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Some fix (#339)
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* фиксы

* fix

* del money
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Tatarla authored Sep 16, 2024
1 parent f20e29a commit dda6064
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Showing 10 changed files with 27 additions and 44 deletions.
11 changes: 1 addition & 10 deletions _maps/map_files/Talos/TGS_Talos.dmm
Original file line number Diff line number Diff line change
Expand Up @@ -33747,15 +33747,6 @@
/obj/machinery/atmospherics/pipe/simple/cyan/hidden/layer1,
/turf/open/floor/mainship/tcomms,
/area/mainship/command/telecomms)
"tTz" = (
/obj/structure/bed/chair/comfy/charlie{
dir = 1
},
/obj/structure/bed/chair/comfy/charlie{
dir = 1
},
/turf/open/floor/mainship/emerald/full,
/area/mainship/hallways/hangar)
"tTI" = (
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden/layer3{
dir = 8
Expand Down Expand Up @@ -74729,7 +74720,7 @@ mor
hjJ
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wfg
tTz
wfg
cir
qMe
iwc
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6 changes: 3 additions & 3 deletions code/__DEFINES/conflict.dm
Original file line number Diff line number Diff line change
Expand Up @@ -74,7 +74,7 @@
///If the projectile ricochet and miss sound is pitched up
#define AMMO_SOUND_PITCH (1<<16)
///Used to identify ammo from sentry guns and other other automated sources
#define AMMO_SENTRY (1<<17)
#define AMMO_SENTRY (1<<17)

//Gun defines for gun related thing. More in the projectile folder.
//flags_gun_features
Expand Down Expand Up @@ -137,10 +137,10 @@
//Slowdown from various armors.
#define SHOES_SLOWDOWN -1.0 // How much shoes slow you down by default. Negative values speed you up

#define SLOWDOWN_ARMOR_VERY_LIGHT 0.20
#define SLOWDOWN_ARMOR_VERY_LIGHT 0.25
#define SLOWDOWN_ARMOR_LIGHT 0.3
#define SLOWDOWN_ARMOR_MEDIUM 0.5
#define SLOWDOWN_ARMOR_HEAVY 0.7
#define SLOWDOWN_ARMOR_HEAVY 0.75
#define SLOWDOWN_ARMOR_VERY_HEAVY 1


Expand Down
8 changes: 0 additions & 8 deletions code/__DEFINES/loadout.dm
Original file line number Diff line number Diff line change
Expand Up @@ -73,7 +73,6 @@ GLOBAL_LIST_INIT(marine_gear_listed_products, list(
/obj/item/reagent_containers/hypospray/autoinjector/synaptizine = list(CAT_MARINE, "Synaptizine autoinjector", 8, "cyan"),
/obj/vehicle/ridden/motorbike = list(CAT_MARINE, "Bike", 30, "blue"),
/obj/item/sidecar = list(CAT_MARINE, "Bike sidecar", 8, "blue"),
/obj/item/research_product/money/basic = list(CAT_MARINE, "50 credits coin", 8, "yellow2"),
))

GLOBAL_LIST_INIT(robot_gear_listed_products, list(
Expand All @@ -86,7 +85,6 @@ GLOBAL_LIST_INIT(robot_gear_listed_products, list(
/obj/item/cell/lasgun/lasrifle/recharger = list(CAT_ROBOT, "Terra Experimental recharger battery", 4, "orange2"),
/obj/item/tool/handheld_charger = list(CAT_ROBOT, "Hand-held cell charger", 5, "yellow"),
/obj/item/weapon/powerfist = list(CAT_ROBOT, "Powerfist", 10, "red"),
/obj/item/research_product/money/basic = list(CAT_ROBOT, "50 credits coin", 8, "yellow2"),
))

GLOBAL_LIST_INIT(engineer_gear_listed_products, list(
Expand Down Expand Up @@ -129,7 +127,6 @@ GLOBAL_LIST_INIT(engineer_gear_listed_products, list(
/obj/item/mortal_shell/smoke = list(CAT_ENGSUP, "Smoke Mortar shell", 1, "orange2"),
/obj/item/mortal_shell/flare = list(CAT_ENGSUP, "Flare Mortar shell", 1, "orange2"),
/obj/item/ammo_magazine/flamer_tank/large = list(CAT_ENGSUP, "Flamethrower tank", 1, "orange2"),
/obj/item/research_product/money/basic = list(CAT_ENGSUP, "50 credits coin", 8, "yellow2"),
))

