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upload of v15
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Gitjas committed May 9, 2020
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34 changes: 34 additions & 0 deletions SirinesCall/dialogue/ardrou.d
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/* updated file by cmorgan */

/* Adding the transition: Ghrey just broke/rebuilt the vanilla state in tra, so just add the action */
ADD_TRANS_ACTION ~%tutu_var%ARDROU~ BEGIN 0 END BEGIN END ~SetGlobal("J#ArdTalk","GLOBAL",1)~

/* Modifying the string as per Ghrey's edit, since the kid is there, and the original string doesn't match */
REPLACE_SAY ~%tutu_var%ARDROU~ 2 @0

/* the kid leaves the area after the talk. Ardrouine stays put, in case someone else wants her for another reason. */
/*By the way, don't add EscapeArea() for her into the A_T_A, or she leaves first and doesn't complete the script... */
ADD_TRANS_ACTION ~%tutu_var%ARDROU~ BEGIN 2 END BEGIN END ~ActionOverride("J#Bren",EscapeArea())~

REPLACE_STATE_TRIGGER %tutu_var%ARDROU 0
~Global("J#ArdTalk","GLOBAL",0)
GlobalLT("WorgsDead","GLOBAL",3)
!Dead("J#Bren")
!See("J#Bren")~

REPLACE_STATE_TRIGGER %tutu_var%ARDROU 3
~GlobalGT("WorgsDead","GLOBAL",3)~

REPLACE_STATE_TRIGGER %tutu_var%ARDROU 1
~GlobalLT("WorgsDead","GLOBAL",3)
!Dead("J#Bren")
!See("J#Bren")~

ADD_STATE_TRIGGER %tutu_var%ARDROU 2
~See("J#Bren") !Dead("J#Bren")~

//Brennan is dead
REPLACE_STATE_TRIGGER %tutu_var%ARDROU 4
~Dead("J#Bren")~

ADD_TRANS_ACTION ~%tutu_var%ARDROU~ BEGIN 4 END BEGIN END ~Enemy() EscapeArea()~
205 changes: 205 additions & 0 deletions SirinesCall/dialogue/pirates.d
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BEGIN J#pirat1

IF ~NumTimesTalkedTo(0)
!Global("J#SilMurder","GLOBAL",3)~ pirate
SAY @0
=
@1
++ @2 GOTO explain
++ @3 GOTO explain
+ ~Global("J#ArdTalk","GLOBAL",1)~ + @4 GOTO rude
+ ~Global("J#ArdTalk","GLOBAL",1)~ + @5 GOTO polite
+ ~Global("J#ArdTalk","GLOBAL",1)~ + @6 GOTO rescue
END

IF ~~ explain
SAY @7
IF ~~ GOTO boyname
END

IF ~~ rude
SAY @8
IF ~~ GOTO boyname
END

IF ~~ polite
SAY @9
IF ~~ GOTO boyname
END

IF ~~ rescue
SAY @10
IF ~~ GOTO boyname
END

IF ~~ boyname
SAY @11
IF ~~ EXTERN J#Bren brennan
END

BEGIN J#bren
IF ~~ brennan
SAY @12
+ ~!Global("J#ArdTalk","GLOBAL",1)~ + @13 GOTO south
+ ~!Global("J#ArdTalk","GLOBAL",1)~ + @14 EXTERN J#pirat1 beoff
+ ~!Global("J#ArdTalk","GLOBAL",1)~ + @15 EXTERN J#pirat1 beoff
+ ~Global("J#ArdTalk","GLOBAL",1)~ + @16 EXTERN J#pirat1 beoff
+ ~Global("J#ArdTalk","GLOBAL",1)~ + @17 EXTERN J#pirat1 beoff
+ ~Global("J#ArdTalk","GLOBAL",1)~ + @18 EXTERN J#pirat1 beoff
+ ~Global("J#ArdTalk","GLOBAL",1)~ + @19 EXTERN J#pirat1 beoff
END

