A collection of games I created for fun or for school projects that are various stages of broken.
Basically what it says on the tin; Minesweeper but in 3D, made with Unity. Not very practical, but I learned a lot.
My version of 2048, made with pure java goodness. Includes the ability to choose board dimensions and the target tile, complete with balanced points multipliers. (C to restart, M for menu)
My attempt at creating a peer-to-peer online game, using only AutoHotkey. It works in specific scenarios, but I haven't had a lot of requests to go back and fix it. It's based off of a card game my friend made IRL.
This one actually works as designed, its just wasn't designed very well. Shoot the prisms to gain coin, spend coin for upgrades, repeat until death.
I'm actually proud of this one. The title is sort of a play on Tron, but 'not'. The included shortcut is the best way to run the game with no setup. There are three game modes,
- Normal which plays like the game Lightcycles.
- Gobble which plays like slither.io
- Domination in which whoever's snake creates the greatest area wins.
Player 1 is controlled with WASD and Q/E for speed up/down Player 2 is controlled with Arrow Keys and PgUp/Dn
If powerups are enabled in settings, they will randomly spawn during play. It can technically keep track of the W/L record, but for some reason the hyphen got messed up for displaying it after each match.