GLOBAL_LIST_INIT(medic_gear_listed_products, list(
Expand Down Expand Up @@ -168,7 +165,6 @@ GLOBAL_LIST_INIT(medic_gear_listed_products, list(
/obj/item/tweezers_advanced = list(CAT_MEDSUP, "Advanced Tweezers", 8, "yellow"),
/obj/effect/vendor_bundle/stretcher = list(CAT_MEDSUP, "Medivac Stretcher", 20, "yellow"),
/obj/item/deployable_optable = list(CAT_MEDSUP, "Deployable Operating Table", 12, "yellow"),
/obj/item/research_product/money/basic = list(CAT_MEDSUP, "50 credits coin", 8, "yellow2"),
))

GLOBAL_LIST_INIT(leader_gear_listed_products, list(
Expand Down Expand Up @@ -225,7 +221,6 @@ GLOBAL_LIST_INIT(leader_gear_listed_products, list(
/obj/item/storage/firstaid/adv = list(CAT_LEDSUP, "Advanced firstaid kit", 1, "cyan"),
/obj/item/reagent_containers/hypospray/autoinjector/synaptizine = list(CAT_LEDSUP, "Injector (Synaptizine)", 2, "cyan"),
/obj/item/reagent_containers/hypospray/autoinjector/combat_advanced = list(CAT_LEDSUP, "Injector (Advanced)", 2, "cyan"),
/obj/item/research_product/money/basic = list(CAT_LEDSUP, "50 credits coin", 8, "yellow2"),
))

GLOBAL_LIST_INIT(commander_gear_listed_products, list(
Expand Down Expand Up @@ -308,7 +303,6 @@ GLOBAL_LIST_INIT(commander_gear_listed_products, list(
/obj/item/reagent_containers/hypospray/autoinjector/combat_advanced = list(CAT_FCSUP, "Injector (Advanced)", 2, "cyan"),
/obj/item/stack/medical/heal_pack/advanced/bruise_combat_pack = list(CAT_FCSUP, "Combat Trauma Kit", 2, "cyan"),
/obj/item/stack/medical/heal_pack/advanced/burn_combat_pack = list(CAT_FCSUP, "Combat Burn Kit", 2, "cyan"),
/obj/item/research_product/money/basic = list(CAT_FCSUP, "50 credits coin", 8, "yellow2"),
))

//A way to give them everything at once that still works with loadouts would be nice, but barring that make sure that your point calculation is set up so they don't get more than what they're supposed to
Expand All @@ -333,7 +327,6 @@ GLOBAL_LIST_INIT(smartgunner_gear_listed_products, list(
/obj/item/ammo_magazine/rifle/sg153/plasmaloss = list(CAT_SGSUP, "SG-153 Spotting Rifle Tanglefoot Magazine", 3, "orange2"),
/obj/item/ammo_magazine/rifle/sg153/incendiary = list(CAT_SGSUP, "SG-153 Spotting Rifle Incendiary Magazine", 3, "orange2"),
/obj/item/ammo_magazine/pistol/p14/smart_pistol = list(CAT_SGSUP, "SP-13 smart pistol ammo", 2, "orange2"),
/obj/item/research_product/money/basic = list(CAT_SGSUP, "50 credits coin", 6, "yellow2"),
))

GLOBAL_LIST_INIT(synthetic_gear_listed_products, list(
Expand Down Expand Up @@ -395,7 +388,6 @@ GLOBAL_LIST_INIT(synthetic_gear_listed_products, list(
/obj/item/tweezers_advanced = list(CAT_SYNTH, "Advanced Tweezers", 8, "yellow"),
/obj/effect/vendor_bundle/stretcher = list(CAT_SYNTH, "Medivac Stretcher", 20, "yellow"),
/obj/item/deployable_optable = list(CAT_SYNTH, "Deployable Operating Table", 12, "yellow"),
/obj/item/research_product/money/basic = list(CAT_SYNTH, "50 credits coin", 8, "yellow2"),
))

///Assoc list linking the job title with their specific points vendor
Expand Down
30 changes: 15 additions & 15 deletions code/datums/jobs/job/freelancers.dm
Original file line number Diff line number Diff line change
Expand Up @@ -206,9 +206,9 @@

