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Original file line number | Diff line number | Diff line change |
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local Event = require 'utils.event' | ||
local Generate = require 'map_gen.shared.generate' | ||
local Global = require 'utils.global' | ||
local RS = require 'map_gen.shared.redmew_surface' | ||
local math = require 'utils.math' | ||
local table = require 'utils.table' | ||
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local insert = table.insert | ||
local shuffle = table.shuffle_table | ||
local math_max = math.max | ||
local math_floor = math.floor | ||
local math_random = math.random | ||
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return function(config) | ||
local MAZE_SIZE = config.size | ||
local WALL_THICKNESS = config.wall_thickness | ||
local CELL_SIZE = config.cell_size | ||
local WALL_DELTA = math_floor((CELL_SIZE - WALL_THICKNESS) / 2) | ||
local DIRECTIONS = { | ||
{ x = 0, y = -2 }, -- north | ||
{ x = 2, y = 0 }, -- east | ||
{ x = -2, y = 0 }, -- west | ||
{ x = 0, y = 2 }, -- south | ||
} | ||
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local pixels = {} | ||
local cells = {} | ||
local maze_walls = {} | ||
local primitives = { | ||
max = 0, | ||
walk_seed_w = 0, | ||
walk_seed_h = 0, | ||
} | ||
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Global.register({ | ||
maze_walls = maze_walls, | ||
primitives = primitives, | ||
}, | ||
function(tbl) | ||
maze_walls = tbl.maze_walls | ||
primitives = tbl.primitives | ||
end | ||
) | ||
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local function add_tile(x, y, width, height, add_cell) | ||
if add_cell then | ||
if cells[x] == nil then | ||
cells[x] = {} | ||
end | ||
cells[x][y] = 1 | ||
end | ||
for x_pos = x, x + width - 1 do | ||
for y_pos = y, y + height - 1 do | ||
if pixels[x_pos] == nil then | ||
pixels[x_pos] = {} | ||
end | ||
pixels[x_pos][y_pos] = 1 | ||
end | ||
end | ||
end | ||
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local function render() | ||
local y_max = 0 | ||
for x, _ in pairs(pixels) do | ||
for y, _ in pairs(pixels[x]) do | ||
if y * 32 > primitives.max and y % 2 == 0 then | ||
y_max = math_max(y_max, y) | ||
end | ||
end | ||
end | ||
primitives.max = y_max * 32 | ||
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for x = 1, y_max do | ||
for y = 1, WALL_DELTA do | ||
if not pixels[x] then | ||
pixels[x] = {} | ||
end | ||
pixels[x][y] = 1 | ||
end | ||
end | ||
for x = 1, WALL_DELTA do | ||
for y = 1, y_max do | ||
if not pixels[x] then | ||
pixels[x] = {} | ||
end | ||
pixels[x][y] = 1 | ||
end | ||
end | ||
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for x = 1, y_max do | ||
for y = 1, y_max do | ||
if not (pixels[x] and pixels[x][y]) then | ||
maze_walls[x * 32 .. '/' .. y * 32] = true | ||
end | ||
end | ||
end | ||
end | ||
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-- builds a width-by-height grid | ||
local function initialize_grid(w, h) | ||
local a = {} | ||
for i = 1, h do | ||
insert(a, {}) | ||
for j = 1, w do | ||
insert(a[i], true) | ||
end | ||
end | ||
return a | ||
end | ||
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-- average of a and b | ||
local function avg(a, b) | ||
return (a + b) / 2 | ||
end | ||
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local function make_maze(w, h) | ||
local map = initialize_grid(w * 2 + 1, h * 2 + 1) | ||
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local walk | ||
walk = function(x, y) | ||
map[y][x] = false | ||
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local d = { 1, 2, 3, 4 } | ||
shuffle(d) | ||
for i, dir_num in pairs(d) do | ||
local xx = x + DIRECTIONS[dir_num].x | ||
local yy = y + DIRECTIONS[dir_num].y | ||
if map[yy] and map[yy][xx] then | ||
map[avg(y, yy)][avg(x, xx)] = false | ||
walk(xx, yy) | ||
end | ||
end | ||
end | ||
walk(primitives.walk_seed_w, primitives.walk_seed_h) | ||
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for i = 1, h * 2 + 1 do | ||
for j = 1, w * 2 + 1 do | ||
if map[i][j] then | ||
add_tile(i * CELL_SIZE, j * CELL_SIZE, CELL_SIZE, CELL_SIZE, true) | ||
end | ||
end | ||
end | ||
end | ||
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local function is_map(x, y) | ||
