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remove a newline so we can squeeze more text in
Continuous integration #61: Commit add9c60 pushed by Rayman1103
November 21, 2024 23:38 7m 30s reactivedrop_public
November 21, 2024 23:38 7m 30s
add a safety check to avoid a crash in case a flamer gets deleted bet…
Continuous integration #60: Commit bf03ee4 pushed by Rayman1103
November 8, 2024 06:25 7m 25s reactivedrop_public
November 8, 2024 06:25 7m 25s
weapon sound improvements from beka
Continuous integration #59: Commit 9d11dd5 pushed by Rayman1103
November 5, 2024 06:02 7m 19s reactivedrop_public
November 5, 2024 06:02 7m 19s
fix mining laser deactivating while fire button is held.
Continuous integration #58: Commit f039ad9 pushed by Rayman1103
October 15, 2024 17:38 7m 2s reactivedrop_public
October 15, 2024 17:38 7m 2s
shield bubble visuals WIP; not yet ready, even for beta
Continuous integration #57: Commit 0b3a6dc pushed by Rayman1103
October 5, 2024 16:18 7m 36s reactivedrop_public
October 5, 2024 16:18 7m 36s
fix parasites and xenomites not allowing custom models
Continuous integration #56: Commit e908555 pushed by Rayman1103
June 23, 2024 23:35 7m 27s reactivedrop_public
June 23, 2024 23:35 7m 27s
allow changing cl_lagcompensation while connected
Continuous integration #55: Commit b16e408 pushed by Rayman1103
February 6, 2024 20:35 7m 40s reactivedrop_public
February 6, 2024 20:35 7m 40s
allow deathmatch game modes to be changed via server operator console
Continuous integration #54: Commit 0ec41ee pushed by Rayman1103
January 13, 2024 21:20 7m 13s reactivedrop_public
January 13, 2024 21:20 7m 13s
Merge pull request #694 from ModdedMarionette/patch-21
Continuous integration #53: Commit 11860fc pushed by Rayman1103
December 21, 2023 22:34 7m 59s reactivedrop_public
December 21, 2023 22:34 7m 59s
fix client-side worm detection
Continuous integration #52: Commit d059cc1 pushed by Rayman1103
November 2, 2023 14:56 12m 41s reactivedrop_public
November 2, 2023 14:56 12m 41s