DNB (Perkedel) Random Doom stuff. Designed for GZDoom & forth
Unbullshitments included! Please immediately create Issue for any still-bullshat stuffs found!
Warning
SFW ONLY! This repo can contain everything including:
- swearings
- insults
- Germany chancelor & symbols
- Number of beast
- goriest of gores guro
- concealed & semi concealed jiggling elements (see gacha games likes from Hoyoverse, especially Zenless Zone Zero)
- furry
- reproductive part jokes
- etc.
but NOT:
- actual pornography
- derogatory N-words.
If you wish to add actual pornography, contribute & use to our NSFW PWADLINK_PLS
there instead!
It has been found that younglings (which are not our audience target at all) somehow able to access Doom in first place, when the game is intended for grownups (mature) audiences. Call your parents now. You're not supposed to be here! Play Chex Quest, FreeDoom Scoops, or.. no, I can't tell you to watch Cocomelon, ew!! ... crap! idk what's there anymore, coz I'm no longer in that section. .
Also no. Not even derogatory N-words will be found in our NSFW extension PWADs. Very obvious reasons. That'll be once another one, unsauced but same Gitlab idk. (read small note inCONTRIBUTING.md
)
I tried Doom mapping. So this is how it feels to BSP? That's way too different for that time they used to map Doom. Okeh, lemme go on with those challenges.
You know, I.. used to design levels WYSIWYG. Put objects there, arrange there. And that includes walls, floors, & ceiling (yea I know that's inefficient unlike yours with BSP). Come from root that's youngest, such as Unity, Godot, etc.
but eh.. both disadvantages & advantages on each own idk.
hmm, mega? will it be?
The second ever? What was the first?
THIS! from Backyard Badasses. Yeah, the Jokewad talking about FreeDoom itself ft. crazy overcharged weapons replacing the main ones. It also has special episodes too as well!
Wait. I swear to God, I was initially intended this whole endeavour to softly designed for FreeDoom (which means you can use just doom2.wad
if you prefer).
but I accidentally made it exclusively designed for FreeDoom instead (which means no more doom2.wad
compatibility).
Blimey lmao, I used textures that turns out it's FreeDoom own thing haha! Too lazy to change back, too cool to avoid, such as tempered glass (GLASS
textures).
Uh.. I hope you okay with this right? At least FreeDoom is Gratis, Open Source (BSD Licensed), & Full Version..
And you just saw, it OutDoomed the Hell into Fraggelicious (OutPizza'd the Hut into Ristorante), surprisingly hehe.
Enough yapping! let's go ahead & see here around.
This Mod is a PWAD and you need to have a copy of a Doom IWAD.
Use FreeDoom!
See INSTALL.md
to get started.
- Wholely different map name &
MAPINFO
references. Does not replace current IWAD namespaces - Open Source. I mean that's obvious who we are, and also.. we expect you do the same. .. yeah.
This entire project was supposedly named I don't know man
something: idkman
. But of course, you just saw it touches id software
trademark which can cause whole confusion, which is a big no no, we are not affiliated with id, nor Bethesda, nor Zenimax in anyway.
So, let's translate this keyword into something else.
My mom comes from a region in Central Java, hence she speaks Javanese beside default (Indonesian) on her daily basis.
There you have it. mboh
means idk
. When someone ask about the context and you have no idea how to properly answer the question, we shout lah mboh?
.
That repository is already too big for this Doom stuffs, and considering the way people make GZDoom mods like that, a WAD as a folder, to be compiled as .pk3
file &
basically Modern Doom WAD making in general, it'd be more efficient to just place everything we do as its own repostory.
After this, we can make other repositories as a patch complementing this main patch (if necessary of course, No, everything non-replacing shall be here this PK3). PWAD after PWAD iyey!
Now, for the CVR stuffs, that's for Unity levels now (& possibly other XYZ Engine Games that requires bloatware project files not just Unity, such as Unreal etc.). And let's put that aside.
See CREDITS.md
for attributions of stuffs we've used, referenced, & even yoinked.
by JOELwindows7
Perkedel Technologies
Code (which we wrote from scratch ourselves): GNU GPL v3
Assets (which we drew ourselves): CC4.0-BY-SA
[!WARN] Disclaimer: We have yoinked some mod pk3's in order for us to complete the level building. All yoinks have been credited DNB, Perkedel Technologies, & affiliates are not affiliated nor endorsed nor sponsored with id Softwares, nor Bethesda, nor Zenimax in anyway.
Website: https://perkedel.netlify.app (the Doom special page maybe made if there is demand, idk).