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a bunch of scheduling changes: queue all non-audio-thread notes to fi…
…x thread safety issues, timestamp all control updates (BespokeSynth#904) * add timestamps to all control updates for sample-accurate actions this allows modulators to trigger controls with sample-accurate timing, rather than just grossly quantizing to the most recent rendering block, as it did before * queue all non-audio thread notes this step eliminates randomly-occurring stuck notes in a stress test case that I had, and gives good peace of mind to know that all note events are happening via a single thread. anything that could trigger notes via the UI (mouse clicks, adjusting dropdowns with the keyboard, etc) will now queue up the notes to occur on the audio thread * fix issue with script-driven notes playing later than desired * add bool to NextBufferTime() to specify if lookahead should be included
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