H.equip_to_slot_or_del(new /obj/item/stack/sheet/metal/medium_stack, SLOT_IN_BACKPACK)
H.equip_to_slot_or_del(new /obj/item/stack/sheet/plasteel/medium_stack, SLOT_IN_BACKPACK)
H.equip_to_slot_or_del(new /obj/item/ammo_magazine/pistol/vp70, SLOT_IN_BACKPACK)
H.equip_to_slot_or_del(new /obj/item/ammo_magazine/pistol/vp70, SLOT_IN_BACKPACK)
H.equip_to_slot_or_del(new /obj/item/ammo_magazine/pistol/vp70, SLOT_IN_BACKPACK)
H.equip_to_slot_or_del(new /obj/item/ammo_magazine/pistol/g22, SLOT_IN_BACKPACK)
H.equip_to_slot_or_del(new /obj/item/ammo_magazine/pistol/g22, SLOT_IN_BACKPACK)
H.equip_to_slot_or_del(new /obj/item/ammo_magazine/pistol/g22, SLOT_IN_BACKPACK)
H.equip_to_slot_or_del(new /obj/item/tool/extinguisher/mini, SLOT_IN_BACKPACK)
H.equip_to_slot_or_del(new /obj/item/ammo_magazine/rifle/alf_machinecarbine, SLOT_IN_BACKPACK)
H.equip_to_slot_or_del(new /obj/item/ammo_magazine/rifle/alf_machinecarbine, SLOT_IN_BACKPACK)
Expand All @@ -231,9 +231,9 @@
H.equip_to_slot_or_del(new /obj/item/ammo_magazine/m412l1_hpr, SLOT_IN_BELT)
H.equip_to_slot_or_del(new /obj/item/ammo_magazine/m412l1_hpr, SLOT_IN_BELT)

H.equip_to_slot_or_del(new /obj/item/ammo_magazine/pistol/vp70, SLOT_IN_BACKPACK)
H.equip_to_slot_or_del(new /obj/item/ammo_magazine/pistol/vp70, SLOT_IN_BACKPACK)
H.equip_to_slot_or_del(new /obj/item/ammo_magazine/pistol/vp70, SLOT_IN_BACKPACK)
H.equip_to_slot_or_del(new /obj/item/ammo_magazine/pistol/g22, SLOT_IN_BACKPACK)
H.equip_to_slot_or_del(new /obj/item/ammo_magazine/pistol/g22, SLOT_IN_BACKPACK)
H.equip_to_slot_or_del(new /obj/item/ammo_magazine/pistol/g22, SLOT_IN_BACKPACK)
H.equip_to_slot_or_del(new /obj/item/tool/extinguisher/mini, SLOT_IN_BACKPACK)
H.equip_to_slot_or_del(new /obj/item/ammo_magazine/m412l1_hpr, SLOT_IN_BACKPACK)
H.equip_to_slot_or_del(new /obj/item/ammo_magazine/m412l1_hpr, SLOT_IN_BACKPACK)
Expand Down Expand Up @@ -263,14 +263,14 @@
H.equip_to_slot_or_del(new /obj/item/ammo_magazine/rifle/tx54/incendiary, SLOT_IN_BELT)
H.equip_to_slot_or_del(new /obj/item/ammo_magazine/rifle/tx54/incendiary, SLOT_IN_BELT)

H.equip_to_slot_or_del(new /obj/item/ammo_magazine/pistol/vp70, SLOT_IN_BACKPACK)
H.equip_to_slot_or_del(new /obj/item/ammo_magazine/pistol/vp70, SLOT_IN_BACKPACK)
H.equip_to_slot_or_del(new /obj/item/ammo_magazine/pistol/g22, SLOT_IN_BACKPACK)
H.equip_to_slot_or_del(new /obj/item/ammo_magazine/pistol/g22, SLOT_IN_BACKPACK)
H.equip_to_slot_or_del(new /obj/item/tool/extinguisher/mini, SLOT_IN_BACKPACK)
H.equip_to_slot_or_del(new /obj/item/ammo_magazine/rifle/tx54, SLOT_IN_BACKPACK)
H.equip_to_slot_or_del(new /obj/item/ammo_magazine/rifle/tx54, SLOT_IN_BACKPACK)
H.equip_to_slot_or_del(new /obj/item/ammo_magazine/rifle/tx54/incendiary, SLOT_IN_BACKPACK)
H.equip_to_slot_or_del(new /obj/item/ammo_magazine/rifle/tx54/incendiary, SLOT_IN_BACKPACK)

H.equip_to_slot_or_del(new /obj/item/ammo_magazine/rifle/ar12, SLOT_IN_R_POUCH)
H.equip_to_slot_or_del(new /obj/item/ammo_magazine/rifle/ar12, SLOT_IN_R_POUCH)
H.equip_to_slot_or_del(new /obj/item/ammo_magazine/rifle/ar12, SLOT_IN_R_POUCH)
Expand Down Expand Up @@ -312,8 +312,8 @@
H.equip_to_slot_or_del(new /obj/item/ammo_magazine/rifle/m16, SLOT_IN_BACKPACK)
H.equip_to_slot_or_del(new /obj/item/ammo_magazine/rifle/m16, SLOT_IN_BACKPACK)
H.equip_to_slot_or_del(new /obj/item/ammo_magazine/rifle/m16, SLOT_IN_BACKPACK)
H.equip_to_slot_or_del(new /obj/item/ammo_magazine/pistol/vp70, SLOT_IN_BACKPACK)
H.equip_to_slot_or_del(new /obj/item/ammo_magazine/pistol/vp70, SLOT_IN_BACKPACK)
H.equip_to_slot_or_del(new /obj/item/ammo_magazine/pistol/g22, SLOT_IN_BACKPACK)
H.equip_to_slot_or_del(new /obj/item/ammo_magazine/pistol/g22, SLOT_IN_BACKPACK)

