This repository has been archived by the owner on May 13, 2023. It is now read-only.
Releases: Paneedah/paneedah-modern-warfare
Releases · Paneedah/paneedah-modern-warfare
0.1-Dev-3
Release 0.1-Dev-5
Changes:
- Enforced an automatic disable to Emissive Items (you no longer need to disable it manually).
- Moved config to enable/disable bullets breaking glass into the new config file.
- Fixed glass always breaking when hit by bullet (even when config is disabled).
- Fixed bullets being able to shoot through the following:
- Glass
- Glowstone
- Double slabs (2 slabs stacked on top of each other).
- Possibly some other bug fixes if I didn't forget.
0.1-Dev-4
[DEV] 0.1-Dev-2
Changelog
[Unreleased] Modern Warfare Cubed Version 0.1-Dev-2 Changelog
Optimization
- Minified JSON Files
- Optimized all assets and resources
- Filesize of mod decreased from
35.3MB
->30.2MB
Internal
- Cleaned up code.
Known Issues
- 3D models not rendering when
Allow Emissive Item Rendering
is enabled
Notes
- We have now opened a new project called Modern Warfare Cubed. This will be a re-write of Vic's Modern Warfare and a much better version overall. Check out our project!
[DEV] 0.1-Dev-1
Changelog
All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog,
and this project follows to Ragnarök Versioning Convention.
[Unreleased] Modern Warfare Cubed Version 0.1-Dev-1 Changelog
Added
- Added url in mod info page
Changed
- Changed name
- Changed description in mod info page
Fixed
- Fixed crash when
Allow Emissive Item Rendering
is enabled
Optimization
- Replaced
Minecraft.getMinecraft()
with a static final constant
Internal
- Updated Forge version
- General clean up
- Centralized mod version in
mcmod.info
- Improved build times by a lot
- Fixed
runClient
- Cleaned up some imports
Known Issues
- 3D models not rendering when
Allow Emissive Item Rendering
is enabled
Credits
[ALPHA] mw3_0.5.0.0
Initial Release & Compiled latest version.
Warning: This is an Alpha Release! It may be very unstable.
Changes
There hasn't been any changes to the actual mod itself.
- Added a tutorial on how to compile it to the README.md file.
- Made it possible to compile it and got all the necessary files.
- Merged WeaponLib and VMW into 1 GitHub repository / 1 Project on GitHub.
- Made it so you can compile them both together instead of essentially compiling two mods.