IF ~~ south
SAY @20
IF ~~ THEN EXTERN J#pirat1 beoff
END

APPEND J#pirat1
IF ~~ beoff
SAY @21
IF ~ReactionGT(LastTalkedToBy(),NEUTRAL_UPPER)~ GOTO advice
IF ~ReactionLT(LastTalkedToBy(),FRIENDLY_LOWER)
ReactionGT(LastTalkedToBy(),HOSTILE_UPPER)~ GOTO advice2
IF ~ReactionLT(LastTalkedToBy(),NEUTRAL_LOWER)~ GOTO bribe
END

IF ~~ advice
SAY @22
=
@23
IF ~~ THEN DO ~SetGlobal("J#TalkedPirate","GLOBAL",1)
%EscapeArea_Move%~ EXIT
END

IF ~~ advice2
SAY @24
IF ~~ THEN DO ~SetGlobal("J#TalkedPirate","GLOBAL",1)
%EscapeArea_Move%~ EXIT
END

IF ~~ bribe
SAY @25
IF ~~ THEN DO ~SetGlobal("J#TalkedPirate","GLOBAL",1)
GivePartyGold(50)
%EscapeArea_Move%~ EXIT
END

IF ~Global("J#SireneTreasure","GLOBAL",1)~ pirate_attack
SAY @63
= @64
= @61
= @62
IF ~~ THEN DO ~SetGlobal("J#PirateFight","GLOBAL",1) // His men spawn on this global and turn hostile
Enemy()~ EXIT
END


IF ~Global("J#TalkedPirate","GLOBAL",1)~ furtherchat
SAY @26
++ @27 + sirinewarn
++ @28 + piracy
+ ~Global("J#TalkedSil","GLOBAL",1)~ + @29 + siltalk
++ @30 EXIT
END

IF ~~ sirinewarn
SAY @31
=
@32
++ @28 + piracy
+ ~Global("J#TalkedSil","GLOBAL",1)~ + @29 + siltalk
++ @33 EXIT
END

IF ~~ piracy
SAY @34
=
@35
++ @27 + sirinewarn
+ ~Global("J#TalkedSil","GLOBAL",1)~ + @29 + siltalk
++ @33 EXIT
END

IF ~~ siltalk
SAY @36
=
@37
+ ~CheckStatGT(LastTalkedToBy(Myself),13,CHR)~ + @38 + confess
+ ~CheckStatLT(LastTalkedToBy(Myself),14,CHR)~ + @38 + noconfess
+ ~CheckStatGT(LastTalkedToBy(Myself),12,INT)~ + @39 + confess
+ ~CheckStatLT(LastTalkedToBy(Myself),13,INT)~ + @39 + noconfess
++ @40 + fight
++ @41 + nofight
++ @42 + confess
END

IF ~~ fight
SAY @43
=
@44
IF ~~ THEN DO ~SetGlobal("J#PirateFight","GLOBAL",1) // Hostile men spawn
Enemy()~ EXIT
END

IF ~~ nofight
SAY @45
=
@46
IF ~~ THEN DO ~SetGlobal("J#TalkedPirate","GLOBAL",2) // If talked to again, will attack~ EXIT
END

IF ~~ noconfess
SAY @47
=
@46
IF ~~ THEN DO ~SetGlobal("J#TalkedPirate","GLOBAL",2) // If talked to again, will attack~ EXIT
END

IF ~~ confess
SAY @48
=
@49
=
@50
++ @51 GOTO fight
++ @52 GOTO bribeyou
END

IF ~~ bribeyou
SAY @53
=
@54
++ @55 + dealstruck
++ @56 + fight
END

IF ~Global("J#TalkedPirate","GLOBAL",2)~ killjoo
SAY @57
=
@44
IF ~~ THEN DO ~SetGlobal("J#PirateFight","GLOBAL",1) // His men spawn on this global and turn hostile
Enemy()~ EXIT
END

