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32 changes: 20 additions & 12 deletions .github/release-drafter.yml
Original file line number Diff line number Diff line change
@@ -1,15 +1,33 @@
template: |
*All updates are also available through [FilterBlade](https://www.filterblade.xyz) and on the [PoE filter ladder](https://www.pathofexile.com/item-filter/ladder/follower). Major thanks to all patreon supporters to help us fund the continuous development. [Patreon](https://www.patreon.com/Neversink) supporters also receive a Patreon-exclusive [Filter-Auto-Updater](https://youtu.be/i8RJx0s0zsA).*
## SHORT OVERVIEW:
This is a HUGE update that includes a ton of changes related to the new basetypes, quality changes, new tierlists, general QOL and other adjustments. Note that it has an overhaul-nature, so expect a lot of finetunings over the next days and weeks!
## NEW ITEMS:
- Added prismatic oil (to the oil tierlist), maven's chisels, reflective mist (to the general currency),An Audience With The King (fragment)
- Added new divination cards and reintroduced some old ones.
- Added a rune tierlist
- Added a corpse tierlist (wow...)
- Renamed a ton of items according to the patch notes.
## RARE, CRAFTING, NEW BASES QUALITY:
## TIERING
- All tierlists have been adjusted:
- This currently includes the following tierlists: Uniques, Divination Cards, Fragments (incl. splinters), Currency (incl. stacked currency and shards), Scarabs, Unique Maps, Fossils, Incubators, Oils, Vials, Delirium Orbs, Influenced Items, Expensive Atlas Bases, Cluster Jewels, Breachstones, Replicas, Omen, Tattoos and Gems.
- Scarabs, fragments and similar items now have a slightly different color style to support larger tierlists.
- Scarabs now have 6 tiers instead of 4. Rebalanced the tiering of scarabs.
- Rebalanced the apperance and strictness of essences.
- Oils now have 5 tiers instead of 4.
- Stacked Divination Card: Added a new rule for stacked divination card tiering
- Adjusted the tiering of Augmentation Orbs
- Lowest tier of fragments (usually only affectes sacrifice fragments) are now hidden on uber-strict
- Made stacked sacrifice fragment tiering more strict
- Increased the S-tier threshold for the Sacred Orb to be 1.5x higher.
## RARE, CRAFTING, NEW BASES QUALITY:
- Retiered all of the rares, crafting bases etc. It has much more focus on melee items and the major defense types are AR/EV->AR->EV->AR/ES->Rest
- A lot of sections have had their tiering adjusted due to the meta changes.
- Added a new section (currently included "Riveted Boots" "Steel Kite Shield") for high prospect omen of chancing targets. This section requires 29 quality or higher for items to get highlighted
- Entirely reworked the previous 'perfection' section:
- Added 15 new rules to detect the best available shields, gloves, helmets, armors and boots (3x each) with optimal item levels (85-86) and high quality. The top rule also requires defense perfection level
Expand Down Expand Up @@ -38,17 +56,6 @@ template: |
- Added several new rules to highlight gold depending on stack size
- Since gold is autpickup and doesn't take inventory slots, it's color, font size etc is designed to be more subtle
## TIERING ADJUSTMENTS:
- Scarabs, fragments and similar items now have a slightly different color style to support larger tierlists.
- Scarabs now have 6 tiers instead of 4. Rebalanced the tiering of scarabs.
- Rebalanced the apperance and strictness of essences.
- Oils now have 5 tiers instead of 4.
- Stacked Divination Card: Added a new rule for stacked divination card tiering
- Adjusted the tiering of Augmentation Orbs
- Lowest tier of fragments (usually only affectes sacrifice fragments) are now hidden on uber-strict
- Made stacked sacrifice fragment tiering more strict
- Increased the S-tier threshold for the Sacred Orb to be 1.5x higher.
## MAP ADJUSTMENTS:
- Added a special rule to highlight 8-mod corrupted maps
- The Vaal Temple Map now has dedicated rule.
Expand All @@ -65,6 +72,7 @@ template: |
- Changed the campaign general-crafting rule from act3 start to act2 start.
- The rule that checks if the item is fractured AND veiled now checks for incursion mods as well.
- Chisel recipe now only accepts gavels.
- Added +1% max resist jewels to the ID mod section
- Unique non-corrupted jewels now have a diffrent map icon color
- Removed a lot of old and outdated bases
- Added prismatic ring to the list of synthesised unique exceptions
Expand Down
2 changes: 1 addition & 1 deletion .github/variables/autorelease.json
Original file line number Diff line number Diff line change
Expand Up @@ -10,7 +10,7 @@
},
{
"name": "suffix",
"value": "Settlers of Kalgur"
"value": "Settlers of Kalguur"
}
]
}
36 changes: 21 additions & 15 deletions CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -5,21 +5,37 @@ Every 4 hours we generate a "economy-updated" version of the filter based on the

The "economy-based" versions are available through [FilterBlade](www.filterblade.xyz) and on the [PoE filter ladder](https://www.pathofexile.com/item-filter/ladder/follower). Major thanks to all patreon supports to help us fund the continious development. [Patreon](https://www.patreon.com/Neversink) supporters also receive a Patreon-exclusive [Filter-Auto-Updater](https://youtu.be/i8RJx0s0zsA).

