Remora.Commands is a platform-agnostic command library that handles parsing and dispatch of typical *nix getopts-style command invocations - that is, Remora.Commands turns this:
!things add new-thing --description "My thing!" --enable-indexing
into a call to this:
[Group("things")]
public class ThingCommands : CommandGroup
{
[Command("add")]
public Task<IResult> AddThingAsync
(
string name, // = "new-thing"
[Option("description") string description, // = "My thing!"
[Switch("enable-indexing") bool enableIndexing = false // = true
)
{
return _thingService.AddThing(name, description, enableIndexing);
}
}
Inspired by and closely following *nix-style getopts syntax, Remora.Commands allows you to define commands in a variety of ways, leveraging familiar and widespread principles of command-line tooling. Currently, the library supports the following option syntax types:
- Positional options
T value
- Named options
[Option('v')] T value
(short)[Option("value")] T value
(long)[Option('v', "value")] T value
(short and long)
- Switches
[Switch('e')] bool value = false
(short)[Switch("enable")] bool value = false
(long)[Switch('e', "enable")] bool value = false
(short and long)
- Collections
IEnumerable<T> values
(positional)[Option('v', "values")] IEnumerable<T> values
(named, as above)[Range(Min = 1, Max = 2)] IEnumerable<T> values
(constrained)
- Verbs
Short names are specified using a single dash (-
), and long options by two
dashes (--
). As an added bonus, you may combine short-name switches, similar
to what's supported by GNU tar
. You can even place a normal named option at
the end, followed by a value.
That is, both of the invocations below are valid (consider x
, v
and z
as
switches, and f
as a named option).
my-command -xvz
my-command -xvf file.bin
The library also supports "greedy" options, which can simplify usage in certain cases, allowing users to omit quotes. A greedy option treats multiple subsequent values as one combined value, concatenating them automatically. Concatenation is done with a single space in between each value.
Making an option greedy is a simple matter of applying the Greedy
attribute,
and it can be combined with Option
for both named and positional greedy
parameters. Collections and switches, for which the greedy behaviour makes
little sense, simply ignore the attribute.
[Greedy] T value
It's dead easy to get started with Remora.Commands.
- Declare a command group. Groups may be nested to form verbs, or chains of
prefixes to a command.
[Group("my-prefix")] public class MyCommands : CommandGroup { }
- Declare a command
[Group("my-prefix")] public class MyCommands : CommandGroup { [Command("my-name")] public Task<IResult> MyCommand() { // ... } }
- Set up the command service with dependency injection
var services = new ServiceCollection() .AddCommands() .AddCommandTree() .WithCommandGroup<MyCommands>() .Finish() .BuildServiceProvider();
- From any input source, parse and execute!
private readonly CommandService _commandService; public async Task<IResult> MyInputHandler ( string userInput, CancellationToken ct ) { var executionResult = await _commandService.TryExecuteAsync ( userInput, ct: ct ); if (executionResult.IsSuccess) { return executionResult; } _logger.Error("Oh no!"); _logger.Error("Anyway"); }
Command groups can be nested and combined in countless ways - registering multiple groups with the same name merges them under the same prefix, nameless groups merge their commands with their outer level, and completely different command group classes can share their prefixes unhindered.
For example, the structure below, when registered...
[Group("commands"]
public class MyFirstGroup : CommandGroup
{
[Command("do-thing")]
public Task<IResult> MyCommand() { }
}
[Group("commands"]
public class MySecondGroup : CommandGroup
{
[Group("subcommands")
public class MyThirdGroup : CommandGroup
{
[Command("do-thing")]
public Task<IResult> MyCommand() { }
}
}
produces the following set of available commands:
commands do-thing
commands subcommands do-thing
Generally, types return Task<IResult>
, but you can use both ValueTask<T>
and
Task<T>
, as long as T
implements IResult
.
Commands themselves can be overloaded using normal C# syntax, and the various argument syntax variants (that is, positional, named, switches, and collections) can easily be mixed and matched.
The list of types recognized and parsed by Remora.Commands can be extended using
AbstractTypeParser<TType>
- if you can turn a string into an instance of your
type, Remora.Commands will be able to parse it.
public class MyParser : AbstractTypeParser<MyType>
{
public override ValueTask<Result<MyType>> TryParseAsync
(
string value,
CancellationToken ct
)
{
return new ValueTask<Result<MyType>>
(
!MyType.TryParse(value, out var result)
? Result<MyType>.FromError
(
$"Failed to parse \"{value}\" as an instance of MyType."
)
: Result<MyType>.FromSuccess(result)
);
}
}
var services = new ServiceCollection()
.AddCommands()
.AddCommandTree()
.WithCommandGroup<MyCommands>()
.Finish()
.AddSingletonParser<MyParser>()
.BuildServiceProvider();
And, since parsers are instantiated with dependency injection, you can even create parsers that fetch entities from a database, that look things up online, that integrate with the rest of your application seamlessly... the possibilities are endless!
By default, Remora.Commands provides built-in parsers for the following types:
string
char
bool
byte
sbyte
ushort
short
uint
int
ulong
long
float
double
decimal
BigInteger
TimeSpan
DateTime
DateTimeOffset
Remora.Commands can also parse any enum without the need for a custom parser!
If your application requires different sets of commands for different contexts, you can register multiple separate trees and selectively execute commands from them. This is excellent for things where you might have a single application serving multiple users or groups thereof.
var services = new ServiceCollection()
.AddCommands()
.AddCommandTree()
.WithCommandGroup<MyCommands>()
.Finish()
.AddCommandTree("myothertree")
.WithCommandGroup<MyOtherCommands>()
.Finish()
.BuildServiceProvider();
These trees can then be accessed using the CommandTreeAccessor
service.
If you don't need multiple trees, or you want to expose a set of default
commands, there's an unnamed tree available by default (accessed by either
null
or Constants.DefaultTreeName
as the tree name). This is also the tree
accessed by not providing a name to AddCommandTree
.
var accessor = services.GetRequiredService<CommandTreeAccessor>();
if (accessor.TryGetNamedTree("myothertree", out var tree))
{
...
}
if (accessor.TryGetNamedTree(null, out var defaultTree))
{
...
}
The effects of each AddCommandTree
call are cumulative, so if you want to
configure the groups that are part of a tree from multiple locations (such as
plugins), simply call AddCommandTree
again with the same name.
services
.AddCommands()
.AddCommandTree("myothertree")
.WithCommandGroup<MyOtherCommands>();
// elsewhere...
services
.AddCommandTree("myothertree")
.WithCommandGroup<MoreCommands>();
This would result in a tree with both MyOtherCommands
and MoreCommands
available.
To then access the different trees, pass the desired name when attempting to execute a command.
private readonly CommandService _commandService;
public async Task<IResult> MyInputHandler
(
string userInput,
CancellationToken ct
)
{
var executionResult = await _commandService.TryExecuteAsync
(
userInput,
treeName: "myothertree",
ct: ct
);
if (executionResult.IsSuccess)
{
return executionResult;
}
_logger.Error("Oh no!");
_logger.Error("Anyway");
}
Get it on NuGet!
Heavily inspired by CommandLineParser, a great library for parsing *nix getopts-style arguments from the command line itself.
Icon by Twemoji, licensed under CC-BY 4.0.