Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

fixes vrf address showing as owner in UpgradesAvailable event #15

Merged
merged 1 commit into from
May 28, 2024
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
6 changes: 3 additions & 3 deletions contracts/adventurer/src/adventurer_meta.cairo
Original file line number Diff line number Diff line change
Expand Up @@ -8,7 +8,7 @@ struct AdventurerMetadata {
start_entropy: u64, // 64 bits in storage
starting_stats: Stats, // 24 bits in storage
interface_camel: bool, // 1 bit bool in storage
name: u128, // 162 bits in storage
name: felt252, // 162 bits in storage
}

impl PackingAdventurerMetadata of StorePacking<AdventurerMetadata, felt252> {
Expand Down Expand Up @@ -84,7 +84,7 @@ impl ImplAdventurerMetadata of IAdventurerMetadata {
// @param name: The name of the adventurer
// @param interface_camel: Whether the players account is using a camelcase interface
// @return: The newly created AdventurerMetadata struct
fn new(name: u128, interface_camel: bool) -> AdventurerMetadata {
fn new(name: felt252, interface_camel: bool) -> AdventurerMetadata {
AdventurerMetadata {
name, start_entropy: 0, starting_stats: ImplStats::new(), interface_camel
}
Expand Down Expand Up @@ -121,7 +121,7 @@ const U64_MAX: u64 = 18446744073709551615;
fn test_adventurer_metadata_packing() {
// max value case
let max_u64 = 0xffffffffffffffff;
let max_name_length = 'abcdefghijklmnop';
let max_name_length = 'abcdefghijklmnopqr';

let max_starting_stats = Stats {
strength: 15,
Expand Down
2 changes: 1 addition & 1 deletion contracts/game/src/game/interfaces.cairo
Original file line number Diff line number Diff line change
Expand Up @@ -24,7 +24,7 @@ trait IGame<TContractState> {
ref self: TContractState,
client_reward_address: ContractAddress,
weapon: u8,
name: u128,
name: felt252,
golden_token_id: u256,
interface_camel: bool,
vrf_fee_limit: u128
Expand Down
65 changes: 37 additions & 28 deletions contracts/game/src/lib.cairo
Original file line number Diff line number Diff line change
Expand Up @@ -238,7 +238,10 @@ mod Game {
}
} else if adventurer_level > 2 {
let adventurer_state = AdventurerState {
owner: get_caller_address(), adventurer_id, adventurer_entropy, adventurer
owner: self._owner.read(adventurer_id),
adventurer_id,
adventurer_entropy,
adventurer
};

// get market items based on new adventurer entropy
Expand All @@ -263,7 +266,7 @@ mod Game {
ref self: ContractState,
client_reward_address: ContractAddress,
weapon: u8,
name: u128,
name: felt252,
golden_token_id: u256,
interface_camel: bool,
vrf_fee_limit: u128
Expand Down Expand Up @@ -828,7 +831,7 @@ mod Game {
self._leaderboard.read()
}
fn owner_of(self: @ContractState, adventurer_id: felt252) -> ContractAddress {
_owner_of(self, adventurer_id)
self._owner.read(adventurer_id)
}
// fn starting_gold(self: @ContractState) -> u16 {
// STARTING_GOLD
Expand Down Expand Up @@ -914,7 +917,7 @@ mod Game {

// create adventurer state for UpgradesAvailable event
let adventurer_state = AdventurerState {
owner: get_caller_address(), adventurer_id, adventurer_entropy, adventurer
owner: self._owner.read(adventurer_id), adventurer_id, adventurer_entropy, adventurer
};
let available_items = _get_items_on_market(
@self, adventurer_entropy, adventurer.xp, adventurer.stat_upgrades_available
Expand Down Expand Up @@ -1111,7 +1114,7 @@ mod Game {
) {
let adventurer_entropy = _get_adventurer_entropy(@self, adventurer_id);
let adventurer_state = AdventurerState {
owner: _owner_of(@self, adventurer_id), adventurer_id, adventurer_entropy, adventurer
owner: self._owner.read(adventurer_id), adventurer_id, adventurer_entropy, adventurer
};

let death_details = DeathDetails {
Expand Down Expand Up @@ -1293,7 +1296,11 @@ mod Game {
}

fn _start_game(
ref self: ContractState, weapon: u8, name: u128, interface_camel: bool, vrf_fee_limit: u128
ref self: ContractState,
weapon: u8,
name: felt252,
interface_camel: bool,
vrf_fee_limit: u128
) {
// increment adventurer id (first adventurer is id 1)
let adventurer_id = self._game_counter.read() + 1;
Expand Down Expand Up @@ -2331,7 +2338,10 @@ mod Game {
if (previous_level == 1) {
// emit the leveled up event
let adventurer_state = AdventurerState {
owner: get_caller_address(), adventurer_id, adventurer_entropy, adventurer
owner: self._owner.read(adventurer_id),
adventurer_id,
adventurer_entropy,
adventurer
};
__event_AdventurerLeveledUp(ref self, adventurer_state, previous_level, new_level);

