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WIP: add pooling #9

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An initial attempt at adding some part pooling.
Some notes:

  • Default pool size of 25, it will grow to whatever max needed
  • Each "Particle" (emitter) keeps a partlist and knows which indexes are active and available
  • I removed the Particle:create function and replaced it with Particle:resetPart, which doesn't allocate any tables unless needed
  • My editor is set to automatically trim trailing whitespace
  • I haven't really tested it, just got it in an initial state that worked with my Noble Engine example project

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