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Overworld clean-up
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RhenaudTheLukark committed Apr 7, 2024
1 parent feac09d commit c514954
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Showing 9 changed files with 3,011 additions and 2,844 deletions.
2 changes: 1 addition & 1 deletion Assets/Mods/@0.5.0_SEE_CRATE/Lua/Encounters/Story1.lua
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Expand Up @@ -29,7 +29,7 @@ function EncounterStarting()
"[noskip]If you came here,[w:10] it must be for a good reason.[w:30][next]",
"[noskip]We'll tell you the story of Create Your Frisk.[w:30][next]",
"[noskip]In February 2016,[w:10] RhenaudTheLukark,[w:10] the creator of Create Your Frisk decided,[w:10] with some of their friends,[w:10] to create their own AU.[w:30][next]",
"[noskip]They concluded that Unitale was the easiest way to do it.[w:30][next]",
"[noskip]They concluded that Unitale was the easiest way to make it.[w:30][next]",
"[noskip]If we had told him what would have happened,[w:10] he'd have laughed at it.[w:30][next]",
"[noskip][func:LaunchFade, false][w:35][func:State,DONE]"}
require "Waves/bullettest_touhou"
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16 changes: 8 additions & 8 deletions Assets/Mods/@0.5.0_SEE_CRATE/Lua/Encounters/Story5.lua
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Expand Up @@ -28,18 +28,18 @@ function EncounterStarting()
require "Animations/lukark_anim"
enemies[1].Call("SetBubbleOffset", {30, 0})
enemies[1]["currentdialogue"] = {"[noskip][func:LaunchFade, true][w:30][next]",
"[noskip][effect:none]Time has flown by.[w:15] Mentalities have changed.[w:30][next]",
"[noskip][effect:none]Back then,[w:10] when I first wrote this message,[w:10] I thought I was close to the end.[w:30][next]",
"[noskip][effect:none]But now,[w:10] after more than 3 years of work on this engine,[w:10][func:Animate,sad] I realize that it won't ever happen.[w:30][next]",
"[noskip][effect:none]Even if this engine will never be completely finished,[w:10] completely perfect...[w:30][next]",
"[noskip][effect:none]Time has flown by. [w:15]Mentalities have changed.[w:30][next]",
"[noskip][effect:none]Back then, [w:10]when I first wrote this message, [w:10]I thought I was close to the end.[w:30][next]",
"[noskip][effect:none]But now, [w:10]after more than 8 years of work on this engine, [w:10][func:Animate,sad]I realize that it won't ever happen.[w:30][next]",
"[noskip][effect:none]Even if this engine will never be completely finished, [w:10]completely perfect...[w:30][next]",
"[noskip][effect:none][func:Animate,smile]I still hope you'll have a great time with it.[w:30][next]",
"[noskip][effect:none][func:Animate,normal]I could have stopped everything and quit as Unitale's creator did...[w:30][next]",
"[noskip][effect:none][func:Animate,happy]But I am still here.[w:30][next]",
"[noskip][effect:none]And it's all thanks to everyone around me.[w:15][func:Animate,smile] Including YOU,[w:10] who is currently running this engine.[w:30][next]",
"[noskip][effect:none][func:Animate,normal]Without all of you,[w:10] I'd have stopped a long time ago,[w:10][func:Animate,smile] and I'm very proud about giving you this new version of Create Your Frisk.[w:30][next]",
"[noskip][effect:none]And it's all thanks to everyone around me. [w:15][func:Animate,smile]Including YOU, [w:10]who is currently running this engine.[w:30][next]",
"[noskip][effect:none][func:Animate,normal]Without all of you, [w:10]I'd have stopped a long time ago, [w:10][func:Animate,smile]and I'm very proud about giving you this new version of Create Your Frisk.[w:30][next]",
"[noskip][effect:none][func:Animate,normal]Maybe this message might be a little bit...[w:15][func:Animate,sad]odd[w:5] for you.[w:30][next]",
"[noskip][effect:none]But...[w:15]it's my way to[w:5][func:Animate,smile] express my gratitude.[w:15] For making this engine an experience that lived much longer than I hoped it would.[w:30][next]",
"[noskip][effect:none][func:Animate,normal]So,[w:10] all in all...[w:30][next]",
"[noskip][effect:none]But...[w:15]it's my way to [w:5][func:Animate,smile]express my gratitude. [w:15]For making this engine an experience that lived much longer than I hoped it would.[w:30][next]",
"[noskip][effect:none][func:Animate,normal]So, [w:10]all in all...[w:30][next]",
"[noskip][effect:none][func:Animate,happy]Thank you.[w:30][next]",
"[noskip][func:LaunchFade, false][w:35][func:State,DONE]"}
require "Waves/bullettest_touhou"
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4 changes: 2 additions & 2 deletions Assets/Mods/@OverWorld Test/Lua/Events/Secret/8ba3f2c2.lua
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Expand Up @@ -12,8 +12,8 @@ function EventPage1()

Event.MoveToPoint("Player", 380, 200, true)
Event.SetDirection("Player", 2)
General.SetDialog({"[noskip]Man, the Core is a nice place... [w:25][mugshot:MK/sad]but I'm very far away from home...",
"[noskip]I told my parents I went exploring the world, [w:25][mugshot:MK/sad2]but man, this place is scary...",
General.SetDialog({"[noskip]Man, [w:15]the Core is a nice place... [w:25][mugshot:MK/sad]but I'm very far away from home...",
"[noskip]I told my parents I went exploring the world, [w:15][mugshot:MK/sad2]but man, [w:15]this place is scary...",
"[noskip]I better move on."}, true, {"MK/stars", "MK/normal", "MK/determined"})
Event.MoveToPoint("Player", 400, 200, true)
Event.Teleport("8ba3f2c2 (1)", 40, 200)
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4 changes: 2 additions & 2 deletions Assets/Mods/Examples 2/Lua/Events/Secret/caf144b2.lua
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Expand Up @@ -19,14 +19,14 @@ function EventPage1()
General.SetDialog({"[noskip]Heeeeeeey!"}, true)
Event.MoveToPoint("caf144b2 (1)", 900, playerPos[2], true)

General.SetDialog({"[noskip]I was running after you, [w:10]you know!",
General.SetDialog({"[noskip]I was looking for you, [w:10]you know!",
"[noskip]ahem[next]",
"[noskip]You're a human, [w:10]right?"}, true, {"Chara/angry", "Chara/ahem", "Chara/badsmile"})
General.SetChoice({"Yes", "No"})
if lastChoice == 0 then
NewAudio.CreateChannel("temp")
General.SetDialog({"[noskip]Oh, [w:10]cool!",
"[noskip]You know,[mugshot:Chara/normal] [w:10]I came by not a long time ago too.",
"[noskip]You know,[mugshot:Chara/normal] [w:10]I came by not long ago too.",
"[noskip]I know the place a bit now, [w:10][mugshot:Chara/smile]would you like me to show you around?",
"[noskip]No? [w:20]Excellent, [w:10]follow me!"}, true, {"Chara/smile", "Chara/thinking", "Chara/normal", "Chara/smile"})
Event.SetAnimHeader("caf144b2 (2)", "")
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