
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[email protected] committed Mar 18, 2012
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Showing 51 changed files with 7,866 additions and 0 deletions.
6 changes: 6 additions & 0 deletions Assets/Actors/afternoon_sky.xml
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<Actor type="Sky" resource="actors\afternoon_sky.xml">
<SkyRenderComponent>
<Color r="1.0" g="1.0" b="1.0" a="1.0"/>
<Texture>art\sky2_n.JPG</Texture>
</SkyRenderComponent>
</Actor>
27 changes: 27 additions & 0 deletions Assets/Actors/ai_teapot.xml
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<Actor type="Teapot" resource="actors\ai_teapot.xml">

<TransformComponent>
<Position x="10" y="1.1" z="10"/>
<YawPitchRoll x="0" y="0" z="0"/>
</TransformComponent>


<PhysicsComponent>
<Shape>Box</Shape>
<Density>glass</Density>
<PhysicsMaterial>Normal</PhysicsMaterial>
</PhysicsComponent>


<TeapotRenderComponent>
<Color r="1.0" g="0" b="0" a="1.0"/>
</TeapotRenderComponent>


<BaseScriptComponent>
<ScriptObject constructor="AddEnemy" destructor="RemoveEnemy" />
<ScriptData actorType="Teapot" />
</BaseScriptComponent>


</Actor>
23 changes: 23 additions & 0 deletions Assets/Actors/grid.xml
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<Actor type="Grid" resource="actors\grid.xml">

<TransformComponent>
<Position x="0" y="0" z="0"/>
<YawPitchRoll x="0" y="0" z="0"/>
</TransformComponent>

<PhysicsComponent>
<Shape>Box</Shape>
<Density>Infinite</Density>
<PhysicsMaterial>Normal</PhysicsMaterial>
<RigidBodyTransform>
<Scale x="50" y="0.01" z="50" />
</RigidBodyTransform>
</PhysicsComponent>

<GridRenderComponent>
<Color r="0.4" g="0.4" b="0.4" a="1.0"/>
<Texture>art\grid.dds</Texture>
<Division>100</Division>
</GridRenderComponent>

</Actor>
16 changes: 16 additions & 0 deletions Assets/Actors/light.xml
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<Actor type="Light" resource="actors\light.xml">

<TransformComponent>
<Position x="5.0" y="5.0" z="3.0"/>
<YawPitchRoll x="45" y="-45" z="0"/>
</TransformComponent>

<LightRenderComponent>
<Color r="0.5" g="1.0" b="0.5" a="1.0"/>
<Light>
<Attenuation const="0.1" linear="0.0" exp="0.0" />
<Shape range="100.0" falloff="1.0" theta="0.0" phi="0.0"/>
</Light>
</LightRenderComponent>

</Actor>
7 changes: 7 additions & 0 deletions Assets/Actors/music.xml
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<Actor type="Music" resource="actors\music.xml">
<AudioComponent>
<Sound>audio\spacegod7-level2.ogg</Sound>
<Loop>1</Loop>
<FadeIn>5.0</FadeIn>
</AudioComponent>
</Actor>
23 changes: 23 additions & 0 deletions Assets/Actors/player_teapot.xml
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<Actor type="Teapot" resource="actors\player_teapot.xml">

<TransformComponent>
<Position x="0" y="5" z="0"/>
<YawPitchRoll x="0" y="0" z="0"/>
</TransformComponent>

<PhysicsComponent>
<Shape>Box</Shape>
<Density>glass</Density>
<PhysicsMaterial>Normal</PhysicsMaterial>
</PhysicsComponent>

<TeapotRenderComponent>
<Color r="0" g="0" b="1.0" a="1.0"/>
</TeapotRenderComponent>

<BaseScriptComponent>
<ScriptObject constructor="AddPlayer" destructor="RemovePlayer" />
<ScriptData actorType="Teapot" />
</BaseScriptComponent>

</Actor>
26 changes: 26 additions & 0 deletions Assets/Actors/remote_teapot.xml
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<Actor type="Teapot" resource="actors\remote_teapot.xml">

<TransformComponent>
<Position x="0" y="5" z="0"/>
<YawPitchRoll x="0" y="0" z="0"/>
</TransformComponent>

<PhysicsComponent>
<Shape>Box</Shape>
<Density>glass</Density>
<PhysicsMaterial>Normal</PhysicsMaterial>

</PhysicsComponent>

<TeapotRenderComponent>
<Color r="0" g="1.0" b="0" a="1.0"/>
</TeapotRenderComponent>

<!-- [rez] TODO: Figure out how network players work. Maybe they don't need a type?
<BaseScriptComponent>
<ScriptObject constructor="AddEnemy" destructor="RemoveEnemy" />
<ScriptData actorType="Teapot" />
</BaseScriptComponent>
-->

</Actor>
26 changes: 26 additions & 0 deletions Assets/Actors/sphere.xml
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<Actor type="Sphere" resource="actors\sphere.xml">

<TransformComponent>
<Position x="0" y="5" z="0"/>
</TransformComponent>

<PhysicsComponent>
<Shape>Sphere</Shape>
<Density>pine</Density>
<PhysicsMaterial>Bouncy</PhysicsMaterial>
<RigidBodyTransform>
<Scale x="0.25" y="0.25" z="0.25" />
</RigidBodyTransform>
</PhysicsComponent>

<SphereRenderComponent>
<Color r="0" g="1.0" b="1.0" a="1.0"/>
<Sphere radius="0.25" segments="25"/>
</SphereRenderComponent>

<BaseScriptComponent>
<ScriptObject constructor="AddSphere" destructor="RemoveSphere" />
<ScriptData actorType="Sphere" />
</BaseScriptComponent>

</Actor>
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