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added effect Touch the Grass. requires the game properly finding gras…
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…s textures so a lot of shit here
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Pinsplash committed Apr 30, 2024
1 parent b557471 commit c99d63a
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Showing 45 changed files with 483 additions and 27 deletions.
6 changes: 6 additions & 0 deletions sourcemods/ep1chaos/cfg/autoexec.cfg
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Expand Up @@ -158,6 +158,9 @@ chaos_time_forest 1
//Teleporter Bullets
chaos_time_bullet_teleport 1
//Touch the Grass
chaos_time_grass_heal 1
//Ultra Low Detail
chaos_time_low_detail 1
Expand Down Expand Up @@ -406,6 +409,9 @@ chaos_prob_teleport_random 100
//Teleporter Bullets
chaos_prob_bullet_teleport 100
//Touch the Grass
chaos_prob_grass_heal 100
//Ultra Low Detail
chaos_prob_low_detail 100
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11 changes: 11 additions & 0 deletions sourcemods/ep1chaos/materials/nature/blendgrassgravel001a.vmt
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"WorldVertexTransition"
{
"$basetexture" "nature/dirtfloor006a"
"$basetexture2" "nature/gravelfloor004a"
"$detail" "overlays/macro01a"
"$detailscale" .1
"%tooltexture" "nature/blendgrassgravel001a_tooltexture"
"%keywords" "wasteland"
"$surfaceprop" "grass"
"$surfaceprop2" "dirt"
}
6 changes: 6 additions & 0 deletions sourcemods/ep2chaos/cfg/autoexec.cfg
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Expand Up @@ -158,6 +158,9 @@ chaos_time_forest 1
//Teleporter Bullets
chaos_time_bullet_teleport 1
//Touch the Grass
chaos_time_grass_heal 1
//Ultra Low Detail
chaos_time_low_detail 1
Expand Down Expand Up @@ -406,6 +409,9 @@ chaos_prob_teleport_random 100
//Teleporter Bullets
chaos_prob_bullet_teleport 100
//Touch the Grass
chaos_prob_grass_heal 100
//Ultra Low Detail
chaos_prob_low_detail 100
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11 changes: 11 additions & 0 deletions sourcemods/ep2chaos/materials/nature/blendgrassdirt01.vmt
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"WorldVertexTransition"
{
"$basetexture" "nature/forest_grass_01"
"$basetexture2" "nature/forest_dirt_02"
"$surfaceprop" "grass"
"$surfaceprop2" "dirt"
"$blendmodulatetexture" "nature/blendtexture01"
"%detailtype" "forest_floor_01"

}

10 changes: 10 additions & 0 deletions sourcemods/ep2chaos/materials/nature/blendgrassdirt01_noprop.vmt
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"WorldVertexTransition"
{
"$basetexture" "nature/forest_grass_01"
"$basetexture2" "nature/forest_dirt_02"
"$surfaceprop" "grass"
"$surfaceprop2" "dirt"
"$blendmodulatetexture" "nature/blendtexture01"

}

10 changes: 10 additions & 0 deletions sourcemods/ep2chaos/materials/nature/blendgrassdirt02.vmt
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@@ -0,0 +1,10 @@
"WorldVertexTransition"
{
"$basetexture" "nature/forest_grass_01"
"$basetexture2" "nature/forest_dirt_01"
"$surfaceprop" "grass"
"$surfaceprop2" "dirt"
"$blendmodulatetexture" "nature/blendtexture01"
"%detailtype" "forest_floor_01"

}
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"WorldVertexTransition"
{
"$basetexture" "nature/forest_grass_01"
"$basetexture2" "nature/forest_dirt_01"
"$surfaceprop" "grass"
"$surfaceprop2" "dirt"
"$blendmodulatetexture" "nature/blendtexture01"

}
10 changes: 10 additions & 0 deletions sourcemods/ep2chaos/materials/nature/blendgrassdirt03.vmt
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"WorldVertexTransition"
{
"$basetexture" "nature/forest_grass_01"
"$basetexture2""nature/forest_dirt_04"
"$surfaceprop" "grass"
"$surfaceprop2" "dirt"
//"$blendmodulatetexture" "nature/blendtexture01"
"%detailtype" "forest_floor_01"

