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delete a bit of useless vars (#589)
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Helg2 authored Oct 21, 2024
1 parent 3aa2d66 commit 5d21247
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Showing 2 changed files with 0 additions and 13 deletions.
4 changes: 0 additions & 4 deletions code/game/objects/items/explosives/grenades/grenade.dm
Original file line number Diff line number Diff line change
Expand Up @@ -25,10 +25,6 @@
var/arm_sound = 'sound/weapons/grenade/grenade_pinout.ogg'
var/hud_state = "grenade_he"
var/hud_state_empty = "grenade_empty"
///Light impact range when exploding
var/light_impact_range = 4
///Weak impact range when exploding
var/weak_impact_range = 0
var/G_throw_sound = 'sound/weapons/grenade/grenade_throw.ogg'
/// Power of the explosion
var/power = 105
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9 changes: 0 additions & 9 deletions code/game/objects/items/explosives/grenades/marines.dm
Original file line number Diff line number Diff line change
Expand Up @@ -24,7 +24,6 @@
item_state = "grenade_pmc"
hud_state = "grenade_frag"
icon_state_mini = "grenade_red_white"
light_impact_range = 5
power = 125
falloff = 40

Expand All @@ -39,7 +38,6 @@
item_state = "grenade_ex"
hud_state = "grenade_frag"
icon_state_mini = "grenade_yellow"
light_impact_range = 5
power = 125
falloff = 40

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icon_state = "alien_grenade"
item_state = "alien_grenade"
hud_state = "grenade_frag"
light_impact_range = 6
power = 150
falloff = 25
overlay_type = "yellow"
Expand All @@ -89,8 +86,6 @@
icon_state = "grenade_sticky"
item_state = "grenade_sticky"
det_time = 5 SECONDS
light_impact_range = 2
weak_impact_range = 3
icon_state_mini = "grenade_sticky"
arm_sound = 'sound/weapons/grenade/grenade_pinout4.ogg'
power = 90
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icon_state = "grenade_sticky_cloak"
item_state = "grenade_sticky_cloak"
det_time = 5 SECONDS
light_impact_range = 1
self_sticky = TRUE
overlay_type = "green"
/// smoke type created when the grenade is primed
Expand Down Expand Up @@ -319,8 +313,6 @@
icon_state = "ags_grenade"
item_state = "ags_grenade"
det_time = 2 SECONDS
light_impact_range = 2
weak_impact_range = 4
power = 80
falloff = 20
overlay_type = "yellow"
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det_time = 4 SECONDS
dangerous = TRUE
icon_state_mini = "grenade_blue_white"
light_impact_range = 3
power = 80
falloff = 30
overlay_type = "blue"
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