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This project is the development of an AI that can play the Blokus board game through algorithms and machine learning.
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Through appropriate sorting algorithms and pruning of weaker moves, RegoAI aims to have multiple variables that determine aggression, maximization of perceived area and the blocking of enemy piece vertices.
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Similar to Stockfish, an evaluation bar will be able to determine the approximate game state for each player.
I do not own or profit off of Blokus©, the intellectual property of Mattel© and this project does not reflect the ideas or beliefs of Mattel© or any other intellectual property owned by Mattel©. All other product names and associated designs are trademarks and copyrighted properties of their respective owners. ©2013 Mattel. All Rights Reserved.
- WIP
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Bound by 20 x 20 tile grid (400 tiles 2 )
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Only allow player starts be from the corner
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Only allow piece vertex collision
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Have each piece be its own variable
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Place all pieces on the board to minimise score
(best score is 0; each player starts with 89 points [w])
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Decide on which algorithm to use (depth/best first)
- Monte Carlo Search Tree
- minimax (4 player ?)
- Heuristic Search (Machine Learning)
- Multiplayer alpha beta pruning
- Combinatorial Game Theory
- A* Depth First Search
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Develop an AutoSolver in the endgame (10 > moves available)
- Skip function if no moves are available
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Evaluation algorithm :
Increase "m" score if approaching middle
+1 if in (20 x 20) - (10 x 10) of square
+2 if in the (10 x 10) - (4 x 4) outline inside
+3 if in the 4 x 4 middle
Decrease "p" score when using -5 pieces
Increase "e" score if % area of 20x20 where x > 25%
Area will always be within 400 t 2
Use of integration for wave-like functions or pythagoras for right-angled triangles or length x width
How can I maximize inward facing vertexes?
- Find a way to condense games into simplifed form similar to Chess
- Aggression metre through AI behaviour to limit opponent block verticies
- Pattern recognition through learning to block incoming threats and pressure
- UI/UX
- 0.0.3 (2022-10-01)
- Created red, green, blue, yellow polyomino assets for RegoAI
- 0.0.2 (2022-09-29)
- Discussed development plan and gathered advice from university professors on how to execute the project.
- 0.0.1 (2022-09-20)
- Officially began development
Refer to the Contributing.md file located in the root file of RegoAI.
Currently no known bugs. (wow)