}
10 changes: 10 additions & 0 deletions sourcemods/ep2chaos/materials/nature/blendgrassgravel002b.vmt
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"WorldVertexTransition"
{
"$basetexture" "nature/forest_grass_01"
"$basetexture2" "nature/gravelfloor002a"
"%detailtype" "forest_floor_01"
"%tooltexture" "nature/blendgrassgravel001a_tooltexture"
"%keywords" "wasteland"
"$surfaceprop" "grass"
"$surfaceprop2" "default"
}
10 changes: 10 additions & 0 deletions sourcemods/ep2chaos/materials/nature/blendgrassgravel003a.vmt
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"WorldVertexTransition"
{
"$basetexture" "nature/gravelfloor002a"
"$basetexture2" "nature/forest_grass_01"
"$surfaceprop" "dirt"
"$surfaceprop2" "grass"
"$blendmodulatetexture" "nature/blendtexture01"
"%detailtype" "forest_floor_01"

}
11 changes: 11 additions & 0 deletions sourcemods/ep2chaos/materials/nature/blendgrassgravel01.vmt
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@@ -0,0 +1,11 @@
"WorldVertexTransition"
{
"$basetexture" "nature/forest_grass_01"
"$basetexture2" "nature/forest_dirt_04"
"$surfaceprop" "grass"
"$surfaceprop2" "dirt"
"$blendmodulatetexture" "nature/blendtexture01"
"%detailtype" "forest_floor_01"

}

11 changes: 11 additions & 0 deletions sourcemods/ep2chaos/materials/nature/blendgrassmud01.vmt
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@@ -0,0 +1,11 @@
"WorldVertexTransition"
{
"$basetexture" "nature/forest_grass_01"
"$basetexture2" "nature/mudfloor06a"
"$surfaceprop" "grass"
"$surfaceprop2" "dirt"
"$blendmodulatetexture" "nature/blendtexture01"
"%detailtype" "forest_floor_01"

}

13 changes: 13 additions & 0 deletions sourcemods/ep2chaos/materials/nature/blendgrasspave01.vmt
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"WorldVertexTransition"
{
"$basetexture" "nature/forest_grass_01"
"$basetexture2" "concrete/concretefloor_bunker02a"
"$surfaceprop" "grass"
"$surfaceprop2" "dirt"
"$blendmodulatetexture" "nature/pave_blendtexture01"
"%detailtype" "forest_floor_01"

}



13 changes: 13 additions & 0 deletions sourcemods/ep2chaos/materials/nature/blendgrasspave02.vmt
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"WorldVertexTransition"
{
"$basetexture" "nature/forest_grass_01"
"$basetexture2" "concrete/concretefloor_bunker01a"
"$surfaceprop" "grass"
"$surfaceprop2" "dirt"
"$blendmodulatetexture" "nature/pave_blendtexture01"
"%detailtype" "forest_floor_01"

