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Alignment: different basic types in C have different alignment requirements. This set of examples attempts to explore this topic, and show some of the nuances related to it.
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Linux Graphics Stack: a brief walkthrough of the Linux grahpics stack.
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Memory: a brief overview of how memory works.
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Mesh Shaders: a brief introduction to mesh shaders, and how they work
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OpenGL Windowing System: TODO
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Sample-Rate Rate: a relatively in-depth look at how to do sample-rate conversion on audio
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Sound: a walk through sound-lane
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Strict Aliasing: TODO
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Vulkan Windowing System: a brief overview of the Vulkan windowing system.
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