Two-level RPG with detailed scenes and dynamic combat system along with AI-basics.
Here are some of the features of the game:
- plausible AI. In other words, the enemies follow different behaviour patterns and are controlled by the game.
- UI
- game data saving
- character progression
- tweakable stats of the enemies and weapons
- adjustable game balance…
I also pride myself on creating quite realistic levels that immerse the player into the game's world.
Note: I do not author any of the visual assets used in the project.
Instructions:
- D - delete save file
- S - save game (the next time you launch game it will be loaded from this save file)
- Hold the right mouse button to rotate the camera
- Click the left mouse button to pick an item/attack/walk/shoot
- Eat beet to heal🥗