}



6 changes: 6 additions & 0 deletions sourcemods/ep2chaos/materials/nature/forest_grass_01.vmt
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"LightmappedGeneric"
{
"$baseTexture" "nature/forest_grass_01"
"$surfaceprop" "grass"
"%keywords" "ep2"
}
6 changes: 6 additions & 0 deletions sourcemods/hl2chaos/cfg/autoexec.cfg
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Expand Up @@ -158,6 +158,9 @@ chaos_time_forest 1
//Teleporter Bullets
chaos_time_bullet_teleport 1
//Touch the Grass
chaos_time_grass_heal 1
//Ultra Low Detail
chaos_time_low_detail 1
Expand Down Expand Up @@ -406,6 +409,9 @@ chaos_prob_teleport_random 100
//Teleporter Bullets
chaos_prob_bullet_teleport 100
//Touch the Grass
chaos_prob_grass_heal 100
//Ultra Low Detail
chaos_prob_low_detail 100
Expand Down
11 changes: 11 additions & 0 deletions sourcemods/hl2chaos/materials/nature/blendcliffgrass001a.vmt
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"WorldVertexTransition"
{
"$basetexture" "nature/cliffface002a"
"$basetexture2" "nature/dirtfloor002a"
"%tooltexture" "nature/blendcliffgrass001a_tooltexture"
"$basetexturetransform" "center .5 .5 scale 2 2 rotate 0 translate 0 0"
"$basetexturetransform2" "center .5 .5 scale 4 4 rotate 0 translate 0 0"
"%keywords" "wasteland"
"$surfaceprop" "dirt"
"$surfaceprop2" "grass"
}
12 changes: 12 additions & 0 deletions sourcemods/hl2chaos/materials/nature/blenddirtgrass001a.vmt
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@@ -0,0 +1,12 @@
"WorldVertexTransition"
{
"$basetexture" "nature/dirtfloor012a"
"$basetexture2" "nature/dirtfloor006a"
"%tooltexture" "nature/blenddirtgrass001a_tooltexture"
"$basetexturetransform" "center .5 .5 scale 1 1 rotate 0 translate 0 0"
"$basetexturetransform2" "center .5 .5 scale 4 4 rotate 0 translate 0 0"
//"%detailtype" "grassland1"
"%keywords" "wasteland"
"$surfaceprop" "dirt"
"$surfaceprop2" "grass"
}
12 changes: 12 additions & 0 deletions sourcemods/hl2chaos/materials/nature/blenddirtgrass001b.vmt
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@@ -0,0 +1,12 @@
"WorldVertexTransition"
{
"$basetexture" "nature/dirtfloor012a"
"$basetexture2" "nature/dirtfloor006a"
"%tooltexture" "nature/blenddirtgrass001a_tooltexture"
"$basetexturetransform" "center .5 .5 scale 1 1 rotate 0 translate 0 0"
"$basetexturetransform2" "center .5 .5 scale 4 4 rotate 0 translate 0 0"
"%detailtype" "grass01"
"%keywords" "wasteland"
"$surfaceprop" "dirt"
"$surfaceprop2" "grass"
}
12 changes: 12 additions & 0 deletions sourcemods/hl2chaos/materials/nature/blenddirtgrass005a.vmt
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@@ -0,0 +1,12 @@
"WorldVertexTransition"
{
"$basetexture" "nature/dirtfloor011a"
"$basetexture2" "nature/dirtfloor006a"
"%tooltexture" "nature/blenddirtgrass005a_tooltexture"
"$basetexturetransform" "center .5 .5 scale 1 1 rotate 0 translate 0 0"
"$basetexturetransform2" "center .5 .5 scale 4 4 rotate 0 translate 0 0"
"%detailtype" "coastline_grass01"
"$surfaceprop" "dirt"
"$surfaceprop2" "grass"
"%keywords" "coastline"
}
14 changes: 14 additions & 0 deletions sourcemods/hl2chaos/materials/nature/blenddirtgrass006a.vmt
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@@ -0,0 +1,14 @@
"WorldVertexTransition"
{
"$basetexture" "nature/dirtfloor012a"
"$basetexture2" "nature/dirtfloor006a"
"%tooltexture" "nature/blenddirtgrass006a_tooltexture"
"$basetexturetransform" "center .5 .5 scale 1 1 rotate 0 translate 0 0"
"$basetexturetransform2" "center .5 .5 scale 2 2 rotate 0 translate 0 0"
"%detailtype" "coastline_grass01"
"$surfaceprop" "dirt"
"$surfaceprop2" "grass"
"$bumpbasetexture2withbumpmap" "0"
// "$bumpmap" "Nature/dirtfloor012a_normal"
"%keywords" "coastline"
}
20 changes: 20 additions & 0 deletions sourcemods/hl2chaos/materials/nature/blenddirtgrass008a.vmt
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@@ -0,0 +1,20 @@
"WorldVertexTransition"
{
"$basetexture" "nature/dirtfloor012a"
"$basetexture2" "nature/dirtfloor006a"

"$detail" "overlays/macro01a"
"$detailscale" .1

"%tooltexture" "nature/blenddirtgrass008a_tooltexture"

"$basetexturetransform" "center .5 .5 scale 1 1 rotate 0 translate 0 0"
"$basetexturetransform2" "center .5 .5 scale 1 1 rotate 10 translate 0 0"

"%detailtype" "coastline_redgrass01"
"$surfaceprop" "dirt"
"$surfaceprop2" "grass"
// "$bumpbasetexture2withbumpmap" "0"
// "$bumpmap" "nature/dirtfloor012b_normal"
"%keywords" "coastline"
}
19 changes: 19 additions & 0 deletions sourcemods/hl2chaos/materials/nature/blenddirtgrass008b.vmt
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"WorldVertexTransition"
// This is a copy of blenddirtgrass008a, but with a no detailtype -JeffL
{
"$basetexture" "nature/dirtfloor012a"
"$basetexture2" "nature/dirtfloor006a"

"$detail" "overlays/macro01a"
"$detailscale" .1

"%tooltexture" "nature/blenddirtgrass008a_tooltexture"

