Thank you for visiting my repository! I'd like to introduce you to Fields of Fame, a turn-based strategy computer game project developed by a group of students. This exciting game is designed for up to 4 players and can be played in hot-seat mode, allowing you to enjoy multiplayer battles with your friends on a single computer.
During the development process, in addition to enhancing our programming skills, we had the opportunity to learn about teamwork and project management using the Agile system, which was supervised by one of the instructors at Opole University of Technology. The game was written in the Python programming language using the Pygame library.
Fields of Fame is set in a medieval setting and includes various mechanics, such as random events, a resource system, combat, building, and much more!
Just open Fields of Fame.exe file or main.py using python
Tech | Description |
---|---|
Python | Python is a high-level, general-purpose programming language. |
Pygame | is a cross-platform set of Python modules designed for writing video games. It includes computer graphics and sound libraries designed to be used with the Python programming language. |
Maciej Bielenichin (Mizgracz):
- Idea and concept of the game
- Event system
- Map generation and display
- Collision system
- Camera control
- System of turns and choices during gameplay
- Gameplay configuration
- Nations system
- System of Adding new hexes
- Display UI
- Main Menu
- Combat
- Neutral enemy camps
- Resources sale
- Balance of gameplay
- Resolution scaling
- Making a tutorial
Lucyferiusz: https://github.com/Lucyferiusz
- Save and Load
- Multiplayer gameplay
- Build Menu
- Main Menu
- Resolution scaling
- Game configuration
Patry321: https://github.com/Patry321
- Hourglass graphics and animation
- Settings menu design
- Graphics of the interface during the game
- Fog of War
- Display of hex descriptions
Herukles: https://github.com/Herukles
- Graphics of all hexes
- Graphics of all buttons
- Some event graphics
- Main menu
- Building graphics
- Resource system
- Fog of War
- Resource menu design
- Nation menu design
- Nations leaders graphics
- Pause menu graphics
- System of Adding new hexes
- Performance optimization
During the development of this project, we used the following resources:
- Main Menu background graphic genereted by AI Stable Diffusion
- Some Event graphics by AI
- Free sounds and music
- MartianMono-Regular and PirataOne-Regular fonts