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VRFitness

Created during the Reality Virtually VR/AR Hackathon at MIT, VR Fitness blends the fun gameplay elements of the VR Rhythm Game genre popularized by Beat Saber and AudioShield with the aerobics craze of the 1980's popularized by workouts such as Jazzercise and Jane Fonda's Step Aerobics.

Players wear an HTC Vive headset, hold Vive Controllers in their hands, and strap Vive Trackers on top their feet. This allows VR Fitness to provide the player with different colored hand and foot models which move with their body parts. During each exercise sequence, players punch and kick the targets coming at them by matching the color of their hand/foot with the color of the target. Additionally, various obstacles come towards the player that they must duck, dodge, and step over. The patterns of the targets and obstacles were created to get the player to perform common aerobic exercise (standing reach, leg crunch, etc.) moves to the music. A seated exercise routine was also included to show how the game can be used by those who can't exercise standing up (using seated overhead reach, for example) and for physical therapy.

Note: Project requires Unity 3D 2018.3 or later to build and SteamVR runtime, HTC Vive with 2 Controllers, and 2 Vive Trackers to properly run.

If you just want to try out the demo, you can download it here.

VRFitness was selected to be one of the Top 8 Finalists (out of over 90 team) and was awarded "Best Use of HTC Vive Trackers" by the HTC mentor Dario Laverde. More details about the project & team, including a gameplay video, can be found at the VR Fitness Devpost page.

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