Skip to content

Releases: PassiveModding/MeddleTools

0.0.15 - Heterochromia and limbal ring fixes

19 Jan 04:56
Compare
Choose a tag to compare

Full Changelog: 0.0.14...0.0.15

  • Fixes limbal ring setup not affecting iris shader
  • Enables heterochromia by default, default right eye colour in-game is the same as left eye colour anyways so no reason to disable it by default
  • Removes unused group outputs to make understanding shader intent more easily
  • Adds guide information to main panel
  • Adds additional buttons for issue reporting and sponsor to main panel

0.0.14 - CharacterTattoo and CharacterOcclusion updates

13 Jan 12:34
Compare
Choose a tag to compare

Full Changelog: 0.0.13...0.0.14

  • Fixes shader setup for charactertattoo and characterocclusion to set OptionColor and Default color values

0.0.13 - bgprop.shpk basic support

12 Jan 09:10
Compare
Choose a tag to compare

0.0.12 - Principled BSDF/Node group restructure

12 Jan 04:28
Compare
Choose a tag to compare

Full Changelog: 0.0.11...0.0.12

  • moves principled bsdf node outside node group to better work with texture baking tools and allow tweaking individual mesh values independently

Wheels?

21 Nov 12:08
Compare
Choose a tag to compare

Full Changelog: 0.0.10...0.0.11

0.0.10

21 Nov 08:17
Compare
Choose a tag to compare

Full Changelog: 0.0.9...0.0.10

0.0.9

21 Nov 07:52
Compare
Choose a tag to compare

Messing around with release ver

0.0.8

19 Nov 09:40
Compare
Choose a tag to compare

Full Changelog: 0.0.7...0.0.8

  • Bug fixes for character shaders using compatibility mode
  • Color table support for character compatibility textures
  • Bug fixes for needing to import multiple times to get shaders to apply
  • Support for specular color from color table

0.0.7

16 Nov 07:41
Compare
Choose a tag to compare

Full Changelog: 0.0.6...0.0.7

  • adds support for characterscroll (via character.shpk shaders)
    • this will fix textures not applying but be aware, no scroll will happen

0.0.6

16 Nov 07:07
Compare
Choose a tag to compare

Full Changelog: 0.0.5...0.0.6

Adds support for character shaders when texture mode is set to compatibility

  • adjusts ior on some shaders to 1.0 instead of 1.5