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- 在filter.cc中将`ep`函数重命名为`eq`,以提供更清晰的命名,并添加了gamma和hue的调整支持。 - 添加了新的`hue`函数,允许用户通过FFmpeg滤镜直接调整色相。 - 在filter.hpp中声明了新的`eq`和`hue`函数,提供外部访问。 - 在openglrender.cc中更新了`paintVideoFrame`方法,增加了对gamma和hue uniform值的支持。 - video_color.frag着色器中新增了gamma和hue的调整代码段,允许更细致的颜色调整。 - shaderutils.cc更新,将gamma和hue调整逻辑加入到片段着色器代码生成过程中。 - widgetrender.cc中调整了构造滤镜字符串的逻辑,包括hue的调整。 - 在equalizer.cc中为Equalizer类新增了gamma和hue的调整逻辑,包括ffGamma、eqGamma、ffHue和eqHue方法。 - 为equalizer.hpp添加了gamma和hue相关的方法声明,以便支持新的颜色调整功能。
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