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4_Texture Flags Table
VincentNL edited this page Nov 22, 2021
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1 revision
Texture flags are used to determine how to draw and repeat a specified texture, vertically and horizontally.
Please note: H-Stretch holds last pixel row to the right and extends it indefinitely
Value | H-Repeat | H-Stretch | H-Flip | V-Repeat | V-Flip |
---|---|---|---|---|---|
00 | X | X | |||
01 | X | X | |||
02 | X | X | |||
03 | X | X | |||
04 | X | X | |||
05 | X | X | |||
06 | X | X | |||
07 | X | X | |||
08 | X | X | |||
09 | X | X | |||
0A | X | X | |||
0B | X | X | |||
0C | X | X | |||
0D | X | X | |||
0E | X | X | |||
0F | X | X |