return cells[x] and cells[x][y] == 1 | ||
end | ||
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local function is_wall(x, y) | ||
return not is_map(x, y) | ||
end | ||
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local function reduce_walls() | ||
for x, _ in pairs(cells) do | ||
for y, _ in pairs(cells[x]) do | ||
-- Left | ||
if is_wall(x - CELL_SIZE, y) then | ||
add_tile(x - WALL_DELTA, y, WALL_DELTA, CELL_SIZE, false) | ||
end | ||
-- Right | ||
if is_wall(x + CELL_SIZE, y) then | ||
add_tile(x + CELL_SIZE, y, WALL_DELTA, CELL_SIZE, false) | ||
end | ||
-- Above | ||
if is_wall(x, y - CELL_SIZE) then | ||
add_tile(x - WALL_DELTA, y - WALL_DELTA, CELL_SIZE + 2 * WALL_DELTA, WALL_DELTA, false) | ||
end | ||
-- Below | ||
if is_wall(x, y + CELL_SIZE) then | ||
add_tile(x - WALL_DELTA, y + CELL_SIZE, CELL_SIZE + 2 * WALL_DELTA, WALL_DELTA, false) | ||
end | ||
end | ||
end | ||
end | ||
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local function remove_chunk(surface, area) | ||
local tiles = {} | ||
for x = area.left_top.x, area.right_bottom.x - 1 do | ||
for y = area.left_top.y, area.right_bottom.y - 1 do | ||
insert(tiles, { name = 'out-of-map', position = { x = x, y = y } }) | ||
end | ||
end | ||
surface.set_tiles(tiles) | ||
end | ||
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local set_wall_tiles = function(surface, area) | ||
if not config.enabled then | ||
return | ||
end | ||
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local pos = area.left_top | ||
if maze_walls[pos.x + primitives.max / 2 .. '/' .. pos.y + primitives.max / 2] then | ||
remove_chunk(surface, area) | ||
return true | ||
end | ||
return | ||
end | ||
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Event.on_init(function() | ||
if not config.enabled then | ||
return | ||
end | ||
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primitives.walk_seed_w = math_random(1, MAZE_SIZE) * 2 | ||
primitives.walk_seed_h = math_random(1, MAZE_SIZE) * 2 | ||
make_maze(MAZE_SIZE, MAZE_SIZE) | ||
reduce_walls() | ||
render() | ||
end) | ||
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Event.add(Generate.events.on_chunk_generated, function(event) | ||
local surface, area = event.surface, event.area | ||
if surface ~= RS.get_surface() then | ||
return | ||
end | ||
-- Make maze walls | ||
set_wall_tiles(surface, area) | ||
end) | ||
end |
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Original file line number | Diff line number | Diff line change |
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local B = require 'map_gen.shared.builders' | ||
local DOC = require 'map_gen.maps.danger_ores.configuration' | ||
local Scenario = require 'map_gen.maps.danger_ores.scenario' | ||
local ScenarioInfo = require 'features.gui.info' | ||
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ScenarioInfo.set_map_name('Danger Ores - Coal Maze') | ||
ScenarioInfo.add_map_extra_info([[ | ||
This maze is covered in [item=coal] with mixed dense patches containing [item=iron-ore] [item=copper-ore] [item=stone]. | ||
The patches alternate between [item=iron-ore] and [item=copper-ore] as the main resource. | ||
]]) | ||
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DOC.scenario_name = 'danger-ore-coal-maze' | ||
DOC.map_config.spawn_shape = B.translate(B.rectangle(64), 2, 2) | ||
DOC.map_config.start_ore_shape = B.translate(B.rectangle(68), 2, 2) | ||
DOC.map_config.no_resource_patch_shape = B.translate(B.rectangle(80), 2, 2) | ||
DOC.map_config.main_ore_resource_patches_config = require 'map_gen.maps.danger_ores.config.main_ore_resource_patches' | ||
DOC.map_config.main_ores_builder = require 'map_gen.maps.danger_ores.modules.main_ores_patches' | ||
DOC.map_config.main_ores = require 'map_gen.maps.danger_ores.config.coal' | ||
DOC.map_config.main_ores_rotate = nil | ||
DOC.maze.enabled = true | ||
DOC.terraforming.enabled = false | ||
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return Scenario.register(DOC) |
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Original file line number | Diff line number | Diff line change |
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return require 'map_gen.maps.danger_ores.presets.danger_ore_coal_maze' |