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fixup! Adding ware workflow, buildings and menus for leather addon
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Use new text for building description
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ottml committed Jan 22, 2025
1 parent 28693f7 commit 4cbf079
Showing 1 changed file with 8 additions and 3 deletions.
11 changes: 8 additions & 3 deletions libs/s25main/gameData/BuildingConsts.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -175,9 +175,14 @@ const helpers::EnumArray<const char*, BuildingType> BUILDING_HELP_STRINGS = {{
"see far into previously "
"unexplored lands."),
// Leatherworks building
gettext_noop("The leatherworker makes armor from finely "
"tanned leather. This is used to bolster "
"your soldiers' defence."),
gettext_noop("The leatherworker crafts armor from finely "
"tanned leather. The armor is then transported "
"to military buildings to bolster your soldiers "
"defense. "
"A soldier wearing armor can withstand an additional "
"hit in battle, but the armor is lost once struck. "
"When every soldier in a military building is armored, "
"they can sometimes survive a catapult strike."),
// Catapult
gettext_noop("Thanks to its immense strength, "
"the catapults represents an "
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