Experience the space time curvature and strange lensing effects of a 3D wormhole in your browser.
In this simulation you see the curvature of an Ellis wormhole with a throat.
The metric used to trace all light rays is
where
Due to the spherical symmetry, instead of integrating the light rays in spherical coordinates, they are first projected onto a 2D plane through the origin and integrated in 2D space (using metric
The skyboxes were made using Space Engine.