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Niilo007 edited this page Oct 19, 2021
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<?xml version="1.0" encoding="utf-8" ?>
<Patch>
<!-- Fixing these trenches -->
<Operation Class="PatchOperationReplace">
<xpath>/Defs/ThingDef[defName="VFES_Trench"]/researchPrerequisites</xpath>
<value>
<researchPrerequisites><li>ComplexFurniture</li></researchPrerequisites>
</value>
</Operation>
<Operation Class="PatchOperationReplace">
<xpath>/Defs/ThingDef[defName="VFES_Platform"]/researchPrerequisites</xpath>
<value>
<researchPrerequisites><li>ComplexFurniture</li></researchPrerequisites>
</value>
</Operation>
</Patch>
<Defs>
<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
<defName>MeleeWeapon_Katana</defName>
<label>katana</label>
<description>An ancient sword with a curved blade. Used by great warriors for fast slashing and stabbing attacks.</description>
<techLevel>Medieval</techLevel> <!-- Medieval | Spacer -->
<costStuffCount>110</costStuffCount>
<equippedAngleOffset>-65</equippedAngleOffset>
</ThingDef>
</Defs>
<Defs>
<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
<stuffCategories>
<li>Metallic</li>
<li>Woody</li>
<li>Fabric</li>
</stuffCategories>
</ThingDef>
</Defs>
<Defs>
<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
<graphicData>
<texPath>Things/Item/Equipment/WeaponMelee/Katana</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>1.00</drawSize>
</graphicData>
</ThingDef>
</Defs>
<Defs>
<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
<recipeMaker>
<researchPrerequisite>LongBlades</researchPrerequisite>
<skillRequirements>
<Crafting>7</Crafting>
</skillRequirements>
</recipeMaker>
</ThingDef>
</Defs>
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<!-- ========================== Blank Armor Piece ========================== -->
<ThingDef ParentName="ArmorMachineableBase">
<defName>N007_Blank_Armor</defName>
<label>Cool armor piece</label>
<description>A piece of armor.</description>
<techLevel>Spacer</techLevel> <!-- Spacer | -->
<recipeMaker>
<researchPrerequisite>CompositeArmour</researchPrerequisite>
<unfinishedThingDef>UnfinishedTechArmor</unfinishedThingDef>
<skillRequirements>
<Crafting>7</Crafting> <!-- 1 - 20 -->
</skillRequirements>
</recipeMaker>
<graphicData>
<texPath>Things/Pawn/Humanlike/Apparel/Osprey/Osprey</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>1.00</drawSize>
</graphicData>
<thingCategories>
<li>Apparel</li>
</thingCategories>
<statBases>
<MaxHitPoints>280</MaxHitPoints>
<WorkToMake>14000</WorkToMake>
<Mass>12</Mass>
<Flammability>0.6</Flammability>
<StuffEffectMultiplierArmor>0.20</StuffEffectMultiplierArmor>
<StuffEffectMultiplierInsulation_Cold>0.20</StuffEffectMultiplierInsulation_Cold>
<StuffEffectMultiplierInsulation_Heat>0</StuffEffectMultiplierInsulation_Heat>
<ArmorRating_Sharp>0.92</ArmorRating_Sharp>
<ArmorRating_Blunt>0.40</ArmorRating_Blunt>
<EquipDelay>7</EquipDelay>
</statBases>
<equippedStatOffsets>
<CarryingCapacity>15</CarryingCapacity>
<MoveSpeed>-0.12</MoveSpeed>
</equippedStatOffsets>
<costStuffCount>60</costStuffCount>
<stuffCategories>
<li>Fabric</li> <!-- Fabric | -->
</stuffCategories>
<costList>
<Steel>20</Steel>
<Plasteel>40</Plasteel>
</costList>
<apparel>
<bodyPartGroups>
<li>Torso</li>
<li>Neck</li>
<li>Shoulders</li>
</bodyPartGroups>
<wornGraphicPath>Things/Pawn/Humanlike/Apparel/Osprey/Osprey</wornGraphicPath>
<layers>
<li>Middle</li>
<li>Shell</li>
</layers>
<tags>
<li>IndustrialMilitaryAdvanced</li>
</tags>
<defaultOutfitTags>
<li>Soldier</li>
</defaultOutfitTags>
</apparel>
<colorGenerator Class="ColorGenerator_Options">
<options>
<li>
<weight>2</weight>
<only>(0.5,0,0.04)</only>
</li>
<li>
<weight>2</weight>
<only>(0.98,0.99,0.99)</only>
</li>
<li>
<weight>10</weight>
<only>(0.88,0.78,0.66)</only>
</li>
<li>
<weight>10</weight>
<only>(0.46,0.58,0.46)</only>
</li>
</options>
</colorGenerator>
</ThingDef>
</Defs>