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Various changes for JoJo games #488
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Formatting, added no interlace patch
Changed CRC to latest patch's CRC (v3.004) Added widescreen patch Replaced deinterlacing patch with one that doesn't modify ASM
Added gametitle Replaced existing patch with Hudgyn Sasdarl's
Fix leading digit on widescreen patch addresses
Fix leading digit on widescreen patch addresses
Ougon no Kaze * NTSC-J * SLPM-65140 * 8F82785A [Widescreen 16:9] patch=1,EE,00144DD0,word,3C023FB0 // The widescreen part Can't find the source though. Also, the widescreen hack included in your pnachs is made by sergx12. |
I worked on that patch a couple of years ago with Hudgyn Sasdarl, and he shared it on the forum. It reverts the stretching back to 4:3 in some menus to keep the text rendering from being out of place since that is always rendered stretched. As a result some menus such as the various art viewers and the model viewer screen are stretched 4:3 in that patch instead of proper widescreen. It also has some gameplay issues since it breaks the re-spawning of stage objects, as it disables the occlusion culling check of stage meshes and objects entirely. |
Changes for Ougon no Kaze:
Changes for Phantom Blood:
Previous PB Widescreen patch:
New PB Widescreen patch: