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[TGUI] Wall safes/secure briefcases (#22447)
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* bam

* fix this

* fix

* thing

* prettier

* tgui

* Update code/game/objects/items/weapons/storage/secure.dm

Co-authored-by: Luc <[email protected]>

* guh

---------

Co-authored-by: Luc <[email protected]>
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Contrabang and lewcc authored Sep 25, 2023
1 parent 98f15e8 commit 23c4e49
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Showing 9 changed files with 349 additions and 103 deletions.
215 changes: 115 additions & 100 deletions code/game/objects/items/weapons/storage/secure.dm
Original file line number Diff line number Diff line change
Expand Up @@ -12,24 +12,28 @@
// -----------------------------
/obj/item/storage/secure
name = "secstorage"
w_class = WEIGHT_CLASS_NORMAL
max_w_class = WEIGHT_CLASS_SMALL
max_combined_w_class = 14
var/icon_locking = "secureb"
var/icon_sparking = "securespark"
var/icon_opened = "secure0"

/// Are we locked?
var/locked = TRUE
var/code = ""
var/l_code = null
var/l_set = FALSE
var/l_setshort = FALSE
var/l_hacking = FALSE
var/open = FALSE
w_class = WEIGHT_CLASS_NORMAL
max_w_class = WEIGHT_CLASS_SMALL
max_combined_w_class = 14
/// What is our code to open?
var/code
/// Is our hacking panel open?
var/panel_open = FALSE
/// What has the user entered to guess the code
var/user_entered_code
/// Stops people from spamming enter like an idiot
COOLDOWN_DECLARE(enter_spam)

/obj/item/storage/secure/examine(mob/user)
. = ..()
if(in_range(user, src))
. += "The service panel is [open ? "open" : "closed"]."
. += "The service panel is [panel_open ? "open" : "closed"]."

/obj/item/storage/secure/populate_contents()
new /obj/item/paper(src)
Expand All @@ -40,51 +44,46 @@
if((istype(W, /obj/item/melee/energy/blade)) && (!emagged))
emag_act(user, W)

if(istype(W, /obj/item/multitool) && open && !l_hacking)
user.show_message("<span class='danger'>Now attempting to reset internal memory, please hold.</span>", 1)
l_hacking = TRUE
if(do_after(usr, 100 * W.toolspeed, target = src))
if(prob(40))
l_setshort = TRUE
l_set = FALSE
user.show_message("<span class='danger'>Internal memory reset. Please give it a few seconds to reinitialize.</span>", 1)
sleep(80)
l_setshort = FALSE
l_hacking = FALSE
else
user.show_message("<span class='danger'>Unable to reset internal memory.</span>", 1)
l_hacking = FALSE
else
l_hacking = FALSE
return
//At this point you have exhausted all the special things to do when locked
// ... but it's still locked.
return

return ..()

/obj/item/storage/secure/screwdriver_act(mob/living/user, obj/item/I)
if(do_after(user, 20 * I.toolspeed, target = src))
open = !open
user.visible_message("<span class='notice'>[user] [open ? "opens" : "closes"] the service panel on [src].</span>", "<span class='notice'>You [open ? "open" : "close"] the service panel.</span>")
if(I.use_tool(src, user, 2 SECONDS * I.toolspeed, volume = 10))
panel_open = !panel_open
user.visible_message("<span class='notice'>[user] [panel_open ? "opens" : "closes"] the service panel on [src].</span>", "<span class='notice'>You [panel_open ? "open" : "close"] the service panel.</span>")
return TRUE

/obj/item/storage/secure/emag_act(user as mob, weapon as obj)
/obj/item/storage/secure/multitool_act(mob/living/user, obj/item/I)
if(!panel_open)
return
if(!I.use_tool(src, user, 0, volume = 0))
return
. = TRUE
to_chat(user, "<span class='notice'>You start fiddling with the internal memory mechanisms.</span>")
if(do_after_once(user, 10 SECONDS * I.toolspeed, target = src))
if(prob(40))
to_chat(user, "<span class='notice'>The screen dims, the internal memory seems to be reset.</span>")
code = null
else
to_chat(user, "<span class='notice'>The screen flashes, and then goes back to normal.</span>")


