FluidX3D v2.19 (camera splines)
Thank you for using FluidX3D! Update v2.19 adds Catmull-Rom splines for smooth camera movement, and bug fixes:
Improvements
- the camera can now fly along a smooth path through a list of provided keyframe camera placements, using Catmull-Rom splines
- more accurate remaining runtime estimation that includes time spent on rendering
- enabled FP16S memory compression by default
- printed camera placement using key G is now formatted for easier copy/paste
- added benchmark chart in Readme using mermaid gantt chart
- placed memory allocation info during simulation startup at better location
Bug fixes
- fixed threading conflict between
INTERACTIVE_GRAPHICS
andlbm.graphics.write_frame();
- fixed maximum buffer allocation size limit for AMD GPUs and in Intel CPU Runtime for OpenCL
- fixed wrong
Re<Re_max
info printout for 2D simulations - minor fix in
bandwidth_bytes_per_cell_device()
Have fun with the software!
-- Moritz