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feat: adding option to pass channel type to socket
useful when using steam or epic relay and you want to use their reliability
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149 changes: 149 additions & 0 deletions
149
Assets/Mirage/Runtime/SocketLayer/Connection/PassthroughConnection.cs
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Original file line number | Diff line number | Diff line change |
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using System; | ||
using UnityEngine; | ||
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namespace Mirage.SocketLayer | ||
{ | ||
internal class PassthroughConnection : Connection, IRawConnection | ||
{ | ||
private const int HEADER_SIZE = 1 + Batch.MESSAGE_LENGTH_SIZE; | ||
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private readonly Batch _reliableBatch; | ||
private readonly Batch _unreliableBatch; | ||
private readonly AckSystem _ackSystem; | ||
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public PassthroughConnection(Peer peer, IEndPoint endPoint, IDataHandler dataHandler, Config config, int maxPacketSize, Time time, Pool<ByteBuffer> bufferPool, ILogger logger, Metrics metrics) | ||
: base(peer, endPoint, dataHandler, config, maxPacketSize, time, logger, metrics) | ||
{ | ||
_reliableBatch = new ArrayBatch(maxPacketSize, this, PacketType.Reliable); | ||
_unreliableBatch = new ArrayBatch(maxPacketSize, this, PacketType.Unreliable); | ||
_ackSystem = new AckSystem(this, config, maxPacketSize, time, bufferPool, logger, metrics); | ||
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if (maxPacketSize > ushort.MaxValue) | ||
{ | ||
throw new ArgumentException($"Max package size can not bigger than {ushort.MaxValue}. NoReliableConnection uses 2 bytes for message length, maxPacketSize over that value will mean that message will be incorrectly batched."); | ||
} | ||
} | ||
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public override void SendUnreliable(byte[] message, int offset, int length) | ||
{ | ||
ThrowIfNotConnectedOrConnecting(); | ||
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if (length + HEADER_SIZE > _maxPacketSize) | ||
{ | ||
throw new ArgumentException($"Message is bigger than MTU, size:{length} but max message size is {_maxPacketSize - HEADER_SIZE}"); | ||
} | ||
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_unreliableBatch.AddMessage(message, offset, length); | ||
_metrics?.OnSendMessageUnreliable(length); | ||
} | ||
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/// <summary> | ||
/// Use <see cref="INotifyCallBack"/> version for non-alloc | ||
/// </summary> | ||
public override INotifyToken SendNotify(byte[] packet, int offset, int length) | ||
{ | ||
ThrowIfNotConnectedOrConnecting(); | ||
var token = _ackSystem.SendNotify(packet, offset, length); | ||
_metrics?.OnSendMessageNotify(length); | ||
return token; | ||
} | ||
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/// <summary> | ||
/// Use <see cref="INotifyCallBack"/> version for non-alloc | ||
/// </summary> | ||
public override void SendNotify(byte[] packet, int offset, int length, INotifyCallBack callBacks) | ||
{ | ||
ThrowIfNotConnectedOrConnecting(); | ||
_ackSystem.SendNotify(packet, offset, length, callBacks); | ||
_metrics?.OnSendMessageNotify(length); | ||
} | ||
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/// <summary> | ||
/// single message, batched by AckSystem | ||
/// </summary> | ||
/// <param name="message"></param> | ||
public override void SendReliable(byte[] message, int offset, int length) | ||
{ | ||
ThrowIfNotConnectedOrConnecting(); | ||
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if (length + HEADER_SIZE > _maxPacketSize) | ||
{ | ||
throw new ArgumentException($"Message is bigger than MTU, size:{length} but max message size is {_maxPacketSize - HEADER_SIZE}"); | ||
} | ||
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_reliableBatch.AddMessage(message, offset, length); | ||
_metrics?.OnSendMessageReliable(length); | ||
} | ||
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internal override void ReceiveUnreliablePacket(Packet packet) | ||
{ | ||
HandleReliableBatched(packet.Buffer.array, 1, packet.Length, PacketType.Unreliable); | ||
} | ||
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internal override void ReceiveReliablePacket(Packet packet) | ||
{ | ||
HandleReliableBatched(packet.Buffer.array, 1, packet.Length, PacketType.Reliable); | ||
} | ||
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internal override void ReceiveReliableFragment(Packet packet) => throw new NotSupportedException(); | ||
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internal override void ReceiveNotifyPacket(Packet packet) | ||
{ | ||
var segment = _ackSystem.ReceiveNotify(packet.Buffer.array, packet.Length); | ||
if (segment != default) | ||
{ | ||
_metrics?.OnReceiveMessageNotify(packet.Length); | ||
_dataHandler.ReceiveMessage(this, segment); | ||
} | ||
} | ||
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internal override void ReceiveNotifyAck(Packet packet) | ||
{ | ||
_ackSystem.ReceiveAck(packet.Buffer.array); | ||
} | ||
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public override void FlushBatch() | ||
{ | ||
_ackSystem.Update(); | ||
_reliableBatch.Flush(); | ||
_unreliableBatch.Flush(); | ||
} | ||
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internal override bool IsValidSize(Packet packet) | ||
{ | ||
const int minPacketSize = 1; | ||
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var length = packet.Length; | ||
if (length < minPacketSize) | ||
return false; | ||
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// Min size of message given to Mirage | ||
const int minMessageSize = 2; | ||
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const int minCommandSize = 2; | ||
const int minUnreliableSize = 1 + minMessageSize; | ||
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switch (packet.Type) | ||
{ | ||
case PacketType.Command: | ||
return length >= minCommandSize; | ||
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case PacketType.Reliable: | ||
case PacketType.Unreliable: | ||
return length >= minUnreliableSize; | ||
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case PacketType.Notify: | ||
return length >= AckSystem.NOTIFY_HEADER_SIZE + minMessageSize; | ||
case PacketType.Ack: | ||
return length >= AckSystem.ACK_HEADER_SIZE; | ||
case PacketType.ReliableFragment: | ||
// not supported | ||
return false; | ||
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default: | ||
case PacketType.KeepAlive: | ||
return true; | ||
} | ||
} | ||
} | ||
} |
11 changes: 11 additions & 0 deletions
11
Assets/Mirage/Runtime/SocketLayer/Connection/PassthroughConnection.cs.meta
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