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Releases: Overload-Technologies/Overload

Overload 1.4

16 Feb 23:54
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Overload 1.4: Our Biggest Release Yet!
This "foundational update" brings major changes to core systems, setting the stage for even bigger, more meaningful improvements ahead. While 1.4 primarily focuses on developer-facing enhancements, it paves the way for exciting features for content creators and game developers in the next release. A huge thank you to our incredible community of contributors, we couldn't have done it without you! We hope you enjoy it as much as we enjoyed building it.

Fixes

  • Fixed unusable alphanumeric keys (#134)
  • Fixed Assimp unit scaling (#136)
  • Fixed gizmo interactions not properly following the mouse cursor (#306)
  • Many other improvements regarding editor interactions, engine code and architecture as well as bugs and crashes.

Features

  • Added hierarchy actor focus on double-click (#146)
  • Improved grid and view backgrounds (#157)
  • Improved actor creation menu (#162)
  • Added Premake5 for project generation (#188)
  • Added actor rename option to the hierarchy (#260)
  • Added double-click on a scene to open it (#266)
  • Added frame info editor window (#147)
  • Added support for shader includes (#104 , #269)
  • Added shadow mapping for directional lights (#250, #313)
  • Added post-processing effects (Bloom, Auto-Exposure, FXAA, Tonemapping) (#330)
  • Properly supported PBR workflow; framebuffers now use HDR correctly (#330)
  • Added serialization of (most) editor settings (#23)
  • Visual Studio 2022 support (#216)
  • C++20 support (#294)

Reworks

  • Shaders now use a custom GLSL flavor; expected extensions are .ovfx (full shader) and .ovfhx (partial shader) (#104, #269)
  • Fully reworked rendering engine with a new pass system allowing for easier extensions (#277)
  • Revamped scripting engine with added support for extensions and additional language support. (#296)

Overload v1.3.0

30 Sep 01:00
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⚠️ WARNING ⚠️ Overload has evolved and improved significantly since this release. Although Overload 1.4 is still in "pre-release," we strongly recommend downloading it instead of this version.

Fixes

  • Wrong GPU selection (Integrated instead of dedicated)
  • Layout resetting
  • Lua alphanumeric Key enumeration values fixed (Key.ALPHA_0 to Key.ALPHA_9)

New features

  • Asset properties editor
  • Orbital camera (middle mouse button)
  • Actor and gizmos hover feedback
  • Frustum culling settings lua binding
  • Orthographic in-game camera

Improvements

  • Actor deletion shortcut (DEL. key)
  • New duplication naming system (actors and assets)
  • New editor style (color, shapes)
  • Improved help menu (top bar)

Known issues

  • Lua runtime instantiation crash

Requirements

  • RAM: 100MB
  • OS: Windows 7
  • GPU: Dedicated graphics card with OpenGL 4.3 support

Overload v1.2.0

03 Dec 00:00
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New features

  • Light 3D icons
  • Gizmo snapping
  • Focusing improved
  • Hierarchy finder

Known issues

  • Duplication crash
  • Lua runtime instantiation crash
  • Reset layout not working

Requirements

  • RAM: 100MB
  • OS: Windows 7
  • GPU: Dedicated graphics card with OpenGL 4.3 support

Overload v1.1.1

20 Sep 00:02
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Fixes

  • Fixing documentation links and current version is now displayed in help menu

Known issues

  • Duplication crash
  • Lua runtime instantiation crash
  • Reset layout not working

Requirements

  • RAM: 100MB
  • OS: Windows 7
  • GPU: Dedicated graphics card with OpenGL 4.3 support

Overload v1.1.0

19 Sep 22:50
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New features

  • Actor picking
  • Open with Overload from Windows
  • Frustum culling
  • Expand hierarchy on actor selection

Fixes

  • OpenGL minor version undefined
  • Missing Assets and Scripts folder now supported

Known issues

  • Duplication crash
  • Lua runtime instantiation crash
  • Reset layout not working

Requirements

  • RAM: 100MB
  • OS: Windows 7
  • GPU: Dedicated graphics card with OpenGL 4.3 support

Overload v1.0.0

05 Sep 20:36
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New features

  • No new feature

Fixes

  • No fix

Known issues

  • Duplication crash
  • Lua runtime instantiation crash
  • Reset layout not working

Requirements

  • RAM: 100MB
  • OS: Windows 7
  • GPU: Dedicated graphics card with OpenGL 4.3 support