Expand Down Expand Up @@ -2368,16 +2378,15 @@ mod Game {
// get new entropy
let adventurer_entropy = _get_adventurer_entropy(@self, adventurer_id);
let adventurer_state = AdventurerState {
owner: get_caller_address(), adventurer_id, adventurer_entropy, adventurer
owner: self._owner.read(adventurer_id),
adventurer_id,
adventurer_entropy,
adventurer
};
// emit the leveled up event
__event_AdventurerLeveledUp(ref self, adventurer_state, previous_level, new_level);
}
}
#[inline(always)]
fn _owner_of(self: @ContractState, adventurer_id: felt252) -> ContractAddress {
self._owner.read(adventurer_id)
}
fn _assert_ownership(self: @ContractState, adventurer_id: felt252) {
assert(self._owner.read(adventurer_id) == get_caller_address(), messages::NOT_OWNER);
}
Expand Down Expand Up @@ -2897,7 +2906,7 @@ mod Game {
) {
let adventurer_entropy = _get_adventurer_entropy(@self, adventurer_id);
let adventurer_state = AdventurerState {
owner: get_caller_address(), adventurer_id, adventurer_entropy, adventurer
owner: self._owner.read(adventurer_id), adventurer_id, adventurer_entropy, adventurer
};
let adventurer_state_with_bag = AdventurerStateWithBag { adventurer_state, bag };
self
Expand All @@ -2922,7 +2931,7 @@ mod Game {
) {
let adventurer_entropy = _get_adventurer_entropy(@self, adventurer_id);
let adventurer_state = AdventurerState {
owner: get_caller_address(), adventurer_id, adventurer_entropy, adventurer
owner: self._owner.read(adventurer_id), adventurer_id, adventurer_entropy, adventurer
};

let reveal_block = 0; // TODO: consider removing this
Expand All @@ -2939,7 +2948,7 @@ mod Game {
) {
let adventurer_entropy = _get_adventurer_entropy(@self, adventurer_id);
let adventurer_state = AdventurerState {
owner: get_caller_address(), adventurer_id, adventurer_entropy, adventurer
owner: self._owner.read(adventurer_id), adventurer_id, adventurer_entropy, adventurer
};

let discovery = Discovery { adventurer_state, amount };
Expand All @@ -2959,7 +2968,7 @@ mod Game {
) {
let adventurer_entropy = _get_adventurer_entropy(@self, adventurer_id);
let adventurer_state = AdventurerState {
owner: get_caller_address(), adventurer_id, adventurer_entropy, adventurer
owner: self._owner.read(adventurer_id), adventurer_id, adventurer_entropy, adventurer
};

let obstacle_event = ObstacleEvent { adventurer_state, obstacle_details, };
Expand All @@ -2980,7 +2989,7 @@ mod Game {
) {
let adventurer_entropy = _get_adventurer_entropy(@self, adventurer_id);
let adventurer_state = AdventurerState {
owner: get_caller_address(), adventurer_id, adventurer_entropy, adventurer
owner: self._owner.read(adventurer_id), adventurer_id, adventurer_entropy, adventurer
};

