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v1.12.2

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@Norbyte Norbyte released this 07 Jun 18:05
· 59 commits to 0f18bf547a3f9b30a1d80e9e9dc1684d3ae86272 since this release

New Features in v1.12.2:

  • Cloth model export
    • A color channel must be exported to the DAE file for all meshes that should have cloth-like behavior
    • When exporting to GR2, the "Cloth" setting should be selected in "Extra Properties"
  • MeshProxy model export
    • No additional settings are needed during DAE export
    • When exporting to GR2, the "MeshProxy" setting should be selected in "Extra Properties"
  • Full support for reading/writing LSM files; the new format reduces GR2/LSM file size by up to ~50%
  • Support for multiple UV and color sets

Important changes:

  • [!!!] Fix batch export settings: Previously the batch export feature ignored GR2 export settings; as a result the generated files used a different GR2 version and vertex format
  • Fix QTangent serialization; this caused models exported for D:OS 2 to have incorrect shading because of bad normals/tangents. (Affects versions v1.12.0 and v1.12.1)

Misc fixes:

  • Fix import of Collada files where normals/tangents/binormals have a separate input offset. Previously normals were not imported from these files
  • Duplicate vertices are now merged automatically on export; while this caused no visual artifacts, it somewhat degraded rendering performance and made vertex editing inconvenient
  • Fix LSMv1 metadata serialization; cloth and rigid meshes are now properly recognized by the editor
  • Fix export of color values from D:OS 2 GR2 files
  • Fix export of 1-frame animation tracks
  • Fix language-dependent animation track sorting. If certain characters were sorted differently in the user's language, GR2 export resulted in a broken animation.