Releases: PassiveModding/MeddleTools
Releases · PassiveModding/MeddleTools
0.0.15 - Heterochromia and limbal ring fixes
Full Changelog: 0.0.14...0.0.15
- Fixes limbal ring setup not affecting iris shader
- Enables heterochromia by default, default right eye colour in-game is the same as left eye colour anyways so no reason to disable it by default
- Removes unused group outputs to make understanding shader intent more easily
- Adds guide information to main panel
- Adds additional buttons for issue reporting and sponsor to main panel
0.0.14 - CharacterTattoo and CharacterOcclusion updates
Full Changelog: 0.0.13...0.0.14
- Fixes shader setup for charactertattoo and characterocclusion to set OptionColor and Default color values
0.0.13 - bgprop.shpk basic support
Full Changelog: 0.0.12...0.0.13
0.0.12 - Principled BSDF/Node group restructure
Full Changelog: 0.0.11...0.0.12
- moves principled bsdf node outside node group to better work with texture baking tools and allow tweaking individual mesh values independently
Wheels?
Full Changelog: 0.0.10...0.0.11
0.0.10
Full Changelog: 0.0.9...0.0.10
0.0.9
Messing around with release ver
0.0.8
Full Changelog: 0.0.7...0.0.8
- Bug fixes for character shaders using compatibility mode
- Color table support for character compatibility textures
- Bug fixes for needing to import multiple times to get shaders to apply
- Support for specular color from color table
0.0.7
Full Changelog: 0.0.6...0.0.7
- adds support for characterscroll (via character.shpk shaders)
- this will fix textures not applying but be aware, no scroll will happen
0.0.6
Full Changelog: 0.0.5...0.0.6
Adds support for character shaders when texture mode is set to compatibility
- adjusts ior on some shaders to 1.0 instead of 1.5