let discovered_beast_event = DiscoveredBeast {
Expand All @@ -2997,7 +3006,7 @@ mod Game {
) {
let adventurer_entropy = _get_adventurer_entropy(@self, adventurer_id);
let adventurer_state = AdventurerState {
owner: get_caller_address(), adventurer_id, adventurer_entropy, adventurer
owner: self._owner.read(adventurer_id), adventurer_id, adventurer_entropy, adventurer
};
self.emit(AttackedBeast { adventurer_state, beast_battle_details });
}
Expand All @@ -3010,7 +3019,7 @@ mod Game {
) {
let adventurer_entropy = _get_adventurer_entropy(@self, adventurer_id);
let adventurer_state = AdventurerState {
owner: get_caller_address(), adventurer_id, adventurer_entropy, adventurer
owner: self._owner.read(adventurer_id), adventurer_id, adventurer_entropy, adventurer
};
self.emit(AttackedByBeast { adventurer_state, beast_battle_details });
}
Expand All @@ -3023,7 +3032,7 @@ mod Game {
) {
let adventurer_entropy = _get_adventurer_entropy(@self, adventurer_id);
let adventurer_state = AdventurerState {
owner: get_caller_address(), adventurer_id, adventurer_entropy, adventurer
owner: self._owner.read(adventurer_id), adventurer_id, adventurer_entropy, adventurer
};
self.emit(AmbushedByBeast { adventurer_state, beast_battle_details });
}
Expand All @@ -3042,7 +3051,7 @@ mod Game {
) {
let adventurer_entropy = _get_adventurer_entropy(@self, adventurer_id);
let adventurer_state = AdventurerState {
owner: get_caller_address(), adventurer_id, adventurer_entropy, adventurer
owner: self._owner.read(adventurer_id), adventurer_id, adventurer_entropy, adventurer
};
let slayed_beast_event = SlayedBeast {
adventurer_state,
Expand All @@ -3067,7 +3076,7 @@ mod Game {
) {
let adventurer_entropy = _get_adventurer_entropy(@self, adventurer_id);
let adventurer_state = AdventurerState {
owner: get_caller_address(), adventurer_id, adventurer_entropy, adventurer
owner: self._owner.read(adventurer_id), adventurer_id, adventurer_entropy, adventurer
};
let flee_event = FleeEvent {
adventurer_state, seed, id: beast.id, beast_specs: beast.combat_spec
Expand All @@ -3084,7 +3093,7 @@ mod Game {
) {
let adventurer_entropy = _get_adventurer_entropy(@self, adventurer_id);
let adventurer_state = AdventurerState {
owner: get_caller_address(), adventurer_id, adventurer_entropy, adventurer
owner: self._owner.read(adventurer_id), adventurer_id, adventurer_entropy, adventurer
};
let flee_event = FleeEvent {
adventurer_state, seed, id: beast.id, beast_specs: beast.combat_spec
Expand All @@ -3102,7 +3111,7 @@ mod Game {
) {
let adventurer_entropy = _get_adventurer_entropy(@self, adventurer_id);
let adventurer_state = AdventurerState {
owner: get_caller_address(), adventurer_id, adventurer_entropy, adventurer
owner: self._owner.read(adventurer_id), adventurer_id, adventurer_entropy, adventurer
};
let adventurer_state_with_bag = AdventurerStateWithBag { adventurer_state, bag };
let equipped_items_event = EquippedItems {
Expand All @@ -3120,7 +3129,7 @@ mod Game {
) {
let adventurer_entropy = _get_adventurer_entropy(@self, adventurer_id);
let adventurer_state = AdventurerState {
owner: get_caller_address(), adventurer_id, adventurer_entropy, adventurer
owner: self._owner.read(adventurer_id), adventurer_id, adventurer_entropy, adventurer
};
let adventurer_state_with_bag = AdventurerStateWithBag { adventurer_state, bag };
self.emit(DroppedItems { adventurer_state_with_bag, item_ids });
Expand All @@ -3134,7 +3143,7 @@ mod Game {
) {
let adventurer_entropy = _get_adventurer_entropy(@self, adventurer_id);
let adventurer_state = AdventurerState {
owner: get_caller_address(), adventurer_id, adventurer_entropy, adventurer
owner: self._owner.read(adventurer_id), adventurer_id, adventurer_entropy, adventurer
};
self.emit(ItemsLeveledUp { adventurer_state, items });
}
Expand Down Expand Up @@ -3177,7 +3186,7 @@ mod Game {
) {
let adventurer_entropy = _get_adventurer_entropy(@self, adventurer_id);
let adventurer_state = AdventurerState {
owner: get_caller_address(), adventurer_id, adventurer_entropy, adventurer
owner: self._owner.read(adventurer_id), adventurer_id, adventurer_entropy, adventurer
};
let adventurer_state_with_bag = AdventurerStateWithBag { adventurer_state, bag };
self.emit(PurchasedItems { adventurer_state_with_bag, purchases });
Expand All @@ -3193,7 +3202,7 @@ mod Game {
) {
let adventurer_entropy = _get_adventurer_entropy(@self, adventurer_id);
let adventurer_state = AdventurerState {
owner: get_caller_address(), adventurer_id, adventurer_entropy, adventurer
owner: self._owner.read(adventurer_id), adventurer_id, adventurer_entropy, adventurer
};
self.emit(PurchasedPotions { adventurer_state, quantity, cost, health, });
}
Expand Down
Loading