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added effect Touch the Grass. requires the game properly finding gras…
…s textures so a lot of shit here
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11 changes: 11 additions & 0 deletions
11
sourcemods/ep1chaos/materials/nature/blendgrassgravel001a.vmt
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"WorldVertexTransition" | ||
{ | ||
"$basetexture" "nature/dirtfloor006a" | ||
"$basetexture2" "nature/gravelfloor004a" | ||
"$detail" "overlays/macro01a" | ||
"$detailscale" .1 | ||
"%tooltexture" "nature/blendgrassgravel001a_tooltexture" | ||
"%keywords" "wasteland" | ||
"$surfaceprop" "grass" | ||
"$surfaceprop2" "dirt" | ||
} |
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"WorldVertexTransition" | ||
{ | ||
"$basetexture" "nature/forest_grass_01" | ||
"$basetexture2" "nature/forest_dirt_02" | ||
"$surfaceprop" "grass" | ||
"$surfaceprop2" "dirt" | ||
"$blendmodulatetexture" "nature/blendtexture01" | ||
"%detailtype" "forest_floor_01" | ||
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} | ||
|
10 changes: 10 additions & 0 deletions
10
sourcemods/ep2chaos/materials/nature/blendgrassdirt01_noprop.vmt
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"WorldVertexTransition" | ||
{ | ||
"$basetexture" "nature/forest_grass_01" | ||
"$basetexture2" "nature/forest_dirt_02" | ||
"$surfaceprop" "grass" | ||
"$surfaceprop2" "dirt" | ||
"$blendmodulatetexture" "nature/blendtexture01" | ||
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} | ||
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"WorldVertexTransition" | ||
{ | ||
"$basetexture" "nature/forest_grass_01" | ||
"$basetexture2" "nature/forest_dirt_01" | ||
"$surfaceprop" "grass" | ||
"$surfaceprop2" "dirt" | ||
"$blendmodulatetexture" "nature/blendtexture01" | ||
"%detailtype" "forest_floor_01" | ||
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} |
9 changes: 9 additions & 0 deletions
9
sourcemods/ep2chaos/materials/nature/blendgrassdirt02_noprop.vmt
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"WorldVertexTransition" | ||
{ | ||
"$basetexture" "nature/forest_grass_01" | ||
"$basetexture2" "nature/forest_dirt_01" | ||
"$surfaceprop" "grass" | ||
"$surfaceprop2" "dirt" | ||
"$blendmodulatetexture" "nature/blendtexture01" | ||
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} |
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"WorldVertexTransition" | ||
{ | ||
"$basetexture" "nature/forest_grass_01" | ||
"$basetexture2""nature/forest_dirt_04" | ||
"$surfaceprop" "grass" | ||
"$surfaceprop2" "dirt" | ||
//"$blendmodulatetexture" "nature/blendtexture01" | ||
"%detailtype" "forest_floor_01" | ||
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} |
10 changes: 10 additions & 0 deletions
10
sourcemods/ep2chaos/materials/nature/blendgrassgravel002b.vmt
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"WorldVertexTransition" | ||
{ | ||
"$basetexture" "nature/forest_grass_01" | ||
"$basetexture2" "nature/gravelfloor002a" | ||
"%detailtype" "forest_floor_01" | ||
"%tooltexture" "nature/blendgrassgravel001a_tooltexture" | ||
"%keywords" "wasteland" | ||
"$surfaceprop" "grass" | ||
"$surfaceprop2" "default" | ||
} |
10 changes: 10 additions & 0 deletions
10
sourcemods/ep2chaos/materials/nature/blendgrassgravel003a.vmt
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"WorldVertexTransition" | ||
{ | ||
"$basetexture" "nature/gravelfloor002a" | ||
"$basetexture2" "nature/forest_grass_01" | ||
"$surfaceprop" "dirt" | ||
"$surfaceprop2" "grass" | ||
"$blendmodulatetexture" "nature/blendtexture01" | ||