H.equip_to_slot_or_del(new /obj/item/ammo_magazine/handful/buckshot, SLOT_IN_R_POUCH)
H.equip_to_slot_or_del(new /obj/item/ammo_magazine/handful/buckshot, SLOT_IN_R_POUCH)
Expand All @@ -337,8 +337,8 @@
H.equip_to_slot_or_del(new /obj/item/ammo_magazine/rifle/ar11, SLOT_IN_BACKPACK)
H.equip_to_slot_or_del(new /obj/item/ammo_magazine/rifle/ar11, SLOT_IN_BACKPACK)
H.equip_to_slot_or_del(new /obj/item/ammo_magazine/rifle/ar11, SLOT_IN_BACKPACK)
H.equip_to_slot_or_del(new /obj/item/ammo_magazine/pistol/vp70, SLOT_IN_BACKPACK)
H.equip_to_slot_or_del(new /obj/item/ammo_magazine/pistol/vp70, SLOT_IN_BACKPACK)
H.equip_to_slot_or_del(new /obj/item/ammo_magazine/pistol/g22, SLOT_IN_BACKPACK)
H.equip_to_slot_or_del(new /obj/item/ammo_magazine/pistol/g22, SLOT_IN_BACKPACK)

H.equip_to_slot_or_del(new /obj/item/explosive/grenade, SLOT_IN_R_POUCH)
H.equip_to_slot_or_del(new /obj/item/explosive/grenade, SLOT_IN_R_POUCH)
Expand All @@ -365,8 +365,8 @@
H.equip_to_slot_or_del(new /obj/item/ammo_magazine/rifle/ar12, SLOT_IN_BACKPACK)
H.equip_to_slot_or_del(new /obj/item/ammo_magazine/rifle/ar12, SLOT_IN_BACKPACK)
H.equip_to_slot_or_del(new /obj/item/ammo_magazine/rifle/ar12, SLOT_IN_BACKPACK)
H.equip_to_slot_or_del(new /obj/item/ammo_magazine/pistol/vp70, SLOT_IN_BACKPACK)
H.equip_to_slot_or_del(new /obj/item/ammo_magazine/pistol/vp70, SLOT_IN_BACKPACK)
H.equip_to_slot_or_del(new /obj/item/ammo_magazine/pistol/g22, SLOT_IN_BACKPACK)
H.equip_to_slot_or_del(new /obj/item/ammo_magazine/pistol/g22, SLOT_IN_BACKPACK)

H.equip_to_slot_or_del(new /obj/item/ammo_magazine/rifle/ar12, SLOT_IN_R_POUCH)
H.equip_to_slot_or_del(new /obj/item/ammo_magazine/rifle/ar12, SLOT_IN_R_POUCH)
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -36,7 +36,7 @@
name = "\improper Jaeger Pattern Heavy Assault chestplates"
desc = "Designed for use with the Jaeger Combat Exoskeleton. It provides high protection and encumbrance when attached and is fairly easy to attach and remove from armor. Click on the armor frame to attach it. This armor appears to be marked as a Assault armor piece."
soft_armor = list(MELEE = 55, BULLET = 70, LASER = 70, ENERGY = 50, BOMB = 30, BIO = 50, FIRE = 15, ACID = 55)
slowdown = SLOWDOWN_ARMOR_VERY_HEAVY
slowdown = SLOWDOWN_ARMOR_HEAVY
greyscale_config = /datum/greyscale_config/armor_mk1

/obj/item/armor_module/armor/chest/marine/eva
Expand Down
2 changes: 1 addition & 1 deletion code/modules/clothing/modular_armor/attachments/modules.dm
Original file line number Diff line number Diff line change
Expand Up @@ -480,7 +480,7 @@
icon_state = "style_heavy"
item_state = "style_heavy_a"
soft_armor = list(MELEE = 55, BULLET = 70, LASER = 70, ENERGY = 60, BOMB = 50, BIO = 50, FIRE = 50, ACID = 60)
slowdown = SLOWDOWN_ARMOR_VERY_HEAVY
slowdown = SLOWDOWN_ARMOR_HEAVY

