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Added FakeComponentModule DI to unit test
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src/test/java/nova/wrappertests/depmodules/FakeComponentModule.java
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/* | ||
* Copyright (c) 2015 NOVA, All rights reserved. | ||
* This library is free software, licensed under GNU Lesser General Public License version 3 | ||
* | ||
* This file is part of NOVA. | ||
* | ||
* NOVA is free software: you can redistribute it and/or modify | ||
* it under the terms of the GNU General Public License as published by | ||
* the Free Software Foundation, either version 3 of the License, or | ||
* (at your option) any later version. | ||
* | ||
* NOVA is distributed in the hope that it will be useful, | ||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
* GNU General Public License for more details. | ||
* | ||
* You should have received a copy of the GNU General Public License | ||
* along with NOVA. If not, see <http://www.gnu.org/licenses/>. | ||
*/ | ||
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package nova.wrappertests.depmodules; | ||
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import nova.core.entity.component.RigidBody; | ||
import org.apache.commons.math3.geometry.euclidean.threed.Rotation; | ||
import org.apache.commons.math3.geometry.euclidean.threed.Vector3D; | ||
import se.jbee.inject.bind.BinderModule; | ||
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/** | ||
* @author Calclavia | ||
*/ | ||
public class FakeComponentModule extends BinderModule { | ||
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@Override | ||
protected void declare() { | ||
bind(RigidBody.class).to(FakeRigidBody.class); | ||
} | ||
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public static class FakeRigidBody extends RigidBody { | ||
@Override | ||
public double getMass() { | ||
return 0; | ||
} | ||
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@Override | ||
public void setMass(double mass) { | ||
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} | ||
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@Override | ||
public Vector3D getVelocity() { | ||
return null; | ||
} | ||
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@Override | ||
public void setVelocity(Vector3D velocity) { | ||
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} | ||
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@Override | ||
public double getDrag() { | ||
return 0; | ||
} | ||
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@Override | ||
public void setDrag(double drag) { | ||
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} | ||
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@Override | ||
public Vector3D getGravity() { | ||
return null; | ||
} | ||
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@Override | ||
public void setGravity(Vector3D gravity) { | ||
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} | ||
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@Override | ||
public double getAngularDrag() { | ||
return 0; | ||
} | ||
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@Override | ||
public void setAngularDrag(double angularDrag) { | ||
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} | ||
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@Override | ||
public Rotation getAngularVelocity() { | ||
return null; | ||
} | ||
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@Override | ||
public void setAngularVelocity(Rotation angularVelocity) { | ||
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} | ||
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@Override | ||
public void addForce(Vector3D force) { | ||
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} | ||
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@Override | ||
public void addForce(Vector3D force, Vector3D position) { | ||
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} | ||
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@Override | ||
public void addTorque(Vector3D torque) { | ||
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} | ||
} | ||
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} |