/obj/item/storage/secure/emag_act(user, weapon)
if(!emagged)
emagged = TRUE
overlays += image('icons/obj/storage.dmi', icon_sparking)
sleep(6)
overlays = null
overlays += image('icons/obj/storage.dmi', icon_locking)
flick_overlay_view(image(icon, src, icon_sparking), src, 0.9 SECONDS)
locked = FALSE
update_icon(UPDATE_OVERLAYS)
if(istype(weapon, /obj/item/melee/energy/blade))
do_sparks(5, 0, loc)
playsound(loc, 'sound/weapons/blade1.ogg', 50, 1)
playsound(loc, "sparks", 50, TRUE, SHORT_RANGE_SOUND_EXTRARANGE)
to_chat(user, "You slice through the lock on [src].")
else
to_chat(user, "You short out the lock on [src].")
return

/obj/item/storage/secure/AltClick(mob/user)
if(!try_to_open())
Expand All @@ -103,81 +102,97 @@
return FALSE
return TRUE

/obj/item/storage/secure/attack_self(mob/user as mob)
user.set_machine(src)
var/dat = text("<TT><B>[]</B><BR>\n\nLock Status: []", src, (locked ? "LOCKED" : "UNLOCKED"))
var/message = "Code"
if(!l_set && !emagged && !l_setshort)
dat += text("<p>\n<b>5-DIGIT PASSCODE NOT SET.<br>ENTER NEW PASSCODE.</b>")
if(emagged)
dat += text("<p>\n<font color=red><b>LOCKING SYSTEM ERROR - 1701</b></font>")
if(l_setshort)
dat += text("<p>\n<font color=red><b>ALERT: MEMORY SYSTEM ERROR - 6040 201</b></font>")
message = text("[]", code)
if(!locked)
message = "*****"
dat += {"<HR>\n>[message]<BR>\n
<A href='?src=[UID()];type=1'>1</A>-
<A href='?src=[UID()];type=2'>2</A>-
<A href='?src=[UID()];type=3'>3</A><BR>\n
<A href='?src=[UID()];type=4'>4</A>-
<A href='?src=[UID()];type=5'>5</A>-
<A href='?src=[UID()];type=6'>6</A><BR>\n
<A href='?src=[UID()];type=7'>7</A>-
<A href='?src=[UID()];type=8'>8</A>-
<A href='?src=[UID()];type=9'>9</A><BR>\n
<A href='?src=[UID()];type=R'>R</A>-
<A href='?src=[UID()];type=0'>0</A>-
<A href='?src=[UID()];type=E'>E</A><BR>\n</TT>"}
user << browse(dat, "window=caselock;size=300x280")

/obj/item/storage/secure/Topic(href, href_list)
..()
if(usr.incapacitated() || (get_dist(src, usr) > 1))
return
if(href_list["type"])
if(href_list["type"] == "E")
if(!l_set && length(code) == 5 && !l_setshort && code != "ERROR")
l_code = code
l_set = TRUE
else if(code == l_code && !emagged && l_set)
locked = FALSE
overlays = null
overlays += image('icons/obj/storage.dmi', icon_opened)
code = null
else
code = "ERROR"
else
if(href_list["type"] == "R" && !emagged && !l_setshort)
locked = TRUE
overlays = null
code = null
if(usr.s_active == src)
close(usr)
else
code += text("[]", href_list["type"])
if(length(code) > 5)
code = "ERROR"
add_fingerprint(usr)
for(var/mob/M in viewers(1, loc))
if((M.client && M.machine == src))
attack_self(M)
return
return

/obj/item/storage/secure/can_be_inserted(obj/item/W as obj, stop_messages = 0)
if(!locked)
return ..()
if(!stop_messages)
to_chat(usr, "<span class='notice'>[src] is locked!</span>")
return 0
return FALSE

/obj/item/storage/secure/update_overlays()
. = ..()
if(isnull(code))
return
if(locked)
. += icon_locking
else
. += icon_opened

/obj/item/storage/secure/hear_talk(mob/living/M as mob, list/message_pieces)
return

