Build 22
Pre-release
Pre-release
This release also includes fixes from hotfix v0.2.2.1.
New changes since build 20:
- Initial Strength for TechnoTypes (by Uranusian)
- Re-enable obsolete
JumpjetControls
for TechnoTypes' default Jumpjet properties (by Uranusian) - Weapon targeting filter (by Uranusian)
- Burst-specific FLHs for TechnoTypes (by Starkku)
- Burst delays for weapons (by Starkku)
- PowerPlant Enhancer (by secsome)
- Unlimited Global / Local Variables (by secsome)
- Allow
NotHuman=yes
infantry to use randomDeath
anim sequence (by Otamaa) - Ability for warheads to trigger specific
NotHuman=yes
infantryDeath
anim sequence (by Otamaa)
Vanilla fixes:
- Fixed DeathWeapon not detonating properly (by Uranusian)
- Fixed lasers & other effects drawing from wrong offset with weapons that use Burst (by Starkku)
- Fixed buildings with
Naval=yes
ignoringWaterBound=no
to be forced to place onto water (by Uranusian)
Phobos fixes:
- Fixed extended building upgrades logic not properly interact with Ares' BuildLimit check (by Uranusian)