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Fix input viewer c-down and d-down. Remove unnecessary setup DLs #2276

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merged 1 commit into from
Aug 9, 2024

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rrealmuto
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The input viewer c-down and d-down drawing functions call the wrong sprite_texture function. Also it is only necessary to call the setup dl once before drawing the inputs, not before each one. This PR addresses both of those.

Don't think this breaks anything currently in Dev, but it seems to have some incompatibilities with other features drawing to the overlay as shown in the attached screenshot, from my branch with the enemy map tracker enabled.

Glide64_THE_LEGEND_OF_ZELDA_87

@fenhl fenhl added Type: Bug Something isn't working Component: ASM/C Changes some internals of the ASM/C libraries Status: Needs Review Someone should be looking at it Status: Needs Testing Probably should be tested Component: Cosmetics Affects the patching of cosmetics labels Aug 8, 2024
@fenhl fenhl removed the Status: Needs Review Someone should be looking at it label Aug 8, 2024
@rrealmuto
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FWIW I had someone test on N64 and this works there too

@fenhl fenhl removed the Status: Needs Testing Probably should be tested label Aug 9, 2024
@fenhl fenhl added this to the next milestone Aug 9, 2024
@fenhl fenhl merged commit d8f281b into OoTRandomizer:Dev Aug 9, 2024
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Component: ASM/C Changes some internals of the ASM/C libraries Component: Cosmetics Affects the patching of cosmetics Type: Bug Something isn't working
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