/obj/item/storage/secure/hear_message(mob/living/M as mob, msg)
return

/obj/item/storage/secure/attack_self(mob/user)
ui_interact(user)

/obj/item/storage/secure/ui_interact(mob/user, ui_key, datum/tgui/ui, force_open, datum/tgui/master_ui, datum/ui_state/state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "SecureStorage", name, 275, 500, master_ui, state)
ui.open()

/obj/item/storage/secure/ui_data(mob/user)
var/list/data = list()
data["locked"] = locked
data["user_entered_code"] = user_entered_code
data["no_passcode"] = isnull(code)
data["emagged"] = emagged
return data

/obj/item/storage/secure/ui_act(action, list/params, datum/tgui/ui, datum/ui_state/state)
if(..())
return

add_fingerprint(usr)

if(!COOLDOWN_FINISHED(src, enter_spam))
return

. = TRUE

switch(action)
if("keypad")
if(emagged)
return FALSE

var/digit = params["digit"]
switch(digit)
if("E")
if(isnull(code))
if(length(user_entered_code) != 5)
return FALSE
code = user_entered_code
to_chat(ui.user, "<span class='notice'>You set the code to [code].</span>")
locked = FALSE
else if(!locked)
locked = TRUE
to_chat(ui.user, "<span class='notice'>You lock [src].</span>")
else if(user_entered_code == code) // correct code!
locked = FALSE
to_chat(ui.user, "<span class='notice'>You unlock [src].</span>")
update_icon(UPDATE_OVERLAYS)
COOLDOWN_START(src, enter_spam, 0.1 SECONDS)
if("C")
user_entered_code = null
COOLDOWN_START(src, enter_spam, 0.1 SECONDS)
else
if(!isnum(text2num(digit)))
return FALSE
if(length(user_entered_code) >= 5)
return FALSE
user_entered_code = copytext("[user_entered_code][digit]", 1, 6)

if("backspace")
if(emagged)
return FALSE
user_entered_code = copytext(user_entered_code, 1, length(user_entered_code))
COOLDOWN_START(src, enter_spam, 0.1 SECONDS)

playsound(src, "terminal_type", 10, 1)

// -----------------------------
// Secure Briefcase
// -----------------------------
Expand Down Expand Up @@ -233,7 +248,7 @@
icon = 'icons/obj/storage.dmi'
icon_state = "safe"
icon_opened = "safe0"
icon_locking = "safeb"
icon_locking = null
icon_sparking = "safespark"
force = 8
w_class = WEIGHT_CLASS_HUGE
Expand All @@ -243,4 +258,4 @@
cant_hold = list(/obj/item/storage/secure/briefcase)

/obj/item/storage/secure/safe/attack_hand(mob/user as mob)
return attack_self(user)
ui_interact(user)
10 changes: 10 additions & 0 deletions tgui/packages/tgui/hotkeys.js
Original file line number Diff line number Diff line change
Expand Up @@ -48,6 +48,16 @@ export const KEY_W = 87;
export const KEY_X = 88;
export const KEY_Y = 89;
export const KEY_Z = 90;
export const KEY_NUMPAD_0 = 96;
export const KEY_NUMPAD_1 = 97;
export const KEY_NUMPAD_2 = 98;
export const KEY_NUMPAD_3 = 99;
export const KEY_NUMPAD_4 = 100;
export const KEY_NUMPAD_5 = 101;
export const KEY_NUMPAD_6 = 102;
export const KEY_NUMPAD_7 = 103;
export const KEY_NUMPAD_8 = 104;
export const KEY_NUMPAD_9 = 105;
export const KEY_EQUAL = 187;
export const KEY_MINUS = 189;

Expand Down
1 change: 1 addition & 0 deletions tgui/packages/tgui/index.js
Original file line number Diff line number Diff line change
Expand Up @@ -27,6 +27,7 @@ import './styles/themes/malfunction.scss';
import './styles/themes/ntos.scss';
import './styles/themes/retro.scss';
import './styles/themes/safe.scss';
import './styles/themes/securestorage.scss';
import './styles/themes/security.scss';
import './styles/themes/syndicate.scss';
import './styles/themes/nologo.scss';
Expand Down
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