"%detailtype" "forest_floor_01" | ||
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} |
11 changes: 11 additions & 0 deletions
11
sourcemods/ep2chaos/materials/nature/blendgrassgravel01.vmt
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"WorldVertexTransition" | ||
{ | ||
"$basetexture" "nature/forest_grass_01" | ||
"$basetexture2" "nature/forest_dirt_04" | ||
"$surfaceprop" "grass" | ||
"$surfaceprop2" "dirt" | ||
"$blendmodulatetexture" "nature/blendtexture01" | ||
"%detailtype" "forest_floor_01" | ||
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} | ||
|
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"WorldVertexTransition" | ||
{ | ||
"$basetexture" "nature/forest_grass_01" | ||
"$basetexture2" "nature/mudfloor06a" | ||
"$surfaceprop" "grass" | ||
"$surfaceprop2" "dirt" | ||
"$blendmodulatetexture" "nature/blendtexture01" | ||
"%detailtype" "forest_floor_01" | ||
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} | ||
|
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"WorldVertexTransition" | ||
{ | ||
"$basetexture" "nature/forest_grass_01" | ||
"$basetexture2" "concrete/concretefloor_bunker02a" | ||
"$surfaceprop" "grass" | ||
"$surfaceprop2" "dirt" | ||
"$blendmodulatetexture" "nature/pave_blendtexture01" | ||
"%detailtype" "forest_floor_01" | ||
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} | ||
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|
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"WorldVertexTransition" | ||
{ | ||
"$basetexture" "nature/forest_grass_01" | ||
"$basetexture2" "concrete/concretefloor_bunker01a" | ||
"$surfaceprop" "grass" | ||
"$surfaceprop2" "dirt" | ||
"$blendmodulatetexture" "nature/pave_blendtexture01" | ||
"%detailtype" "forest_floor_01" | ||
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} | ||
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||
|
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"LightmappedGeneric" | ||
{ | ||
"$baseTexture" "nature/forest_grass_01" | ||
"$surfaceprop" "grass" | ||
"%keywords" "ep2" | ||
} |
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11 changes: 11 additions & 0 deletions
11
sourcemods/hl2chaos/materials/nature/blendcliffgrass001a.vmt
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"WorldVertexTransition" | ||
{ | ||
"$basetexture" "nature/cliffface002a" | ||
"$basetexture2" "nature/dirtfloor002a" | ||
"%tooltexture" "nature/blendcliffgrass001a_tooltexture" | ||
"$basetexturetransform" "center .5 .5 scale 2 2 rotate 0 translate 0 0" | ||
"$basetexturetransform2" "center .5 .5 scale 4 4 rotate 0 translate 0 0" | ||
"%keywords" "wasteland" | ||
"$surfaceprop" "dirt" | ||
"$surfaceprop2" "grass" | ||
} |
12 changes: 12 additions & 0 deletions
12
sourcemods/hl2chaos/materials/nature/blenddirtgrass001a.vmt
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"WorldVertexTransition" | ||
{ | ||
"$basetexture" "nature/dirtfloor012a" | ||
"$basetexture2" "nature/dirtfloor006a" | ||
"%tooltexture" "nature/blenddirtgrass001a_tooltexture" | ||
"$basetexturetransform" "center .5 .5 scale 1 1 rotate 0 translate 0 0" | ||
"$basetexturetransform2" "center .5 .5 scale 4 4 rotate 0 translate 0 0" | ||
//"%detailtype" "grassland1" | ||
"%keywords" "wasteland" | ||
"$surfaceprop" "dirt" | ||
"$surfaceprop2" "grass" | ||
} |
12 changes: 12 additions & 0 deletions
12
sourcemods/hl2chaos/materials/nature/blenddirtgrass001b.vmt
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@@ -0,0 +1,12 @@ | ||
"WorldVertexTransition" | ||
{ | ||
"$basetexture" "nature/dirtfloor012a" | ||
"$basetexture2" "nature/dirtfloor006a" | ||
