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Getting Medieval - Breach Cleaver (#26298)
* Securiblade, Sheaths * Snakesfang and Cleaver * Crates and Armory * Origin Tech Fix * Chargers can now accept securiblades * Clan Cleaver is now Breach Cleaver * Armor Checking * Comment and description fixes * State comment * More Comments * Contains list fix Co-authored-by: 1080pCat <[email protected]> Signed-off-by: PollardTheDragon <[email protected]> * Breacher sword hates doors * Tab indentation * Breacher Armor Buff - Status Effect while wielding * Breach Cleaver Sounds - courtesy of Stoniest * Snakesfang Codersprites * Define Fix * Breach Cleaver - Icon Codersprites * Breach Cleaver Codersprites * Gave help-intent attack on cleaver an animation * Reduced sound intensity of wielded harm * Moved variables below inherits * Buff spacing, guard clause * Improved examine * Guard clauses the secsword powercell * Sword mode defines * Added undefs * Spacing * Securiblade loreful examine_more * Examine_More for all swords * Grammar Co-authored-by: Luc <[email protected]> Signed-off-by: PollardTheDragon <[email protected]> * Moved defines, added auto-docs, grammar * Fixed secsword recharging * Secsword burn function fix * Cleaver Armor Buff Fix * Fix to buff * Securiblade burn fix, stamina charge reduction fix * Breach Cleaver - Wielding sprite consistency, fixed sheath orientation when unsheathed * Fixes securiblade EMP oversight * Snakesfang can parry now * Spelling * Removed define indents * Early returns * A whole lot of fixes. Qdels the cell on delete. * stun_delay proc doc * Update code/datums/uplink_items/uplink_general.dm Signed-off-by: DGamerL <[email protected]> * Merged IF statements, relocated inits * Armor change * Remove null in cell variable * Ifs to Switch * Revert "Armor change" This reverts commit 6b61e33. * Better Ifs to Switch * Removes roundstart armory blade, increases crate cost to 550 * Removed extraneous loc check, removed extraneous link cell proc * Added null check to secsword/emp_act * Added clear_cell proc to replace duplicate icon updates and cell nulls * No vars in proc argument * Properly nulls cell. Fixes cell sabotage for sword * JustTheCleaver * Forgot about the recharger * Logic Change - Combined two Ifs Co-authored-by: DGamerL <[email protected]> Signed-off-by: PollardTheDragon <[email protected]> * Removed extraneous permit var Co-authored-by: DGamerL <[email protected]> Signed-off-by: PollardTheDragon <[email protected]> * Early returns on object attacks * Fixed missing cleaver sheath * Fixed comment format Co-authored-by: 1080pCat <[email protected]> Signed-off-by: PollardTheDragon <[email protected]> * Removed extraneous line Co-authored-by: DGamerL <[email protected]> Signed-off-by: PollardTheDragon <[email protected]> * cleaving_armor_boost variable standardization * Added intent and effects to attack logs * Added notice to description span for antags * Made the armor buff into a var * Replaced get_dir(src, get_step away(H, src) with user.src * Fixed stat check * AP Changes --------- Signed-off-by: PollardTheDragon <[email protected]> Signed-off-by: DGamerL <[email protected]> Co-authored-by: 1080pCat <[email protected]> Co-authored-by: S34N <[email protected]> Co-authored-by: Luc <[email protected]> Co-authored-by: DGamerL <[email protected]>
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