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Release [1.9.1] - ZXP

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@NevermindNilas NevermindNilas released this 30 Jul 19:33

Release [1.9.1] - ZXP

The Anime Scripter

New

  • Added Rife 4.20 CUDA.
  • Added Depth Anything V2 - DirectML.
  • New variable named --scenechange_method with choices maxvit-directml & maxvit-tensorrt ( special thanks to @styler00dollar for the models ).
  • ProRes 444 HQ Encoder ( --encode_method prores )
  • Added Prores encoding support
  • Added RealPKLSSR DJPEG in --denoise_method

Improvements

  • Up to 15% faster Upscaling Performance when using TensorRT.
  • Up to 20% faster Upscaling Performance when using CUDA.
  • Up to 10% faster Interpolation Performance when using TensorRT.
  • Up to 30% faster Interpolation Performance when using CUDA.
  • Decoupled Scenechange from interpolation.
  • Up to 20% faster SceneChange performance when using DirectML & TensorRT.
  • Rife UHD Mode should allow for a bit more flexibility.
  • Scenechange should no longer be reliant on the floating point precision of the interpolation process.
  • More dynamic imports for faster startup times.
  • Upgraded Torch version from 2.2.2 -> 2.4.0.
  • Upgraded CUDA version from 12.1 -> 12.5.
  • Reformated and cleaned up the code.
  • --help should display a bit nicer now compared to previous releases and it should have more helpers added to them.

Fixed

  • Issue 43.
  • Issue 41.
  • A couple of issues with scenechange caching.
  • Fix issues with benchmark.py
  • DLL missing with onnxruntime-directml

The Anime Scripter - Adobe Edition

Special thanks to @Trentonom0r3 for the help provided!

New

  • New installation method with code signing for a more secure and robust installation method.
  • Dynamic Downloading and Updating of TAS.
  • Pre-Render now works with more than 1 active / selected layer

Improvements

  • A lot of UI Changes to streamline the look of TAS and make it more compact ( still a WIP )
  • The About Page has been changed into a Help Icon on the left Bottom.
  • More Tooltips and informations on everything that is going on.
  • A progress bar for when you download a new release of TAS ( still a WIP )
  • The 'executable' is now ONLY 230kb on initial launch and it will soon allow for a more broader usecase with both a "Full" and "Lite" version of TAS.
  • The dropdowns now have proper hinting and sectioning of which model is for which gpu architechture.
  • Added new Models and Encoders to the UI.
  • Improved the performance and reduced some jankyness from the backend.
  • Changed preset template from lossless to highquality to reduce overall space for rendering

Fixed

  • Fixed a bug where inpoint / outpoint would go out of bounds.
  • Fixed a bug where Youtube imports failed if no composition was selected.
  • Fixed a bug where pre-render would not not adjust the work area properly before processing.