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Implement enchant item action (#1420)
Signed-off-by: Pablo Herrera <[email protected]>
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core/src/main/java/tc/oc/pgm/action/actions/EnchantItemAction.java
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package tc.oc.pgm.action.actions; | ||
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import java.util.Objects; | ||
import org.bukkit.enchantments.Enchantment; | ||
import org.bukkit.inventory.ItemStack; | ||
import org.bukkit.inventory.PlayerInventory; | ||
import tc.oc.pgm.api.player.MatchPlayer; | ||
import tc.oc.pgm.util.inventory.ItemMatcher; | ||
import tc.oc.pgm.util.math.Formula; | ||
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public class EnchantItemAction extends AbstractAction<MatchPlayer> { | ||
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private final ItemMatcher matcher; | ||
private final Enchantment enchant; | ||
private final Formula<MatchPlayer> level; | ||
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public EnchantItemAction(ItemMatcher matcher, Enchantment enchant, Formula<MatchPlayer> level) { | ||
super(MatchPlayer.class); | ||
this.matcher = matcher; | ||
this.enchant = enchant; | ||
this.level = level; | ||
} | ||
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@Override | ||
public void trigger(MatchPlayer player) { | ||
PlayerInventory inv = Objects.requireNonNull(player.getInventory()); | ||
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int level = Math.max(0, (int) this.level.applyAsDouble(player)); | ||
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for (ItemStack current : inv.getArmorContents()) { | ||
if (current != null && matcher.matches(current)) enchant(current, level); | ||
} | ||
for (int i = 0; i < inv.getSize(); i++) { | ||
ItemStack current = inv.getItem(i); | ||
if (current != null && matcher.matches(current)) enchant(current, level); | ||
} | ||
} | ||
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private void enchant(ItemStack current, int level) { | ||
if (current.getEnchantmentLevel(enchant) != level) { | ||
if (level == 0) current.removeEnchantment(enchant); | ||
else current.addUnsafeEnchantment(enchant, level); | ||
} | ||
} | ||
} |