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Add from slice for loading midi
CI #670: Commit b1af385 pushed by PikminGuts92
February 22, 2025 02:18 3m 24s dev
dev
February 22, 2025 02:18 3m 24s
Add from stream for midi file open
CI #669: Commit 1222d1b pushed by PikminGuts92
February 22, 2025 02:06 5m 45s dev
dev
February 22, 2025 02:06 5m 45s
Support writing newer char bones samples version if frames used
CI #668: Commit a05c0f2 pushed by PikminGuts92
February 12, 2025 04:17 2m 23s dev
dev
February 12, 2025 04:17 2m 23s
Support scale transforms for char clips
CI #667: Commit f749261 pushed by PikminGuts92
February 11, 2025 02:52 1m 55s dev
dev
February 11, 2025 02:52 1m 55s
Add endian argument to anim import
CI #666: Commit a7c195d pushed by PikminGuts92
February 10, 2025 03:18 2m 24s dev
dev
February 10, 2025 03:18 2m 24s
Add char bone object
CI #665: Commit 38c76fe pushed by PikminGuts92
February 9, 2025 05:40 2m 49s dev
dev
February 9, 2025 05:40 2m 49s
Clean up save milo for char anims
CI #664: Commit 9536f8e pushed by PikminGuts92
February 9, 2025 05:13 1m 50s dev
dev
February 9, 2025 05:13 1m 50s
Fix writing uncompressed rotz values
CI #663: Commit b08f6d2 pushed by PikminGuts92
February 9, 2025 05:05 2m 57s dev
dev
February 9, 2025 05:05 2m 57s
Rename char bone
CI #662: Commit 179987a pushed by PikminGuts92
February 9, 2025 04:44 2m 56s dev
dev
February 9, 2025 04:44 2m 56s
dev
February 9, 2025 02:23 2m 56s
Add end beat and other flags to anim
CI #660: Commit 3c964c9 pushed by PikminGuts92
February 8, 2025 16:41 2m 51s dev
dev
February 8, 2025 16:41 2m 51s
Filter out guitar placement bones
CI #659: Commit 0863c43 pushed by PikminGuts92
February 8, 2025 15:51 2m 45s dev
dev
February 8, 2025 15:51 2m 45s
Compress vector3 positions in anims
CI #658: Commit 52d9a62 pushed by PikminGuts92
February 8, 2025 07:06 3m 30s dev
dev
February 8, 2025 07:06 3m 30s
Fix rust analyzer
CI #657: Commit 42d0e9d pushed by PikminGuts92
February 8, 2025 05:41 2m 51s dev
dev
February 8, 2025 05:41 2m 51s
Write compressed quats
CI #656: Commit f4248b6 pushed by PikminGuts92
February 8, 2025 05:17 2m 4s dev
dev
February 8, 2025 05:17 2m 4s
Add command line option for importing character anims from gltf
CI #655: Commit ced0814 pushed by PikminGuts92
February 8, 2025 04:39 5m 8s dev
dev
February 8, 2025 04:39 5m 8s
Update todos
CI #654: Commit 5e8fbc8 pushed by PikminGuts92
February 7, 2025 23:14 4m 12s dev
dev
February 7, 2025 23:14 4m 12s
Generate bones from samples
CI #653: Commit 9f7adbb pushed by PikminGuts92
February 7, 2025 05:44 4m 15s dev
dev
February 7, 2025 05:44 4m 15s
Parse character animations from gltf
CI #652: Commit 3b4ac30 pushed by PikminGuts92
February 7, 2025 03:27 4m 34s dev
dev
February 7, 2025 03:27 4m 34s
Update gltf export to work with GH1 parent style
CI #651: Commit c7d496a pushed by PikminGuts92
February 5, 2025 03:19 2m 50s dev
dev
February 5, 2025 03:19 2m 50s
Add dummy code for IK stuff
CI #650: Commit 8ba2ccc pushed by PikminGuts92
February 2, 2025 16:33 2m 47s dev
dev
February 2, 2025 16:33 2m 47s
dev
February 2, 2025 03:08 5m 8s
Fix normal conversion
CI #648: Commit 6a55b68 pushed by PikminGuts92
February 1, 2025 18:06 3m 55s dev
dev
February 1, 2025 18:06 3m 55s
Move skinned meshes to root scene children
CI #647: Commit 591fb61 pushed by PikminGuts92
January 26, 2025 04:47 3m 28s dev
dev
January 26, 2025 04:47 3m 28s
Don't add default pos anim change if not found
CI #646: Commit b6f7ebd pushed by PikminGuts92
January 20, 2025 03:31 2m 29s dev
dev
January 20, 2025 03:31 2m 29s