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Move assets and worldgen to separate crates
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@@ -4,6 +4,7 @@ members = [ | |
"common", | ||
"collisions", | ||
"movement", | ||
"vs-assets", | ||
"worldgen", | ||
"vs-rs" | ||
] | ||
|
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@@ -1,4 +1,3 @@ | ||
#![allow(dead_code)] | ||
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#[derive(Debug, Clone, Copy, PartialEq, Eq, PartialOrd, Ord)] | ||
pub enum BitMaskDirection { | ||
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@@ -0,0 +1,13 @@ | ||
[package] | ||
name = "vs-assets" | ||
version = "0.1.0" | ||
edition = "2021" | ||
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[dependencies] | ||
"common" = { path = "../common" } | ||
"bevy" = { version = "0.14"} | ||
tiled = "0.12" | ||
thiserror = "1.0" | ||
serde_json = "1.0" | ||
serde = "1.0" | ||
rand = "0.8.5" |
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pub mod plugin; | ||
pub mod prefabs; | ||
pub mod rooms; | ||
pub mod tilesheets; | ||
pub mod prelude; |
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pub use crate::plugin::{AssetLoadingState, GameAssetFolders, GameAssets, GameAssetsPlugin}; | ||
pub use crate::rooms::{MapAsset, MapAssetLoader, MapAssetLoaderError, RoomStore}; | ||
pub use crate::tilesheets::{ | ||
AssetTileSheet, TsxTilesetAsset, TsxTilesetAssetLoader, TsxTilesetAssetLoaderError, | ||
}; |
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