Releases: Pocket-Plane-Group/Under-Respresented_Items
Releases · Pocket-Plane-Group/Under-Respresented_Items
Version 12
Version 11
- Further changes to prepare for EE Fixpack
- Corrected portrait icon for Greataxe of Ice +5
- Massive Greataxe of Flame +5 was only adding 1d6 fire damage instead of the listed 2d6
- Greataxe of Might +5 had an incorrect minimum STR
- Greataxe of Vampiric Flame was adding 2d6 fire damage instead of the listed 1d6
- Ranged weapons now use projectiles that better match projectiles used by other items, e.g. the throwing darts will use 1pp-style projectiles if available
- Infernal Halberd of the Defender was doing 2d10 fire damage instead of the listed 1d10 on 10% of hits
- Pudu's Fiery Blight was doing 1d10 fire damage instead of the listed 2d10 on 10% of hits
- Cornugon Hide Armor should not be usable by Avengers
- Caballus' Whispering Staff now uses the mace animation like other one-handed staves
- Corrected weapon speeds for Life's Blood Drinker, Twelve Paces, Lolth's Cruel Sting, Charged Short Sword of Wounding +5
- Poison immunity could end up blocking the sound effects from Life's Blood Drinker's HP drain on EE games
- Lolth's Cruel Sting would display the 'poisoned' icon even if the poison was blocked by magic resistance. Its Free Action will also block stun, if that option has been installed from the BG2 Fixpack
- The duration for the Chaos effect of Rage of Chaos was too long
- Corrected some miscellaneous file errors (e.g. leftover IWD2 flags). These shouldn't have affected gameplay, but are fixed anyway.
Version 10
- Updated Russian translation
- A few minor adjustments to the immunity spellstate code for EE games
Version 9
- Fixed bug with Delnar's Eye Gouger where its dispel-on-hit ability rarely worked. It now uses the same parameters as the dispel-on-hit abilities of Carsomyr or Staff of the Magi. (Credit to riklaunim for the bug report.)
- Certain item abilities now take advantage of EE-specific engine features, e.g. items which drain life will now use the new EE flags to do so in a more consistent and bug-free manner
- Rage of Chaos, which provides Chaotic Commands as an equipped effect, will now copy the effects of Chaotic Commands at install time, in case another mod has altered the spell
- In anticipation of the EE Fixpack, the items will use the various IMMUNITY spellstates to prevent effects that should be blocked, e.g. a creature immune to web may still get some effects (like sounds)