"%tooltexture" "nature/blenddirtgrass001a_tooltexture" | ||
"$basetexturetransform" "center .5 .5 scale 1 1 rotate 0 translate 0 0" | ||
"$basetexturetransform2" "center .5 .5 scale 4 4 rotate 0 translate 0 0" | ||
"%detailtype" "grass01" | ||
"%keywords" "wasteland" | ||
"$surfaceprop" "dirt" | ||
"$surfaceprop2" "grass" | ||
} |
12 changes: 12 additions & 0 deletions
12
sourcemods/hl2chaos/materials/nature/blenddirtgrass005a.vmt
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@@ -0,0 +1,12 @@ | ||
"WorldVertexTransition" | ||
{ | ||
"$basetexture" "nature/dirtfloor011a" | ||
"$basetexture2" "nature/dirtfloor006a" | ||
"%tooltexture" "nature/blenddirtgrass005a_tooltexture" | ||
"$basetexturetransform" "center .5 .5 scale 1 1 rotate 0 translate 0 0" | ||
"$basetexturetransform2" "center .5 .5 scale 4 4 rotate 0 translate 0 0" | ||
"%detailtype" "coastline_grass01" | ||
"$surfaceprop" "dirt" | ||
"$surfaceprop2" "grass" | ||
"%keywords" "coastline" | ||
} |
14 changes: 14 additions & 0 deletions
14
sourcemods/hl2chaos/materials/nature/blenddirtgrass006a.vmt
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"WorldVertexTransition" | ||
{ | ||
"$basetexture" "nature/dirtfloor012a" | ||
"$basetexture2" "nature/dirtfloor006a" | ||
"%tooltexture" "nature/blenddirtgrass006a_tooltexture" | ||
"$basetexturetransform" "center .5 .5 scale 1 1 rotate 0 translate 0 0" | ||
"$basetexturetransform2" "center .5 .5 scale 2 2 rotate 0 translate 0 0" | ||
"%detailtype" "coastline_grass01" | ||
"$surfaceprop" "dirt" | ||
"$surfaceprop2" "grass" | ||
"$bumpbasetexture2withbumpmap" "0" | ||
// "$bumpmap" "Nature/dirtfloor012a_normal" | ||
"%keywords" "coastline" | ||
} |
20 changes: 20 additions & 0 deletions
20
sourcemods/hl2chaos/materials/nature/blenddirtgrass008a.vmt
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"WorldVertexTransition" | ||
{ | ||
"$basetexture" "nature/dirtfloor012a" | ||
"$basetexture2" "nature/dirtfloor006a" | ||
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||
"$detail" "overlays/macro01a" | ||
"$detailscale" .1 | ||
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"%tooltexture" "nature/blenddirtgrass008a_tooltexture" | ||
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"$basetexturetransform" "center .5 .5 scale 1 1 rotate 0 translate 0 0" | ||
"$basetexturetransform2" "center .5 .5 scale 1 1 rotate 10 translate 0 0" | ||
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"%detailtype" "coastline_redgrass01" | ||
"$surfaceprop" "dirt" | ||
"$surfaceprop2" "grass" | ||
// "$bumpbasetexture2withbumpmap" "0" | ||
// "$bumpmap" "nature/dirtfloor012b_normal" | ||
"%keywords" "coastline" | ||
} |
19 changes: 19 additions & 0 deletions
19
sourcemods/hl2chaos/materials/nature/blenddirtgrass008b.vmt
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"WorldVertexTransition" | ||
// This is a copy of blenddirtgrass008a, but with a no detailtype -JeffL | ||
{ | ||
"$basetexture" "nature/dirtfloor012a" | ||
"$basetexture2" "nature/dirtfloor006a" | ||
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||
"$detail" "overlays/macro01a" | ||
"$detailscale" .1 | ||
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"%tooltexture" "nature/blenddirtgrass008a_tooltexture" | ||
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"$basetexturetransform" "center .5 .5 scale 1 1 rotate 0 translate 0 0" | ||
"$basetexturetransform2" "center .5 .5 scale 1 1 rotate 10 translate 0 0" | ||
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||
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||
"$surfaceprop" "dirt" | ||
"$surfaceprop2" "grass" | ||