IF ~~ dealstruck
SAY @58
IF ~!Dead("sil")~ THEN DO ~GivePartyGold(1000)
SetGlobal("J#SilMurder","GLOBAL",1) // Sil has had the hit taken out on her
EscapeArea()~ EXIT
IF ~Dead("sil")~ THEN DO ~GivePartyGold(1000)
SetGlobal("J#SilMurder","GLOBAL",2) // Sil is already dead
EscapeArea()~ EXIT
END

IF WEIGHT #-2 ~Global("J#SilMurder","GLOBAL",3)~ betrayed
SAY @59
=
@60
=
@61
=
@62
IF ~~ THEN DO ~SetGlobal("J#SilMurder","GLOBAL",4) // His men turn hostile on this global
Enemy()~ EXIT
END
END
95 changes: 95 additions & 0 deletions SirinesCall/dialogue/sil.d
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REPLACE_STATE_TRIGGER %tutu_var%sil 0 ~!Global("J#TalkedPirate","GLOBAL",1) !Global("J#TalkedSil","GLOBAL",1) !Allegiance(Myself,[ENEMY])~

REPLACE_STATE_TRIGGER %tutu_var%sil 11 ~Allegiance(Myself,[ENEMY])~


REPLACE_TRANS_ACTION %tutu_var%sil BEGIN 0 END BEGIN 0 END ~Shout(1)
Enemy()~ ~~

REPLACE_TRANS_ACTION %tutu_var%sil BEGIN 1 END BEGIN 0 END ~Shout(1)
Enemy()~ ~~

/* bgee */
REPLACE_TRANS_ACTION %tutu_var%sil BEGIN 0 END BEGIN 0 END ~Shout(99)
Enemy()~ ~~
REPLACE_TRANS_ACTION %tutu_var%sil BEGIN 1 END BEGIN 0 END ~Shout(99)
Enemy()~ ~~

APPEND %tutu_var%sil


IF WEIGHT #-1 ~Global("J#TalkedPirate","GLOBAL",1)
Global("J#TalkedSil","GLOBAL",0)~ piratetalk
SAY @0
++ @1 GOTO nowwefight
++ @2 GOTO trespass
++ @3 + trespass
++ @4 + nowwefight
END

IF ~~ nowwefight
SAY @5
IF ~~ THEN DO ~Shout(1) SetGlobal("J#SilEnemy","GLOBAL",1)
Enemy()~ EXIT
END

IF ~~ trespass
SAY @6
=
@7
++ @8 GOTO helpyou
++ @9 GOTO treasurefight
++ @10 GOTO helpyou
++ @11 GOTO treasurefight
END

IF ~~ treasurefight
SAY @12
IF ~~ THEN DO ~Shout(1) SetGlobal("J#SilEnemy","GLOBAL",1)
Enemy()~ EXIT
END

IF ~~ helpyou
SAY @13
=
@14
IF ~~ THEN DO ~SetGlobal("J#TalkedSil","GLOBAL",1)~ EXIT
END

IF WEIGHT #-1 ~Global("J#TalkedSil","GLOBAL",1)~ silkill
SAY @15
++ @16 + backtoit
+ ~Global("J#PirateFight","GLOBAL",2)
!Dead("J#pirat1")~ + @17 + manythanks

+ ~!Global("J#PirateFight","GLOBAL",2)
Dead("J#pirat1")~ + @17 + manythanks


+ ~Global("J#PirateFight","GLOBAL",2)
Dead("J#pirat1")~ + @17 + manythanks

+ ~Global("J#SilMurder","GLOBAL",1)~ + @18 + fightme
END

IF ~~ backtoit
SAY @19
IF ~~ THEN EXIT
END

IF ~~ manythanks
SAY @20
IF ~~ THEN DO ~SetGlobal("J#PirateFight","GLOBAL",3)
AddExperienceParty(1500)
SetGlobal("J#TalkedSil","GLOBAL",2)~ EXIT
END

IF ~~ fightme
SAY @21
IF ~~ THEN DO ~Shout(1)
ReputationInc(-1)
SetGlobal("J#SilMurder","GLOBAL",2) SetGlobal("J#SilEnemy","GLOBAL",1)
Enemy()~ EXIT
END
END // end APPEND
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