Build 11
Pre-release
Pre-release
This is also mostly a bugfix release. Changelog compared to build 10:
- Actually fixed the mind control and radiation issues this time (by Uranusian, secsome)
- Compatibility improvements on TerrainType for HAres users (by Uranusian)
- Shields for Iron Curtained units won't absorb damage now (by Uranusian)
- Properly rewritten
DeployToFire
fix, tagDeployToFire.RememberTarget
is deprecated, now always on. Doesn't cause side effects like unkillable mine spawner structures anymore (by Kerbiter) - Ability to specify randomized ore growth stage for ore spawners (by Kerbiter)
- ScriptType action 73 which allows all Team members wait for full ammo then take next action (by FS-21)