/**
* Helmet Modules
Expand Down
8 changes: 4 additions & 4 deletions code/modules/clothing/modular_armor/combat_robot.dm
Original file line number Diff line number Diff line change
Expand Up @@ -7,7 +7,7 @@
icon_state = "chest"
item_state = "chest"
species_exception = list(/datum/species/robot)
soft_armor = list(MELEE = 45, BULLET = 60, LASER = 60, ENERGY = 40, BOMB = 40, BIO = 40, FIRE = 10, ACID = 45)
soft_armor = list(MELEE = 45, BULLET = 60, LASER = 60, ENERGY = 40, BOMB = 20, BIO = 40, FIRE = 10, ACID = 45)
slowdown = SLOWDOWN_ARMOR_MEDIUM

colorable_colors = ARMOR_PALETTES_LIST
Expand Down Expand Up @@ -51,15 +51,15 @@
/obj/item/clothing/suit/modular/robot/light
name = "XR-1-L armor plating"
desc = "Light armor plating designed for self mounting on TerraGov combat robotics. It has self-sealing bolts for mounting on robotic owners inside."
soft_armor = list(MELEE = 35, BULLET = 50, LASER = 50, ENERGY = 30, BOMB = 30, BIO = 30, FIRE = 5, ACID = 35)
soft_armor = list(MELEE = 35, BULLET = 50, LASER = 50, ENERGY = 30, BOMB = 10, BIO = 30, FIRE = 5, ACID = 35)
slowdown = SLOWDOWN_ARMOR_VERY_LIGHT
greyscale_config = /datum/greyscale_config/robot/light

/obj/item/clothing/suit/modular/robot/heavy
name = "XR-1-H armor plating"
desc = "Heavy armor plating designed for self mounting on TerraGov combat robotics. It has self-sealing bolts for mounting on robotic owners inside."
soft_armor = list(MELEE = 55, BULLET = 70, LASER = 70, ENERGY = 50, BOMB = 50, BIO = 50, FIRE = 15, ACID = 55)
slowdown = SLOWDOWN_ARMOR_VERY_HEAVY
soft_armor = list(MELEE = 55, BULLET = 70, LASER = 70, ENERGY = 50, BOMB = 30, BIO = 50, FIRE = 15, ACID = 55)
slowdown = SLOWDOWN_ARMOR_HEAVY
greyscale_config = /datum/greyscale_config/robot/heavy

/obj/item/clothing/suit/modular/robot/heavy/tyr
Expand Down
2 changes: 1 addition & 1 deletion code/modules/clothing/modular_armor/jaeger.dm
Original file line number Diff line number Diff line change
Expand Up @@ -90,7 +90,7 @@
name = "\improper Jaeger Gungnir heavy exoskeleton"
desc = "A Gungnir-pattern Jaeger combat exoskeleton made to work with modular attachments for the ability to function in many enviroments. This one seems to have a high amount of armor plating. Alt-Click to remove attached items. Use it to toggle the built-in flashlight."
soft_armor = list(MELEE = 55, BULLET = 70, LASER = 70, ENERGY = 50, BOMB = 30, BIO = 50, FIRE = 15, ACID = 55)
slowdown = SLOWDOWN_ARMOR_VERY_HEAVY
slowdown = SLOWDOWN_ARMOR_HEAVY
greyscale_config = /datum/greyscale_config/armor_mk2/gugnir

/obj/item/clothing/suit/modular/jaeger/heavy/assault
Expand Down
2 changes: 1 addition & 1 deletion code/modules/clothing/modular_armor/xenonauten.dm
Original file line number Diff line number Diff line change
Expand Up @@ -86,7 +86,7 @@
name = "\improper Xenonauten-H pattern armored vest"
desc = "A XN-H vest, also known as Xenonauten, a set vest with modular attachments made to work in many enviroments. This one seems to be a heavy variant. Alt-Click to remove attached items. Use it to toggle the built-in flashlight."
soft_armor = list(MELEE = 55, BULLET = 70, LASER = 70, ENERGY = 50, BOMB = 30, BIO = 50, FIRE = 15, ACID = 55)
slowdown = SLOWDOWN_ARMOR_VERY_HEAVY
slowdown = SLOWDOWN_ARMOR_HEAVY
greyscale_config = /datum/greyscale_config/xenonaut/heavy

/obj/item/clothing/suit/modular/xenonauten/heavy/leader
Expand Down
Binary file modified icons/mob/items_lefthand_1.dmi
Binary file not shown.

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