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A public open source clone of I wanna be the guy fangame recreated in godot to help aid new developers get an understanding of godot

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Renhoex/Delicious-Spike-Engine

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Delicious-Spike-Engine

A public open source clone of I wanna be the guy fangame recreated in godot to help aid new developers get an understanding of godot

This was created with Godot 4.1.2 which can be aquired at https://godotengine.org/ for godot 3 see the branch archive see https://github.com/Renhoex/Delicious-Spike-Engine/tree/Godot-3-Archive

Change-log

1.0

  • initial release

1.1

  • Cleaned the code to remove errors from the debugger such as unused variables and unfinished threads
  • Moving platforms are more accurate
  • Better blood physics
  • Death button has been added
  • A Reverse Gravity group has been added for platforms that work in anti gravity
  • Ignore blood group has been added for solids that should not interact with blood particles (such as moving platforms)
  • Play from scene now works in scenes with the room initializer script (you can reload but you can't reset the game, a seperate file is used for testing)
  • Progress tracking is built into the saves
  • Progress icons have been added to the file select
  • Progress orbs have been added as an item
  • Added Time and Death counters as an in game overlay or as a window caption
  • Updated the timer to show milliseconds
  • Options menu has been added
  • Volume and Sound controls have been added
  • Customizable key and button bindings
  • Auto key and game pad rebinding is now supported
  • Fixed the death sound player not using a bus sound channel
  • Recoded the way time is saved to prevent time reseting and not reseting on new files
  • Game configuration file now uses the GameConfiguration class

2.0

  • removed semicolons from scripts
  • rewrote the platforms to take advantage of animated static bodies
  • rewrote movements to work better with Godots new physics
  • moved process code to physics code to keep gameplay consistent
  • fixed up and converted all code to work with godot 4.1

Read the Delicious Spike Engine Guide for more information

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A public open source clone of I wanna be the guy fangame recreated in godot to help aid new developers get an understanding of godot

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