Skip to content

3.10

Compare
Choose a tag to compare
@mastercoms mastercoms released this 26 Apr 04:29

What's Changed

  • Added Plugins submodule support by @Louspirit in #75
    • Note that this does not provide nested project submodule support, nor Content submodule support
  • Added notes about Unreal configuration to the README. One is a required configuration step to fix some bugs in Unreal with this plugin by default. Other recommendations may improve workflows.
    • Also reorganized the README to be easier to read, and included a note about status branch implementation in the correct section.
  • Fixed an issue with Unreal Engine 5.1 source control not working correctly
    • This caused various file revert/lock/check-in usability issues in some cases
  • Fixed rare crashing issues which manifested more frequently during shutdown or in commandlets (fixes #80)
  • Fixed an issue with offline locks caching if the LFS cache DB failed
  • Added note about HTTPS authentication being highly recommended
  • Added additional whitelisting in .gitignore by @as3mbus in #76
    • Fixes an issue with vendoring/manually adding the plugin inside your repo.
  • Added GIT_USE_CUSTOM_LFS compile time definition. This lets you use your system Git LFS rather than the plugin's custom one, which may have bugs with untested pathways like SSH authentication. Note that the custom LFS provides higher lock/unlock performance, especially for multi-file operations.

New Contributors

Full Changelog: 3.09...3.10