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feat:face_template #70

Merged
merged 1 commit into from
Dec 26, 2024
Merged

feat:face_template #70

merged 1 commit into from
Dec 26, 2024

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JarbasAl
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@JarbasAl JarbasAl commented Dec 26, 2024

extract face from naptime skill

Summary by CodeRabbit

  • New Features

    • Introduced a customizable face component with adjustable eye and mouth states.
    • Added a card delegate that dynamically updates the face based on user sleep state.
  • Bug Fixes

    • Improved responsiveness of face features to user state changes.

extract face from naptime skill
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coderabbitai bot commented Dec 26, 2024

Walkthrough

A new graphical user interface component for representing a face has been introduced in the OVOS GUI system. The implementation includes two QML files: Face.qml and SYSTEM_Face.qml. The Face.qml defines the core graphical structure with customizable properties for eye and mouth states, while SYSTEM_Face.qml creates a card delegate that dynamically updates the face's appearance based on session data, such as sleeping status.

Changes

File Change Summary
ovos_gui/res/gui/qt5/Face.qml Added new QML component with properties for eyesOpen, mouth, and mouthItem. Implemented face rendering with configurable eye and mouth states.
ovos_gui/res/gui/qt5/SYSTEM_Face.qml Created a new Mycroft.CardDelegate that dynamically updates face properties based on sessionData, controlling eye and mouth appearance.

Sequence Diagram

sequenceDiagram
    participant SessionData
    participant SYSTEM_Face
    participant Face
    
    SessionData->>SYSTEM_Face: Update sleeping status
    SYSTEM_Face->>Face: Set eyesOpen property
    SYSTEM_Face->>Face: Set mouth property
    Face->>Face: Update visual representation
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Poem

🐰 A face of code, so sleek and bright
With eyes that open, close just right
A smile that shifts with playful grace
In QtQuick's embrace, a digital face
Coding magic, rabbit's delight! 🤖


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Actionable comments posted: 1

🧹 Nitpick comments (3)
ovos_gui/res/gui/qt5/Face.qml (3)

8-14: Regard default values and behavior for new properties
The eyesOpen and mouth properties do not have default values. Consider providing default states (e.g., eyesOpen: true, mouth: "Smile.svg") to establish baseline behavior.

Apply this diff snippet to set default values:

 property bool eyesOpen
+    default: true
 property string mouth
+    default: "Smile.svg"

15-23: Responsive design approach
The logic for maintaining a 1.6 aspect ratio is good. However, consider using QML’s ColumnLayout/RowLayout or anchors if you anticipate advanced layout changes. The current manual approach is perfectly fine if we only need a fixed aspect ratio.


112-133: Adjust mouth positioning or size overshadow
When mouth images have large dimensions, the smile.implicitHeight might overshadow the layout. To avoid unexpected overflows, consider capping the width/height or adding a clip: true.

📜 Review details

Configuration used: CodeRabbit UI
Review profile: CHILL
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📥 Commits

Reviewing files that changed from the base of the PR and between 55bf23b and 6af786d.

⛔ Files ignored due to path filters (5)
  • ovos_gui/res/gui/qt5/face/Eyeball.svg is excluded by !**/*.svg
  • ovos_gui/res/gui/qt5/face/GreySmile.svg is excluded by !**/*.svg
  • ovos_gui/res/gui/qt5/face/Smile.svg is excluded by !**/*.svg
  • ovos_gui/res/gui/qt5/face/lid.svg is excluded by !**/*.svg
  • ovos_gui/res/gui/qt5/face/upper-lid.svg is excluded by !**/*.svg
📒 Files selected for processing (2)
  • ovos_gui/res/gui/qt5/Face.qml (1 hunks)
  • ovos_gui/res/gui/qt5/SYSTEM_Face.qml (1 hunks)
🔇 Additional comments (3)
ovos_gui/res/gui/qt5/SYSTEM_Face.qml (2)

6-7: Ensure that Mycroft 1.0 is the correct version
Before finalizing, confirm that Mycroft 1.0 is the stable release suitable for this GUI integration.


8-19: CardDelegate usage looks good
The usage of Mycroft.CardDelegate with properties bound to sessionData is intuitive. Exposing eyesOpen and mouth on the embedded Face component is a practical approach to keep the GUI responsive.

ovos_gui/res/gui/qt5/Face.qml (1)

32-65: Eye images are structured well
The layering of Eyeball.svg and lid.svg/upper-lid.svg is a neat approach to toggling eyes open/closed. This layering is clear and self-explanatory.

ovos_gui/res/gui/qt5/SYSTEM_Face.qml Show resolved Hide resolved
@JarbasAl JarbasAl merged commit b92f48b into dev Dec 26, 2024
11 checks passed
@JarbasAl JarbasAl deleted the feat/SYSTEM_Face branch December 26, 2024 22:58
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