-
-
Notifications
You must be signed in to change notification settings - Fork 3
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
feat:face_template #70
Conversation
extract face from naptime skill
WalkthroughA new graphical user interface component for representing a face has been introduced in the OVOS GUI system. The implementation includes two QML files: Changes
Sequence DiagramsequenceDiagram
participant SessionData
participant SYSTEM_Face
participant Face
SessionData->>SYSTEM_Face: Update sleeping status
SYSTEM_Face->>Face: Set eyesOpen property
SYSTEM_Face->>Face: Set mouth property
Face->>Face: Update visual representation
Poem
Thank you for using CodeRabbit. We offer it for free to the OSS community and would appreciate your support in helping us grow. If you find it useful, would you consider giving us a shout-out on your favorite social media? 🪧 TipsChatThere are 3 ways to chat with CodeRabbit:
Note: Be mindful of the bot's finite context window. It's strongly recommended to break down tasks such as reading entire modules into smaller chunks. For a focused discussion, use review comments to chat about specific files and their changes, instead of using the PR comments. CodeRabbit Commands (Invoked using PR comments)
Other keywords and placeholders
CodeRabbit Configuration File (
|
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Actionable comments posted: 1
🧹 Nitpick comments (3)
ovos_gui/res/gui/qt5/Face.qml (3)
8-14
: Regard default values and behavior for new properties
TheeyesOpen
andmouth
properties do not have default values. Consider providing default states (e.g.,eyesOpen: true
,mouth: "Smile.svg"
) to establish baseline behavior.Apply this diff snippet to set default values:
property bool eyesOpen + default: true property string mouth + default: "Smile.svg"
15-23
: Responsive design approach
The logic for maintaining a 1.6 aspect ratio is good. However, consider using QML’sColumnLayout
/RowLayout
or anchors if you anticipate advanced layout changes. The current manual approach is perfectly fine if we only need a fixed aspect ratio.
112-133
: Adjust mouth positioning or size overshadow
Whenmouth
images have large dimensions, thesmile.implicitHeight
might overshadow the layout. To avoid unexpected overflows, consider capping thewidth
/height
or adding aclip: true
.
📜 Review details
Configuration used: CodeRabbit UI
Review profile: CHILL
Plan: Pro
⛔ Files ignored due to path filters (5)
ovos_gui/res/gui/qt5/face/Eyeball.svg
is excluded by!**/*.svg
ovos_gui/res/gui/qt5/face/GreySmile.svg
is excluded by!**/*.svg
ovos_gui/res/gui/qt5/face/Smile.svg
is excluded by!**/*.svg
ovos_gui/res/gui/qt5/face/lid.svg
is excluded by!**/*.svg
ovos_gui/res/gui/qt5/face/upper-lid.svg
is excluded by!**/*.svg
📒 Files selected for processing (2)
ovos_gui/res/gui/qt5/Face.qml
(1 hunks)ovos_gui/res/gui/qt5/SYSTEM_Face.qml
(1 hunks)
🔇 Additional comments (3)
ovos_gui/res/gui/qt5/SYSTEM_Face.qml (2)
6-7
: Ensure that Mycroft 1.0 is the correct version
Before finalizing, confirm that Mycroft 1.0 is the stable release suitable for this GUI integration.
8-19
: CardDelegate usage looks good
The usage of Mycroft.CardDelegate
with properties bound to sessionData
is intuitive. Exposing eyesOpen
and mouth
on the embedded Face
component is a practical approach to keep the GUI responsive.
ovos_gui/res/gui/qt5/Face.qml (1)
32-65
: Eye images are structured well
The layering of Eyeball.svg
and lid.svg
/upper-lid.svg
is a neat approach to toggling eyes open/closed. This layering is clear and self-explanatory.
extract face from naptime skill
Summary by CodeRabbit
New Features
Bug Fixes