Build 43
Pre-release
Pre-release
Disclaimer: development builds are inherently unstable and may contain improvements that will be changed and adjusted before the stable release (as well as bugs), with less stability guarantees.
Phobos development build 43 is up!
Changes compared to build 42:
Migration info:
- Digital display
Offset
andOffset.ShieldDelta
Y-axis coordinates now work in inverted fashion (negative goes up, positive goes down) to be consistent with how pixel offsets work elsewhere in the game.
New features:
- Allow restricting how many times per frame a single radiation site can damage a building (by Starkku)
- Allow explicitly setting the superweapons AI uses for Chronoshift script actions (by Starkku)
- Allow customizing Aircraft weapon strafing regardless of
ROT
andStrafing.Shots
values beyond 5 (by Trsdy) - Allow strafing weapons to deduct ammo per shot instead of per strafing run (by Starkku)
- Allow
CloakVisible=true
laser trails optinally be seen only if unit is detected (by Starkku) - Customizing whether passengers are kicked out when an aircraft fires (by ststl)
- Shield hit flash (by Starkku)
- Option to scatter
Anim/SplashList
animations around impact coordinates (by Starkku) - Customizable wake anim (by TwinkleStar)
- AI script action to jump back to previous script after picking a random script (by handama)
- Insignias visibility and position adjustments (by Fryone)
- Promotion animation (by Fryone)
- Allow different technos to share build limit in a group (by ststl & Ollerus)
- Map events
604-605
for checking if a specific Techno enters in a cell (by FS-21) - Waypoint path is drawn for all units, even those not under player control if
DebugKeysEnabled=yes
(by Trsdy) RemoveDisguise
now works on vehicle disguises (by Trsdy)- Allow anchoring extended tooltips to the left side of the sidebar (by Trsdy)
DisplayIncome
string is now shown for spies stealing credits (by Trsdy)
Vanilla fixes:
- Air units are now reliably included by target scan with large range and Warhead detonation by large
CellSpread
(by Starkku)
Phobos fixes:
- Fixed radiation site damage not taking the radiation level reduction into accord (by Starkku)
- Correctly update laser trail position while techno is cloaked even if trail is not drawn (by Starkku)
- Fixed a crash/freeze that would occur if AttachEffect
ExpireWeapon
added/removed AttachEffects on the AttachEffect's owner (by Starkku) - Fixed a potential crash on transfering non-
Cumulative
AttachEffects from one object to another (by Starkku) - Fixed a potential crash caused by AI script action 10104 Chronoshift to Enemy Base (by Starkku)
- Fixed a potential desync caused by
BehavesLike=Fire
ParticleSystems withAdjustTargetCoordsOnRotation=true
(by Starkku) - Landed AircraftTypes are no longer explicitly excluded from using
Interceptor
logic (by Starkku) - Fix for potentially wrong time shown on SuperWeapon tooltips (by Trsdy)
- Some code optimizations (by Trsdy)