Release [1.9.1] - ZXP
Release [1.9.1] - ZXP
The Anime Scripter
New
- Added Rife 4.20 CUDA.
- Added Depth Anything V2 - DirectML.
- New variable named
--scenechange_method
with choicesmaxvit-directml
&maxvit-tensorrt
( special thanks to @styler00dollar for the models ). - ProRes 444 HQ Encoder (
--encode_method prores
) - Added Prores encoding support
- Added RealPKLSSR DJPEG in
--denoise_method
Improvements
- Up to 15% faster Upscaling Performance when using TensorRT.
- Up to 20% faster Upscaling Performance when using CUDA.
- Up to 10% faster Interpolation Performance when using TensorRT.
- Up to 30% faster Interpolation Performance when using CUDA.
- Decoupled Scenechange from interpolation.
- Up to 20% faster SceneChange performance when using DirectML & TensorRT.
- Rife UHD Mode should allow for a bit more flexibility.
- Scenechange should no longer be reliant on the floating point precision of the interpolation process.
- More dynamic imports for faster startup times.
- Upgraded Torch version from 2.2.2 -> 2.4.0.
- Upgraded CUDA version from 12.1 -> 12.5.
- Reformated and cleaned up the code.
--help
should display a bit nicer now compared to previous releases and it should have morehelpers
added to them.
Fixed
- Issue 43.
- Issue 41.
- A couple of issues with scenechange caching.
- Fix issues with benchmark.py
- DLL missing with onnxruntime-directml
The Anime Scripter - Adobe Edition
Special thanks to @Trentonom0r3 for the help provided!
New
- New installation method with code signing for a more secure and robust installation method.
- Dynamic Downloading and Updating of TAS.
- Pre-Render now works with more than 1 active / selected layer
Improvements
- A lot of UI Changes to streamline the look of TAS and make it more compact ( still a WIP )
- The
About
Page has been changed into a Help Icon on the left Bottom. - More Tooltips and informations on everything that is going on.
- A progress bar for when you download a new release of TAS ( still a WIP )
- The 'executable' is now ONLY 230kb on initial launch and it will soon allow for a more broader usecase with both a "Full" and "Lite" version of TAS.
- The dropdowns now have proper hinting and sectioning of which model is for which gpu architechture.
- Added new Models and Encoders to the UI.
- Improved the performance and reduced some jankyness from the backend.
- Changed preset template from lossless to highquality to reduce overall space for rendering
Fixed
- Fixed a bug where inpoint / outpoint would go out of bounds.
- Fixed a bug where Youtube imports failed if no composition was selected.
- Fixed a bug where pre-render would not not adjust the work area properly before processing.