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Introduce a new net::server
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#482
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'Service' and 'ServiceLayer' are the most important traits defined here ('{Consume,Produce,Transform}Message' are auxiliary traits providing high-level message parsing and building, specific to DNS server code). The vast majority of the code is complex blanket implementations which make these traits effortless to use. As some examples: - (ServiceLayer, Service): Service - (Vec<ServiceLayer>, Service): Service - (Vec<ServiceLayer>, Arc<ServiceLayer>, Service): Service This makes it incredibly easy to compose services together, without the restrictions of nesting that 'net::server' imposes. Each service layer is also much simpler, since it does not have to be generic over the next layer in the pipeline. The provided tuple implementations make it easy to use these layers in static contexts, and it allows the compiler to inline everything into a single function. The auxiliary traits are also critical to the design -- they allow messages to be parsed and built in a single iteration, preventing the repetitive parsing of e.g. compressed names. There are still open questions regarding their flexibility for certain use cases. The next step is to implement services and service layers using these traits, and to use the traits from a transport implementation.
- 'Service' and 'ServiceLayer' have been split into "local" (i.e. single-threaded) and non-local versions, both using 'async'. A synchronous trait could be added for them in the future. - Rust was having issues with the 'req lifetime and its interactions with 'async' through an associated type. I gave up and dropped the 'ConsumeMessage' trait, now directly providing the request message to 'respond()'. - A stub 'RequestMessage' type has been defined, which will provide relatively efficient access to the message. It contains caches of indices for the initial records and EDNS options.
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This is a work-in-progress PR for overhauling
net::server
on top ofnew_base
. It aims to address some of the shortcomings we have encountered with the service layering design, while otherwise being a relatively faithful refactoring of the entire module.