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glew: enable both EGL and GLX #333707
glew: enable both EGL and GLX #333707
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Can go to master |
@K900 did you test the things you mentioned were broken? I didn't white understand what, and how to test it by myself. |
I'm building it now. |
mangoapp works fine with this applied on top of latest unstable-small. |
Rebased and targeted master, PTAL. |
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It's sad we don't know how to reproduce the failure in a unit test, but I guess it's OK
Re-roll of NixOS#328907, but this time adding the patch from ArchLinux, which keeps both EGL and GLX code paths active. Remove overrides where EGL was explicitly requested previously, as well as the glew-egl package variant. Add an alias for glew-egl, in case there's any users of this outside of nixpkgs.
Re-roll of #328907, but this time adding the patch from ArchLinux, which keeps both EGL and GLX code paths active.
Remove overrides where EGL was explicitly requested previously, as well as the glew-egl package variant.
I ran some games, which seemed to use the GLX path successfully, but this could get some more testing. @K900 can you check if the regressions mentioned in #328907 (comment) are working now?
Description of changes
Things done
nix.conf
? (See Nix manual)sandbox = relaxed
sandbox = true
nix-shell -p nixpkgs-review --run "nixpkgs-review rev HEAD"
. Note: all changes have to be committed, also see nixpkgs-review usage./result/bin/
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