"%keywords" "coastline" | ||
} |
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@@ -0,0 +1,8 @@ | ||
"WorldVertexTransition" | ||
{ | ||
"$basetexture" "nature/grassfloor001a" | ||
"$basetexture2" "nature/dirtfloor006a" | ||
"%tooltexture" "nature/blendgrassdirt001a_tooltexture" | ||
"%keywords" "wasteland" | ||
"$surfaceprop" "grass" | ||
} |
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@@ -0,0 +1,8 @@ | ||
"WorldVertexTransition" | ||
{ | ||
"$basetexture" "nature/grassfloor002a" | ||
"$basetexture2" "nature/grassfloor003a" | ||
"%tooltexture" "nature/blendgrassgrass001a_tooltexture" | ||
"%keywords" "wasteland" | ||
"$surfaceprop" "grass" | ||
} |
12 changes: 12 additions & 0 deletions
12
sourcemods/hl2chaos/materials/nature/blendgrassgravel001a.vmt
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@@ -0,0 +1,12 @@ | ||
"WorldVertexTransition" | ||
{ | ||
"$basetexture" "nature/dirtfloor006a" | ||
"$basetexture2" "nature/gravelfloor004a" | ||
"$detail" "overlays/macro01a" | ||
"$detailscale" .1 | ||
"%detailtype" "coastline_redgrass02" | ||
"%tooltexture" "nature/blendgrassgravel001a_tooltexture" | ||
"%keywords" "wasteland" | ||
"$surfaceprop" "grass" | ||
"$surfaceprop2" "dirt" | ||
} |
12 changes: 12 additions & 0 deletions
12
sourcemods/hl2chaos/materials/nature/blendgrassgravel001b.vmt
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@@ -0,0 +1,12 @@ | ||
"WorldVertexTransition" | ||
{ | ||
"$basetexture" "nature/dirtfloor006a" | ||
"$basetexture2" "nature/gravelfloor004a" | ||
"$detail" "overlays/macro01a" | ||
"$detailscale" .1 | ||
"%detailtype" "coastline_redgrass03" | ||
"%tooltexture" "nature/blendgrassgravel001a_tooltexture" | ||
"%keywords" "wasteland" | ||
"$surfaceprop" "grass" | ||
"$surfaceprop2" "dirt" | ||
} |
10 changes: 10 additions & 0 deletions
10
sourcemods/hl2chaos/materials/nature/blendgrassgravel002a.vmt
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@@ -0,0 +1,10 @@ | ||
"WorldVertexTransition" | ||
{ | ||
"$basetexture" "nature/dirtfloor006a" | ||
"$basetexture2" "nature/gravelfloor002a" | ||
"%detailtype" "coastline_redgrass02" | ||
"%tooltexture" "nature/blendgrassgravel001a_tooltexture" | ||
"%keywords" "wasteland" | ||
"$surfaceprop" "grass" | ||
"$surfaceprop2" "dirt" | ||
} |
13 changes: 13 additions & 0 deletions
13
sourcemods/hl2chaos/materials/nature/blendrockgrass004a.vmt
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@@ -0,0 +1,13 @@ | ||
"WorldVertexTransition" | ||
{ | ||
"$basetexture" "nature/rockfloor005a" | ||
"$basetexture2" "nature/dirtfloor006a" | ||
"%tooltexture" "nature/blendrockgrass004a_tooltexture" | ||
"$basetexturetransform" "center .5 .5 scale 1 1 rotate 0 translate 0 0" | ||
"$basetexturetransform2" "center .5 .5 scale 1 1 rotate 10 translate 0 0" | ||
"%detailtype" "coastline_redgrass01" | ||
"$surfaceprop" "dirt" | ||
"$surfaceprop2" "grass" | ||
"%keywords" "coastline" | ||
"$bumpmap" "nature/rockfloor005a_normal" | ||
} |
12 changes: 12 additions & 0 deletions
12
sourcemods/hl2chaos/materials/nature/blendrocksgrass005a.vmt
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"WorldVertexTransition" | ||
{ | ||
"$basetexture" "nature/rockwall011d" | ||
"$basetexture2" "nature/dirtfloor006a" | ||
"%tooltexture" "nature/blendrocksgrass005a_tooltexture" | ||
"$basetexturetransform" "center .5 .5 scale 1 1 rotate 0 translate 0 0" | ||
"$basetexturetransform2" "center .5 .5 scale 8 8 rotate 0 translate 0 0" | ||
// "%detailtype" "rocks1" | ||
"$surfaceprop" "rock" | ||
"$surfaceprop2" "grass" | ||
"%keywords" "coastline" | ||
} |
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