## SHORT OVERVIEW:

----------------------------------
# **VERSION 8.15.0** - Settlers of Kalgur
# **VERSION 8.15.0** - Settlers of Kalguur
----------------------------------

## SHORT OVERVIEW:

This is a HUGE update that includes a ton of changes related to the new basetypes, quality changes, new tierlists, general QOL and other adjustments. Note that it has an overhaul-nature, so expect a lot of finetunings over the next days and weeks!

## NEW ITEMS:
- Added prismatic oil (to the oil tierlist), maven's chisels, reflective mist (to the general currency),An Audience With The King (fragment)
- Added new divination cards and reintroduced some old ones.
- Added a rune tierlist
- Added a corpse tierlist (wow...)
- Renamed a ton of items according to the patch notes.

## RARE, CRAFTING, NEW BASES QUALITY:
## TIERING
- All tierlists have been adjusted:
- This currently includes the following tierlists: Uniques, Divination Cards, Fragments (incl. splinters), Currency (incl. stacked currency and shards), Scarabs, Unique Maps, Fossils, Incubators, Oils, Vials, Delirium Orbs, Influenced Items, Expensive Atlas Bases, Cluster Jewels, Breachstones, Replicas, Omen, Tattoos and Gems.
- Scarabs, fragments and similar items now have a slightly different color style to support larger tierlists.
- Scarabs now have 6 tiers instead of 4. Rebalanced the tiering of scarabs.
- Rebalanced the apperance and strictness of essences.
- Oils now have 5 tiers instead of 4.
- Stacked Divination Card: Added a new rule for stacked divination card tiering
- Adjusted the tiering of Augmentation Orbs
- Lowest tier of fragments (usually only affectes sacrifice fragments) are now hidden on uber-strict
- Made stacked sacrifice fragment tiering more strict
- Increased the S-tier threshold for the Sacred Orb to be 1.5x higher.

## RARE, CRAFTING, NEW BASES QUALITY:
- Retiered all of the rares, crafting bases etc. It has much more focus on melee items and the major defense types are AR/EV->AR->EV->AR/ES->Rest
- A lot of sections have had their tiering adjusted due to the meta changes.
- Added a new section (currently included "Riveted Boots" "Steel Kite Shield") for high prospect omen of chancing targets. This section requires 29 quality or higher for items to get highlighted
- Entirely reworked the previous 'perfection' section:
- Added 15 new rules to detect the best available shields, gloves, helmets, armors and boots (3x each) with optimal item levels (85-86) and high quality. The top rule also requires defense perfection level
Expand Down Expand Up @@ -48,17 +64,6 @@ The "economy-based" versions are available through [FilterBlade](www.filterblade
- Added several new rules to highlight gold depending on stack size
- Since gold is autpickup and doesn't take inventory slots, it's color, font size etc is designed to be more subtle

## TIERING ADJUSTMENTS:
- Scarabs, fragments and similar items now have a slightly different color style to support larger tierlists.
- Scarabs now have 6 tiers instead of 4. Rebalanced the tiering of scarabs.
- Rebalanced the apperance and strictness of essences.
- Oils now have 5 tiers instead of 4.
- Stacked Divination Card: Added a new rule for stacked divination card tiering
- Adjusted the tiering of Augmentation Orbs
- Lowest tier of fragments (usually only affectes sacrifice fragments) are now hidden on uber-strict
- Made stacked sacrifice fragment tiering more strict
- Increased the S-tier threshold for the Sacred Orb to be 1.5x higher.

## MAP ADJUSTMENTS:
- Added a special rule to highlight 8-mod corrupted maps
- The Vaal Temple Map now has dedicated rule.
Expand All @@ -75,6 +80,7 @@ The "economy-based" versions are available through [FilterBlade](www.filterblade
- Changed the campaign general-crafting rule from act3 start to act2 start.
- The rule that checks if the item is fractured AND veiled now checks for incursion mods as well.
- Chisel recipe now only accepts gavels.
- Added +1% max resist jewels to the ID mod section
- Unique non-corrupted jewels now have a diffrent map icon color
- Removed a lot of old and outdated bases
- Added prismatic ring to the list of synthesised unique exceptions
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