"$basetexturetransform" "center .5 .5 scale 1 1 rotate 0 translate 0 0"
"$basetexturetransform2" "center .5 .5 scale 1 1 rotate 10 translate 0 0"


"$surfaceprop" "dirt"
"$surfaceprop2" "grass"
"%keywords" "coastline"
}
8 changes: 8 additions & 0 deletions sourcemods/hl2chaos/materials/nature/blendgrassdirt001a.vmt
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@@ -0,0 +1,8 @@
"WorldVertexTransition"
{
"$basetexture" "nature/grassfloor001a"
"$basetexture2" "nature/dirtfloor006a"
"%tooltexture" "nature/blendgrassdirt001a_tooltexture"
"%keywords" "wasteland"
"$surfaceprop" "grass"
}
8 changes: 8 additions & 0 deletions sourcemods/hl2chaos/materials/nature/blendgrassgrass001a.vmt
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@@ -0,0 +1,8 @@
"WorldVertexTransition"
{
"$basetexture" "nature/grassfloor002a"
"$basetexture2" "nature/grassfloor003a"
"%tooltexture" "nature/blendgrassgrass001a_tooltexture"
"%keywords" "wasteland"
"$surfaceprop" "grass"
}
12 changes: 12 additions & 0 deletions sourcemods/hl2chaos/materials/nature/blendgrassgravel001a.vmt
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@@ -0,0 +1,12 @@
"WorldVertexTransition"
{
"$basetexture" "nature/dirtfloor006a"
"$basetexture2" "nature/gravelfloor004a"
"$detail" "overlays/macro01a"
"$detailscale" .1
"%detailtype" "coastline_redgrass02"
"%tooltexture" "nature/blendgrassgravel001a_tooltexture"
"%keywords" "wasteland"
"$surfaceprop" "grass"
"$surfaceprop2" "dirt"
}
12 changes: 12 additions & 0 deletions sourcemods/hl2chaos/materials/nature/blendgrassgravel001b.vmt
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@@ -0,0 +1,12 @@
"WorldVertexTransition"
{
"$basetexture" "nature/dirtfloor006a"
"$basetexture2" "nature/gravelfloor004a"
"$detail" "overlays/macro01a"
"$detailscale" .1
"%detailtype" "coastline_redgrass03"
"%tooltexture" "nature/blendgrassgravel001a_tooltexture"
"%keywords" "wasteland"
"$surfaceprop" "grass"
"$surfaceprop2" "dirt"
}
10 changes: 10 additions & 0 deletions sourcemods/hl2chaos/materials/nature/blendgrassgravel002a.vmt
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@@ -0,0 +1,10 @@
"WorldVertexTransition"
{
"$basetexture" "nature/dirtfloor006a"
"$basetexture2" "nature/gravelfloor002a"
"%detailtype" "coastline_redgrass02"
"%tooltexture" "nature/blendgrassgravel001a_tooltexture"
"%keywords" "wasteland"
"$surfaceprop" "grass"
"$surfaceprop2" "dirt"
}
13 changes: 13 additions & 0 deletions sourcemods/hl2chaos/materials/nature/blendrockgrass004a.vmt
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@@ -0,0 +1,13 @@
"WorldVertexTransition"
{
"$basetexture" "nature/rockfloor005a"
"$basetexture2" "nature/dirtfloor006a"
"%tooltexture" "nature/blendrockgrass004a_tooltexture"
"$basetexturetransform" "center .5 .5 scale 1 1 rotate 0 translate 0 0"
"$basetexturetransform2" "center .5 .5 scale 1 1 rotate 10 translate 0 0"
"%detailtype" "coastline_redgrass01"
"$surfaceprop" "dirt"
"$surfaceprop2" "grass"
"%keywords" "coastline"
"$bumpmap" "nature/rockfloor005a_normal"
}
12 changes: 12 additions & 0 deletions sourcemods/hl2chaos/materials/nature/blendrocksgrass005a.vmt
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"WorldVertexTransition"
{
"$basetexture" "nature/rockwall011d"
"$basetexture2" "nature/dirtfloor006a"
"%tooltexture" "nature/blendrocksgrass005a_tooltexture"
"$basetexturetransform" "center .5 .5 scale 1 1 rotate 0 translate 0 0"
"$basetexturetransform2" "center .5 .5 scale 8 8 rotate 0 translate 0 0"
// "%detailtype" "rocks1"
"$surfaceprop" "rock"
"$surfaceprop2" "grass"
"%keywords" "coastline"
}
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